Skills
Ancestral Spirit: Now 84% of base mana, up from 72%.
Ascendance: New - The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energy for 15 sec. 3 min cooldown.
Elemental: While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam.
Enhancement: While in the form of an Air Ascendant, auto-attacks and Stormstrike deal pure Nature damage and have a 30-yard range.
Restoration: While in the form of a Water Ascendant, all healing done is duplicated and distributed evenly among nearby allies.
Bind Elemental: Now costs 10% of base mana, up from 9%.
Bloodlust/Heroism: Now costs 21% of base mana, down from 26%
Burning Wrath: New - Fiery elemental energy emanates from the Shaman, empowering all nearby party and raid members and increasing their spell power by 10%.
Capacitor Totem: New - Summons an Air totem with 5 health at the feet of the caster that gathers electrical energy from the surrounding air and then explodes after 5 sec to stun all enemies within 8 yards for 5 sec. 45 sec cooldown.
Chain Lightning: Now costs 30% of base mana, up from 26%.
Cleanse Spirit: Now costs 21% of base mana, up from 14%. Removes all Curse effects, up from 1. 8 sec cooldown, up from 0.
Earth Elemental Totem: Now costs 28% of base mana, up from 24%. Lasts 1 minute, down from 2. 5 minute cooldown, down from 10.
Earth Shock: Now costs 21% of base mana, up from 18%. Now applies the Weakened Blows debuff.
Weakened Blows: Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
Earthbind Totem: Now a 30 second cooldown, up from 15 seconds. 20 second duration, down from 45 seconds.
Fire Elemental Totem: Now costs 26% of base mana, up from 23%. Lasts 1 minute, down from 2. 5 minute cooldown, down from 10.
Flame Shock: Now costs 19% of base mana, up from 17%. Lasts 24 seconds, up from 18.
Flametongue Weapon: Magic damage done is now 7%, up from 5%. 60 minute duration, up from 30.
Frost Shock: Now costs 21% of base mana, up from 18%.
Frostbrand Weapon: Now has a 60 minute duration, up from 30.
Ghost Wolf: Now instant cast, down from 2 sec. No longer reduces the effects of movement speed reduction.
Grace of Air: New - Empowering winds swirl around the Shaman, granting all nearby party and raid members 5 Mastery.
Grounding Totem: Now lasts 15 seconds, down from 45.
Healing Rain: Now costs 53% of base mana, up from 46%.
Healing Stream Totem: Reworked - Now Summons a Healing Stream Totem with 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for ((31+($SP*0.3124)*1)) every 2 sec. 30 second cooldown.
Healing Surge: Now costs 31% of base mana, up from 27%.
Lightning Bolt: Now costs 7% of base mana, up from 6%.
Lightning Shield: Now lasts 1 hour, up from 10 minutes.
Magma Totem: Now costs 21% of base mana, up from 18%.
Purge: Now costs 16% of base mana, up from 14%.
Spiritwalker's Grace: Now costs 14% of base mana, up from 12%.
Unleash Elements: Now costs 8% of base mana, up from 7%.
Water Shield: Now lasts 1 hour, up from 10 minutes.
Water Walking: No longer has a reagent cost.
Wind Shear: Now costs 9% of base mana, up from 8%. 12 second cooldown, down from 15. 3 second lockout, up from 2.
Elemental
Lava Burst: Now has a 1.5 second cast time, down from 2 seconds.
Earthquake: Now costs 70% of base mana, up from 60%.
Elemental Focus: Reworked - The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 25% (down from 40%), increases spell damage done by 10%, and increases single-target healing done by 50%.
Elemental Fury: Now also increases Lightning Bolt damage by 50%, Chain Lightning damage by 70%, and Critical strike damage increased by 50% for all spells.
Elemental Precision: Now also increases your mana pool by 400%.
Lava Surge: Now also causes your next Lava Burst to be instant.
Shamanism: Now increases damage of Lightning Bolt by 50% and Chain Lightning by 70% instead of 36% increased benefit from Spell Power.
Spiritual Insight: New - Increases your Mana Pool by 400%.
Thunderstorm: Now increases mana gained by 15%, up from 8%.
Enhancement
Dual Wield: No longer increases hit chance by 6%.
Feral Spirit: Now heal the Shaman for 150% of their damage done. Feral Spirits are now Guardians instead of Pets.
Fire Nova: Now costs 25% of base mana, up from 22%.
Lava Lash: Now deals 200% weapon damage, down from 260%. Also spreads your Flame Shock from the target to up to 4 additional targets within 12 yards.
Maelstrom Weapon: Now reduces the cast time and mana cost of all Nature Spells with a base cast time shorter than 10 seconds, instead of a list of specific spells.
Mental Quickness: Now also causes your melee attacks to have a 40% chance to restore 5% mana.
Searing Flames: Can now be applied by your Fire Elemental. Also Your Lava Lash ability will consume your Searing Flames, dealing 20% increased damage for each application on the target.
Spirit Walk: Now has a 2 minute cooldown, up from 32 seconds. No longer requires Feral Spirit to be active in order to use this ability.
Static Shock: No longer includes Primal Strike.
Stormstrike: Now causes 200% weapon damage, down from 225%.
Restoration
Chain Heal: Now costs 22% of base mana, up from 20%.
Earth Shield: Now also increases the effectiveness of Shaman healing spells on that target by 20%.
Earthliving Weapon: Now will always trigger the effect on targets below 35% maximum health.
Greater Healing Wave: Now costs 36% of base mana, up from 33%. Also has a 2.5 second cast time, down from 3.
Healing Wave: Now has a 2.5 second cast time, down from 3.
Mana Tide Totem: Now lasts 16 seconds, up from 12.
Meditation: Now also increases your mana pool by 400%.
Purification: Now increases the healing done by Water Totems by 50%. Also heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
Purify Spirit: Replaces Cleanse Spirit. Also removes all Magic effects in addition to Curse effects. 8 second cooldown.
Riptide: Now lasts 18 seconds, up from 15. Also increases healing done from Chain Heal by 25% when used on a Riptide target. Chain Heal no longer consumes Riptide.