ElvUI\libs\oUF_Plugins\oUF_AuraBars\oUF_AuraBars.lua
statusBar.iconHolder:SetPoint('BOTTOMRIGHT', frame, 'BOTTOMLEFT', -auraBarParent.gap, 0)
меняем на
if statusBar:GetReverseFill() then
statusBar.iconHolder:SetPoint('BOTTOMLEFT', frame, 'BOTTOMRIGHT', auraBarParent.gap, 0)
else
statusBar.iconHolder:SetPoint('BOTTOMRIGHT', frame, 'BOTTOMLEFT', -auraBarParent.gap, 0)
end
ElvUI\modules\unitframes\units\target.lua
auraBars:SetPoint(anchorPoint..'LEFT', attachTo, anchorTo..'LEFT', attachTo == frame and -POWERBAR_OFFSET * (anchorTo == 'BOTTOM' and 0 or -1) or 0, db.aurabar.attachTo == 'PLAYER_AURABARS' and 5 or yOffset)
auraBars:SetPoint(anchorPoint..'RIGHT', attachTo, anchorTo..'RIGHT', (attachTo == frame and anchorTo == 'BOTTOM') and -POWERBAR_OFFSET or 0, db.aurabar.attachTo == 'PLAYER_AURABARS' and 5 or yOffset)
меняем на
auraBars:SetPoint(anchorPoint..'LEFT', attachTo, anchorTo..'LEFT', attachTo == frame and -POWERBAR_OFFSET * (anchorTo == 'BOTTOM' and 0 or -1) - db.aurabar.height or -db.aurabar.height, db.aurabar.attachTo == 'PLAYER_AURABARS' and 5 or yOffset)
auraBars:SetPoint(anchorPoint..'RIGHT', attachTo, anchorTo..'RIGHT', (attachTo == frame and anchorTo == 'BOTTOM') and -POWERBAR_OFFSET-db.aurabar.height or -db.aurabar.height, db.aurabar.attachTo == 'PLAYER_AURABARS' and 5 or yOffset)