Barkskin: The Druid's skin becomes as tough as bark. All damage taken is reduced by 20%. While protected, damaging attacks will not cause spellcasting delays. This spell is usable while stunned, frozen, incapacitated, feared or asleep. Usable in all forms. Lasts 12 sec.
Bear Form: Shapeshift into Bear Form, increasing armor contribution from cloth and leather items by 120% and Stamina by 20%. Significantly increases threat generation, causes Agility to increase attack power, and also protects the caster from Polymorph effects and allows the use of various bear abilities. Rage is set to 10 upon shifting into Bear Form. The act of shapeshifting frees the caster of movement slowing effects.
Cat Form: Shapeshift into Cat Form, causing agility to increase attack power, increasing autoattack damage by 100%, and increasing movement speed by 15%. Also protects the caster from Polymorph effects and allows the use of various cat abilities. Energy regeneration continues while not in Cat Form. The act of shapeshifting frees the caster of movement slowing effects.
Clearcasting: Your damage and healing spells have a small chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-timeYour next cast-time Druid class damaging or healing spell or offensive feral ability by 100%. If specialized as a Feral Druid, Omen of Clarity will also have a chance to occur from your auto-attacks.has its mana, rage or energy cost reduced by 100%.
Dash: Removes all roots and snares, and increases movement speed by 70% while in Cat Form for 15 sec. Does not break prowling. Using this ability activates Cat Form.
Ferocious Bite: Finishing move that causes damage per combo point and consumes up to 25 additional energy to increase damage by up to 100%. When used on targets below 25% health, Ferocious Bite will also refresh the duration of your Rip on your target. Critical strike chance increased by 25% against bleeding targets. 1 point : 358+866*1+1+0.138*AP*1-778+866*1*1+0.138*AP*10.223*AP-778+866*1+0.223*AP damage 2 points: 358+866*2+1+0.276*AP*1-778+866*2*1+0.276*AP*10.223*2*AP-778+866*2+0.223*2*AP damage 3 points: 358+866*3+1+0.414*AP*1-778+866*3*1+0.414*AP*10.223*3*AP-778+866*3+0.223*3*AP damage 4 points: 358+866*4+1+0.552*AP*1-778+866*4*1+0.552*AP*10.223*4*AP-778+866*4+0.223*4*AP damage 5 points: 358+866*5+1+0.690*AP*1-778+866*5*1+0.690*AP*1 damage0.223*5*AP-778+866*5+0.223*5*AP damage
Frenzied Regeneration: Instantly converts up to 60 Rage into health, at the rate of 1% health gained per 3 Rage consumed.up to (AP * 25 / 10) health.
Incarnation: Chosen of Elune: Shapeshift into Chosen of Elune Form, increasing all Arcane and Nature damage done while Eclipse is active by 25%. You also gain the normal benefits of Moonkin Form, increasing Arcane and Nature damage you deal by 10%, and reducing all damage you take by 15%, and protecting you from Polymorph effects. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration. The act of shapeshifting frees the caster of movement impairing effects.
Incarnation: King of the Jungle: Shapeshift into the King of the Jungle, causing agility to increase attack power. Also protects the caster from Polymorph effects, allows the use of various cat abilities, allowsallowing the use of all abilities which normally require stealth, and allowsallowing use of Prowl while in combat. You also gain the normal benefits of Cat Form, allowing the use of various cat abilities and causing agility to increase attack power. Protects the caster from Polymorph effects. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration. The act of shapeshifting frees the caster of movement slowing effects.
Incarnation: Son of Ursoc: Shapeshift into Son of Ursoc Form, reducing the cooldown on melee damage abilities and Growl to 1.5 sec. IncreasesYou also gain the normal benefits of Bear Form, allowing the use of various bear abilities, increasing armor contribution from cloth and leather items by cond($lt(level, 40), 65, 120))%330% and Stamina by 20%. Significantly increases threat generation, causes Agility to increase attack power, and also protects the caster from Polymorph effects and allows the use of various bear abilities. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration. The act of shapeshifting frees the caster of movement slowing effects.
Incarnation: Tree of Life: Shapeshift into the Tree of Life, increasing healing done by 15%, increasing your armor by 120%, and gaining protection from Polymorph effects. In addition, some of your spells are temporarily enhanced while shapeshifted. Lasts 30 sec. You may freely shapeshift in and out of this form for its duration. Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Wrath
Lacerate: Lacerates the enemy target, dealing (28025 + (AP * 0.3861 + (AP * 0.822)) damage. Every 3 sec, the effect will deal (1073 + (AP * 0.05161 + (AP * 0.0682)) bleed damage and grant a 12% chance to reset the cooldown on Mangle. Stacks up to 3 times and lasts 15 sec.
Maim: Finishing move that causes 100% weapon damage plus a bonus and stuns the target. Causes more bonus damage and lasts longer per combo point: 1 point : (1.1 * 196 * 1 + 82) damage, 1 sec 2 points: (1.1 * 196 * 2 + 82) damage, 2 sec 3 points: (1.1 * 196 * 3 + 82) damage, 3 sec 4 points: (1.1 * 196 * 4 + 82) damage, 4 sec 5 points: (1.1 * 196 * 5 + 82) damage, 5 sec
Mangle: Mangle the target for 350% normal damage plus 1931470% weapon damage and generate $?s114107&s62606[7][5] rage.
Mangle: Mangle the target for 370%480% normal damage plus 62. Awards 1 combo point.
Maul: Maul the target for 100% weapon damage plus 1931110% weapon damage. Deals 20% additional damage against bleeding targets. Use when you have more rage than you can spend.
Moonfire: Burns the enemy for 577 to 704 Arcane damage and then an additional 2077 to 25341385 to 1690 Arcane damage over 18 sec.12 sec.
Prowl: Allows the Druid to prowl around, but reduces your movement speed by 30%. Lasts until cancelled. Using this ability activates Cat Form.
Ravage!: Ravage the target, causing 650%850% damage plus 62 to the target. Awards 1 combo point.
Ravage!: Ravage the target, causing 650%850% damage plus 62 to the target. Awards 1 combo point. Ravage has a 50% increased chance to critically strike targets with over 80% health.
Stampeding Roar: The Druid roars, increasing the movement speed of all friendly players within 10 yards by 60% for 8 sec and removing all roots and snares on those targets. Does not break prowling. Using this ability outside of Bear Form or Cat Form activates Bear Form.
Stampeding Roar: The Druid roars, increasing the movement speed of all friendly players within 10 yards by 60% for 8 sec and removing all roots and snares on those targets. Does not break prowling.
Swipe: Swipe nearby enemies, inflicting physical damage. Damage dealt varies by shapeshift form. Deals 20% additional damage against bleeding targets.
Swipe: Swipe nearby enemies, inflicting 3609 damage. Damage increased by attack power. Deals 20% increased damage against bleeding targets.
Swipe: Swipe nearby enemies, inflicting 375% weapon damage. Deals 20% additional damage against bleeding targets. Awards 1 combo point if it strikes your current combo target.
Symbiosis: Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. In exchangeAlso grants the target one Druid ability based on their class and combat role. Lasts 1 hour and persists through death. Cannot be cast on other Druids. Effect cancelled if Druid and target become too far apart.
Thrash: Strikes all enemy targets within 8 yards, dealing ${AP*0.172+1760} to ${AP*0.172+21720.203+1} damage and an additional ${AP*0.0585+22570.0936+1} damage every 2 sec for the next 16 sec, and also causing the Weakened Blows effect. Each time Thrash deals periodic damage, it has a 12% chance to reset the cooldown on Mangle.
Talents and Specialization
Disentanglement: Shapeshifting now removes roots. In addition, shifting into a form heals the Druid for up to 15% of maximum health. Healing is proportional to time elapsed since this effect was last triggered, reaching its maximum after 60 sec.
Dream of Cenarius: Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Non-instant casts of Nourish, Healing Touch, and Regrowth increase the damage done by your next damaging spell or ability by 30%. Each of these bonuses lasts 30 sec.and cannot be gained more often than once every 30 sec.
Faerie Swarm: Decreases the target's armor by 12% for 5 min and reduces the target's movement speed by 50% for 15 sec. While affected, the target cannot stealth or turn invisible. You may only snare 1 target at a time. Deals 10 damage when cast from Bear Form. Useable in all shapeshift forms, but incurs a 6 sec cooldown while in Bear Form or Cat Form.
Force of Nature: Summons 3 treants to attack and root enemy targets for 1 min.15 sec.
Force of Nature: Summons 3 treants that heal nearby friendly targets for 1 min.15 sec.
Force of Nature: Summons 3 treants to attack and stun enemy targets for 1 min.15 sec.
Force of Nature: Summons 3 treants to protect the summoner and nearby allies for 1 min.15 sec.
Force of Nature: Summons 3 treants to assist in the Druid's current combat role for 1 min15 sec. Treant capabilities vary by specialization. Useable in all shapeshift forms.
Heart of the Wild: Dramatically improves the Druid's ability to serve combatperform roles outside of their normal specialization for 45 sec. Balance Healing spells generate Lunar and Solar Energy and benefit from Lunar and Solar EclipseGrants the following benefits based on current specialization: Non-Guardian While in Bear Form, grants additional Agility and armor and reduces the chance you'll be criticallyAgility, Expertise, Hit Chance, and armor bonuses increased, and chance to be hit by melee attacks. Feral Regenerates mana every sec and increases the damage done by your spells. While in Bear Form grants additional armor and reduces the chance you'll be critically hit by melee attacks. Guardian Grants additional Intellect, regenerates mana every sec, increases the damage done by your spells, and allows Rejuvenation to be cast while shapeshifted. Restoration Grants additional Intellectcritical strikes reduced. Non-Feral While in Cat Form, Agility, Hit Chance, and Expertise While in Bear Form grants additional armor and reduces the chance you'll be critically hit by melee attacks. In addition, increases the damage done by your spells, and damage spells cost no mana.increased. Non-Restoration Healing increased and mana cost of all healing spells reduced by 100%. Guardian Druids may also cast Rejuvenation while shapeshifted. Non-Balance Spell Damage and Hit Chance increased. Mana cost of all damage spells reduced by 100%.
Nature's Swiftness: When activated, your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%.
Ursol's Vortex: Conjures a vortex of wind at the destination location that reduces the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Lasts 15 sec. Useable in all shapeshift forms.
Wild Charge: Leap forward 020 yards.
Balance of Power: Grants hit rating equal to any Spirit gained from items or effects.
Celestial Alignment: Grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 20%. In addition, casting Moonfire also applies the Sunfire effect. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec.
Leader of the Pack: While in Bear Form or Cat Form, increases critical strike chance of all party and raid members within 100 yards by 5%. Also causes your melee critical strikes to heal you for 4% of your health and energize you for 8% of your mana. This effect cannot occur more than once every 6 sec.
Lifebloom: Heals the target for 6210*1 over 10 sec. When Lifebloom expires or is dispelled, the target is instantly healed for 8150*1*1*1*1*1. This effect can stack up to 3 times on the same target. and its duration isDuration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target. Lifebloom can be active only on one target at a time.
Living Seed: When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, Nourish, or Healing Touch you plant a Living Seed on the target. for 30% of the amount healed. The Living Seed will bloom When the target is next attacked, the Living Seed will bloom and heal for 30% of the initial amount healed. Lasts 15 sec.
Mastery: Harmony: Your direct healing is increased by an additional 0% and casting your direct healing spells grants you an additional 0% bonus to periodic healing for 10 sec.
Mastery: Nature's Guardian: Increases your armor by 0%.
Mastery: Razor Claws: Increases the damage done by your bleed abilities by 0%.
Mastery: Total Eclipse: Increases the bonus damage from Eclipse by 0%.
Nature's Focus: Increases your chance to hit with Moonfire and Wrath by 15% and. Reduces the pushback suffered from damaging attacks by 70% while casting Healing Touch, Regrowth, Tranquility, Rebirth, Entangling Roots, Cyclone, and Nourish.
Nourish: Heals a friendly target for 6151 to 7148. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target.
Omen of Clarity: Your autoattacks have a small chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%.
Omen of Clarity: Your periodic healing from Lifebloom has a 4% chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%.
Ravage: Ravage the target, causing 650%850% damage plus 62 to the target. Must be prowling and behind the target. Awards 1 combo point. Ravage has a 50% increased chance to critically strike targets with over 80% health.
Regrowth: Heals a friendly target for 9813 to 10954 and another 2361*1 over 6 sec. Regrowth has a 60% increased chance for a critical effect. and its Duration automatically refreshes to 6 sec each time itRegrowth heals targets at or below 50% health.
Rip: Finishing move that causes Bleed damage over time. Damage increases per combo point: and by your attack power: 1 point: (128 + 363 * 1 + 0.0420.055 * AP *

damage over 16 sec. 2 points: (128 + 363 * 2 + 0.0840.055 * 2 * AP *

damage over 16 sec. 3 points: (128 + 363 * 3 + 0.1260.055 * 3 * AP *

damage over 16 sec. 4 points: (128 + 363 * 4 + 0.1680.055 * 4 * AP *

damage over 16 sec. 5 points: (128 + 363 * 5 + 0.210.055 * 5 * AP *

damage over 16 sec. Each time you Shred or Mangle the target while in Cat Form the duration of your Rip on that target is extended by 2 sec, up to a maximum of 6 sec.
Savage Defense: Increases chance to dodge by 40%45% for 6 sec.
Savage Roar: Finishing move that increases physical damage done by 30%. Lasts longer per combo point: 1 point : 18 seconds 2 points: 24 seconds 3 points: 30 seconds 4 points: 36 seconds 5 points: 42 seconds
Shred: Shred the target, causing 370%480% damage plus 62 to the target. Must be behind the target. Awards 1 combo point. Deals 20% additional damage against bleeding targets.
Skull Bash: You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. and increasingIncreases the mana cost of allthe victim's spells by 10% for 10 sec.
Swiftmend: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966. andIn addition, restores (13966 * 0.12) health to the three most injured allies within 8 yards of the initial target every 1 sec for 7 sec.
Wild Growth: Heals up to 5 friendly party or raid members within 30 yards of the target for 6930 over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
Wild Mushroom: Grow magical Mushrooms with 5 Health at the target location. After 6 sec, the Mushrooms will become invisible. Other Wild Mushroom abilities can target these mushrooms for additional effects. Only 3 Mushrooms can be placed at one time.
Glyphs
Glyph of Frenzied Regeneration: While Frenzied Regeneration is active healing effects on you are 40% more powerful, but causes your Frenzied Regeneration to cost 60 additional Rage initially and no longer convert rage into health.