На этой неделе в среду, 26 февраля, состоится выход обновления 11.1 "Разгром в Нижней Шахте". Слегка загодя, чтобы игроки успели заранее с ним ознакомиться, разработчики опубликовали гигантское описание этого обновления, перечислив как крупные новинки, так и многочисленные классовые изменения и общие улучшения игры.
Undermine(d) Update NotesAs the adventure continues in The War Within, travel deep into the capital of the goblin's trade empire—Undermine. Continue the pursuit of Xal'atath and confront Gallywix's forces in the sprawling city streets of a city suffering from the conflict between the four major Cartels—Bilgewater, Blackwater, Steamwheedle, and Venture Co.
WELCOME TO UNDERMINETravel deep into the goblin city of Undermine, the capital of the goblin’s trade empire! It is a city like no other seen before in World of Warcraft and stands as a testament to goblin intelligence and creativity as experts in both technology and alchemy. As our adventures continue, we’ll learn more about goblin culture and society that we have never been able to see before. We’ll learn what’s important to them, the problems they are trying to solve —everything that makes them truly unique, and what they’re capable of as a society. We’ll dig a bit deeper beyond just their humor and explosions, though there will still be explosions and a LOT of mayhem to be found. [
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CARVE OUT A REWARDING CAREER IN UNDERMINE CARTELSWhile in Undermine, you’ll meet the four major goblin cartels: Bilgewater, Steamwheedle, Blackwater, and the Venture Company. Notorious goblins like Monte Gazlowe, Baron Revilgaz, Marin Noggenfogger, and more run each cartel. A secret fifth cartel waits in the wings for players to learn about a bit later. Which of these cartels you align with is up to you; your experience will change within the Undermine depending on which one you choose every week. [
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- Bilgewater: Led by Monte Gazlowe, this cartel is home to some of the brightest goblins, including inventors and explosive geniuses. Their base is located in Bilgewater Flats near Demolition Dome.
- Steamwheedle: Under the leadership of Marin Noggenfogger, this cartel is the oldest and largest in Undermine, focusing on premium-grade alchemy. They can be found in The Vatworks area.
- Blackwater: Headed by Baron Trade Prince Revilgaz, this newer cartel excels in shipping and luxury vacations. Their operations are based out of Blackwater Marina.
- Venture Co.: Known for its resource acquisition methods, Venture Co. operates in The Heaps. Grimla Fizzlecrank manages their operations in the absence of a top goblin.
NO LICENSE NEEDED TO D.R.I.V.E.A cool acronym needs a cool meaning, and the goblins haven’t skimped on the meaning of D.R.I.V.E. Standing for Dynamic and Revolutionary Improvements to Vehicular Experiences, you’ll want to make sure you have your sweet ride to roll around town in. Players can earn the customizable G-99 Breakneck vehicle to use exclusively in their adventures within Undermine. You’ll push the boundaries of locomotion on the roads speeding through its causeways and byways at a higher rate than a ground mount can.
As a part of the progression with your car, you’ll meet up with Nanny Talullah who will send you out on “Shipping and Handling” jobs to earn rewards.
Players can adjust the car’s characteristics such as adjusting its color or by buying parts to add a little extra grip to hug the roads or adjust to slide and glide as they drift around corners. Want to accelerate faster? Then, you may have to sacrifice a little speed. How you customize your car’s characteristics is up to you. [
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LIBERATION OF UNDERMINE RAIDDespite the best efforts of the united cartels, Jastor Gallywix has holed himself away in the Gallagio and called in every favor ever owed him... leaving a mountain of would-be oppressors between the goblins of Undermine and the Chrome King. Gazlowe and the rest of goblinkind will need to find their way into the Gallagio to rid themselves of Gallywix for good. [
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Raid Unlock Schedule:- Week of March 4: Raid Finder Wing 1: Shock and Awesome (Cauldron of Carnage; Rik Reverb), Normal, Heroic, Mythic Difficulty
- Week of March 11: Raid Finder Wing 2: Maniacal Machinist (Sprocketmonger Lockenstock; Stix Bunkjunker), Story Mode
- Week of March 18: Raid Finder Wing 3: Two Heads Are Better (Vexie and the Geargrinders; One-Armed Bandit; Mug’Zee)
- Week of March 25: Raid Finder Wing 4: The Chrome King (Chrome King Gallywix)
OPERATION: FLOODGATE DUNGEONIt's a race against time to stop the Darkfuse and Venture Co. from sabotaging a dam that would have disastrous effects on the Ringing Deeps. Operation: Floodgate is a four-boss dungeon in the Ringing Deeps and will be available across Heroic, Mythic, and Mythic+ difficulties.
CAGE OF CARNAGE PVP ARENAFound in the Demolition Dome, the Cage of Carnage is a close-quarter gladiatorial arena where players are dropped in through trap doors separated only by a haphazard metal platform equipped with ramps at every corner. This map is available in Arenas and Rated Solo Shuffle.
THE WAR WITHIN SEASON 2Take on all new challenges in
The War Within Season 2 with a new raid, new Delves, an updated rotation of challenging Mythic+ dungeons, and a new PvP season. This season also features familiar exclusive rewards such as the Ahead of the Curve and Cutting Edge achievements for raids, Keystone Master achievements, rewards for Mythic+, and Gladiator rewards for PvP. [
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NEW CLASS SETS
Death Knight: Cauldron Champion’s Encore
Normal (left) and Heroic (right) Liberation of Undermine

Demon Hunter: Fel-Dealer’s Contraband
(right) Mythic Liberation of Undermine - Also pictured (left) PvP Elite Prized Gladiator’s Leather Armor set.

Druid: Roots of Reclaiming Blight
(left) Normal and (right) Mythic Liberation of Undermine

Evoker: Opulent Treasurescale’s Hoard
(left) Raid Finder Liberation of Undermine- Also pictured (right) PvP Elite Prized Gladiator’s Chain Armor set.

Hunter: Tireless Collector’s Bounties
(left) Normal Liberation of Undermine- Also pictured- (right) PvP Elite Prized Gladiator’s Chain Armor set.

Mage: Jewels of the Aspectral Emissary
(left) Heroic and (right) Normal Liberation of Undermine

Monk: Ageless Serpent’s Foresight
(left) Normal and (right) Mythic Liberation of Undermine

Paladin: Oath of the Aureate Sentry
(left) Raid Finder and (right) Mythic Liberation of Undermine

Priest: Confessor’s Unshakeable Virtue
(left) Normal and (right) Raid Finder Liberation of Undermine

Rogue: Spectral Gambler’s Last Call
(left) Raid Finder and (right) Mythic Liberation of Undermine

Shaman: Currents of the Gale Sovereign
(left) Mythic and (right) Raid Finder Liberation of Undermine

Warlock: Spliced Fiendtrader’s Influence
(left) Normal and (right) Mythic Liberation of Undermine

Warrior: Enforcer's Backalley Brawlplate
(left) Raid Finder and (right) Heroic Liberation of UndermineNew Class sets will be available for players to collect. Each set consists of nine total pieces: Head, Shoulders, Back, Chest, Wrist, Hands, Waist, Legs, and Feet. The two and four-piece bonuses can be gained by owning any combination of the Chest, Hands, Head, Legs, and Shoulder pieces.
NEW DUNGEON ROTATIONThe War Within Season 2 features a new dungeon rotation for Mythic+. Five dungeons from
The War Within are included, with three dungeons from previous expansions returning:
- Operation: Floodgate
- Cinderbrew Meadery
- The Rookery
- Darkflame Cleft
- Priory of the Sacred Flame
- The MOTHERLODE!! (Battle for Azeroth)
- Mechagon - Workshop (Battle for Azeroth)
- Theatre of Pain (Shadowlands)
Enterprising Shredder TankThe new seasonal rewards for Mythic+ include the two new titles: "the Enterprising" and "the Enterprising Hero", dungeon teleports, and the two mounts: Crimson Shreddertank and Enterprising Shreddertank.
NEW DELVES AND DELVER'S JOURNEY REWARDS
Excavation Site 9

Sidestreet SluiceThe launch of
Undermine(d) will introduce two new delves—Sidestreet Sluice and Excavation Site 9—along with a new tank specialization for Brann. Delves in season 2 will introduce new rewards, curios, new variants to previous delves, a new nemesis, and improved rewards at the highest difficulty! Season 2 will also increase the difficulty of all delves from tier 4 and above.
Along the Delver's Journey progression, unlock customizations for your Delver's Gob-Trotter—the newest Delve mount attainable during Season 2 from
The War Within: Undermine(d)—along with the Delve-O-Bot 7001—a toy that delivers you to a random Bountiful Delve. Treat your Warband to a fresh place to set up camp with a new underground Campsite scene—Nightfall Sanctum—unlocked once the Season 2 Delver's Journey is completed.

Delver's Gob-Trotter

Delver's Gob-Trotter Schematic: Gold NEW PVP SEASON
Prized Gladiator's Fel Bat

Vicious Electro EelThe new season also brings a new PvP Ladder, increased item level gear, and new rewards: Arena title: "Prized Gladiator", Rated Solo Shuffle title: "Prized Legend", Rated Battleground Blitz title: "Prized Marshal" (Alliance) or "Prized Warlord" (Horde), a new weapon illusion: Jackpot, tabard, cloak, pennants, weapon appearances, Prized Gladiator's Fel Bat, and new Vicious mounts–Alliance and Horde-themed Electro Eels.
THE GOBFATHER WORLD BOSSOnce a source of pride for the Bilgewater Cartel, this mech was a force to be reckoned with in the Demolition Dome. A pinnacle of goblin innovation…until someone forgot to give it an oil change. Now, the King of the Demo Dome has gone haywire, running amok and threatening to unleash havoc upon the citizens of Undermine.
CLASSES- DEATH KNIGHT
- Developers' notes: Currently Frost and Unholy Death Knights are incredibly survivable often boasting lower death rates then tanks and far above any other specs in the game. From a fantasy perspective it makes sense for Death Knights to be incredibly durable and their kit lends itself well to it, but it currently leans too far in the unkillable direction. We fully expect Frost and Unholy Death Knight to continue being one of the more survivable specs but this should bring them closer to a more sane level.
- Blood
- All ability damage increased by 20%.
- Developers' notes: We have noticed damage dealt by tanks has not been keeping pace with damage dealers, we are adjusting damage of all tank specs to bring them into a closer alignment with DPS specs.
- Frost
- All ability damage increased by 5%.
- Obliterate damage increased by 20%.
- Frost Strike damage increased by 15%.
- Rime now increases the damage of Howling Blast by 275% (was 225%).
- Breath of Sindragosa damage increased by 10%.
- Veteran of the Third War now increases Stamina by 12% (was 20%), and 6% in PvP combat (was 10%).
- Null Magic now reduces the magical damage you take by 5% (was 8%), and 3% in PvP combat (was 4%).
- Permafrost now generates an absorb shield at 30% of your auto attack damage (was 40%).
- Glacial Advance visual has been updated.
- Unholy
- All ability and pet damage increased by 5%.
- Soul Reaper damage increased by 35%.
- Clawing Shadows damage increased by 15%. Does not affect Vampiric Strike.
- Scourge Strike damage increased by 15%. Does not affect Vampiric Strike.
- Gargoyle Strike damage increased by 50%.
- Apocalypse ghoul damage increased by 25%.
- Magus of the Dead damage increased by 55%.
- Doomed Bidding now summons a Magus of the Dead for 6 seconds (was 8 seconds).
- Commander of the Dead now increases the damage of Gargoyle and Army of the Dead by 45% (was 35%).
- Apocalypse and Raise Dead now summon ghouls instantly and visuals have been updated.
- Veteran of the Third War now increases Stamina by 12% (was 20%), and 6% in PvP combat (was 10%).
- Null Magic now reduces the magical damage you take by 5% (was 8%), and 3% in PvP combat (was 4%).
- Permafrost now generates an absorb shield at 30% of your auto attack damage (was 40%).
- Rider of the Apocalypse
- All Horsemen damage increased by 10%. Does not include Undeath and Trollbane's Icy Fury.
- DEMON HUNTER
- Lost in Darkness has been redesigned – Spectral Sight has 5 second reduced cooldown and no longer reduces movement speed.
- Spectral Sight has been reworked:
- No longer removed upon taking an action.
- No longer removed when taking damage.
- Now removed by loss-of-control effects.
- Now Magic-dispelled.
- Movement penalty reduced to 20% (was 30%).
- Immolation Aura damage increased by 6%.
- The Hunt damage increased by 8%.
- Sigil of Spite damage increased by 8%.
- Sigil of Flame damage increased by 6%.
- Imprison now breaks based on a small damage threshold instead of any damage.
- Activating Vengeful Retreat now enforces a brief cooldown for Felblade, similar to its behavior with Fel Rush.
- Activating Felblade shortly after activating Vengeful Retreat will now cancel Vengeful Retreat’s movement if Felblade’s target is too close to dash to it.
- Hero Talents
- Aldrachi Reaver
- Wounded Quarry has been updated – Expose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 20% of the damage dealt to your marked target as Chaos, and sometimes shatter a Lesser Soul Fragment.
- Developers' notes: We are mostly happy with Wounded Quarry's new effect in Undermine(d), but the soul generation component of its previous effect was important to the pacing of Aldrachi Reaver's gameplay and mechanics. In order to match the overall intended gameplay we are updating the damage effect to have a chance to generate a Lesser Soul Fragment.
- Fixed an issue where Wounded Quarry damage was not scaling with some damage multipliers.
- Fixed an issue where several abilities were double-dipping on Thrill of the Fight’s ability damage bonus.
- Fixed an issue causing Wounded Quarry to double-dip with Thrill of the Fight's damage bonus and Mastery: Demonic Presence.
- Fixed an issue causing Reaver's Glaive to double-dip with Thrill of the Fight.
- Fel-Scarred
- Demonsurge damage increased by 65% and now deals reduced damage beyond 8 targets.
- Flamebound now increases Immolation Aura critical damage bonus by 50% (was 25%).
- Student of Suffering bonus Mastery value reduced by 33% and duration reduced to 6 seconds (was 8 seconds).
- Havoc
- New Talent: Screaming Brutality – Blade Dance automatically triggers Throw Glaive on your primary target for 100% damage and each slash has a 50% chance to Throw Glaive an enemy for 35% damage.
- Momentum renamed Exergy and has been updated – The Hunt and Vengeful Retreat increase your damage by 5% for 20 seconds.
- Inertia has been updated – The Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to empower you, increasing damage by 18% for 5 seconds.
- Unbound Chaos has been updated – The Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to deal 500% increased damage.
- Cycle of Hatred has been redesigned – Eye Beam reduces the cooldown of your next Eye Beam by 2.5/5 seconds, stacking up to 10/20 seconds.
- Cycle of Hatred additional aura stacks generated now persist until the Demon Hunter has been out of combat for 60 seconds without casting Eye Beam.
- Mastery: Demonic Presence effectiveness increased by 25%.
- All ability damage increased by 5%.
- Blade Dance damage increased by 33% (does not affect Death Sweep).
- Immolation Aura damage increased by 12%.
- Soulscar damage reduced to 80% of your Throw Glaive (was 100%).
- A Fire Inside now also causes your Immolation Aura to deal Chaos damage instead of Fire, in addition to its existing effects.
- Fixed an issue that caused Demon Hide to apply an inflated bonus for Immolation Aura, Sigil of Flame, The Hunt, Sigil of Spite, and Burning Wound.
- Exergy and Inertia choice node has swapped locations with Unbound Chaos.
- Cycle of Hatred is now a 1-point talent (was 2).
- Any Means Necessary has been removed.
- Fel-Scarred
- Enduring Torment now increases Blade Dance and Chaos Strike damage while not in Demon Form by 15% (was 10%).
- Burning Blades now deals 50% of listed ability damage over 6 seconds (was 35%).
- Demonsurge now causes Metamorphosis to increase Fury generated by Demon Blades by 3 (was 5).
- Flamebound radius bonus now also affects Ragefire.
- Vengeance
- All ability damage increased by 20%.
- Developers' notes: We have noticed damage dealt by tanks has not been keeping pace with damage dealers, we are adjusting damage of all tank specs to bring them into a closer alignment with DPS specs.
- Burning Blood bonus to Fire damage reduced to 8% (was 10%).
- Fiery Demise bonus to Fire damage dealt to targets affected by your Fiery Brand reduced to 15/30% (was 20/40%).
- Demon Spikes duration increased to 8 seconds (was 6 seconds).
- Cycle of Binding effect is now triggered by Sigil of Flame (was all Sigil skills) and reduces Sigil skill cooldowns by 5 seconds (was 2 seconds).
- Fallout’s chance to generate Soul Fragments has been increased at lower target counts, with 1 guaranteed Soul Fragment generated when striking a single target. Maximum possible remains 5.
- Feed the Demon is now a 1-point talent (was 2).
- Feed the Demon now reduces the cooldown of Demon Spikes by 0.35 seconds per Soul Fragment consumed (was 0.25/0.5 seconds).
- Fel-Scarred
- Demonsurge damage reduced by 10%.
- Burning Blades now deals 40% of listed ability damage over 6 seconds (was 35%).
- Fixed an issue where Fel Devastation did not share a cooldown with Fel Desolation.
- DRUID
- New Talent: Grievous Wounds – Rake, Rip, and Thrash damage increased by 10%.
- New Talent: Gale Winds – Increases Typhoon's radius by 20% and its range by 5 yards.
- New Talent: Incessant Tempest – Reduces the cooldown of Typhoon by 5 seconds.
- New Talent: Circle of the Wild – Physical damage dealt by your abilities increased by 5% (25% for Restoration Druids).
- New Talent: Circle of the Heavens – Magical damage dealt by your spells increased by 5% (25% for Restoration Druids).
- New Talent: Lycara's Meditation – You retain Lycara's Teachings' bonus from your most recent shapeshift form for 5 seconds after shifting out of it.
- Developers’ notes: Lycara’s Meditation is meant to retain some power when you shapeshift. It is not intended as a buff you would want to always maintain, and since Druids can swap into humanoid form instantly at no cost, the humanoid form bonus is not retained. Druids must also stay in Cat Form for 2 seconds to retain the Cat Form bonus if they entered Cat Form by casting Skull Bash with Fluid Form.
- New Talent: Symbiotic Relationship – Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.
- New Talent: Aessina's Renewal – When a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.
- New Talent: Perfectly-Honed Instincts – Well-Honed Instincts can trigger up to once every 90 seconds.
- Ursoc's Spirit has been updated – Stamina increased by 4%. Stamina in Bear Form increased by an additional 5%.
- Developers' notes: These bonuses multiply together, so Druids' health in Bear Form remains unchanged.
- Light of the Sun replaces Skull Bash for Balance Druids only – The remaining cooldown of Solar Beam is reduced by 15 seconds when it interrupts its primary target.
- Improved Rejuvenation has been changed to Lingering Healing – Rejuvenation's duration is increased by 3 seconds. Regrowth's duration is increased by 3 seconds when cast on yourself.
- Instincts of the Claw is now a 1-point talent (was 2) and has been updated – Ferocious Bite and Maul damage increased by 8%.
- Lore of the Grove is now a 1-point talent (was 2) and has been updated – Moonfire and Sunfire damage increased by 10%.
- Fluid Form has been updated – Skull Bash can now be used in any form and shifts you into Cat Form if necessary.
- Fluid Form causes Wrath and Starfire to transform you into Moonkin Form at the end of their casts, instead of at their starts.
- Developers' notes: It should always take a global cooldown to transform to a shapeshift form, either from a direct transformation or a Fluid Form ability. Starting a Wrath or Starfire cast and cancelling it allowed Druids to transform into Moonkin without a global cooldown.
- Moonkin Form has been added to the Class talent tree in Sunfire’s previous position.
- Developers' notes: Restoring Moonkin Form to the class talent tree empowers Restoration Druids to use Convoke the Spirits for magic damage, like they can currently use Cat Form for physical damage.
- Rejuvenation healing increased by 5%.
- Wild Growth healing increased by 5%.
- Rip damage reduced by 9%.
- Shred damage increased by 10%.
- Swipe damage increased by 10%.
- Ferocious Bite damage reduced by 8%.
- Cyclone duration is now 5 seconds (was 6 seconds).
- Improved Sunfire’s effect is now included in Sunfire.
- Disorienting Roar now breaks based on a small damage threshold instead of any damage.
- Many talents have changed positions in the class tree.
- Rising Light, Falling Night has been removed.
- Hero Talents
- Druid of the Claw
- Ravage damage reduced by 8%.
- Balance
- Balance Druids now learn Moonkin Form in the Class talent tree upon reaching level 10.
- Light of the Sun has been moved to the Class Talent Tree for Balance Druids.
- Power of Goldrinn damage increased by 100%.
- Starsurge damage increased by 5%.
- Touch the Cosmos chances increased to 18% from Wrath (was 15%) and 25% for Starfire (was 22%).
- Feral
- Feral Druids now learn Thrash in the Class talent tree upon reaching level 10.
- All ability damage increased by 8%.
- Melee auto-attack damage increased by 25%.
- Adaptive Swarm damage over time increased by 25%.
- Brutal Slash damage increased by 10%.
- Killer Instinct no longer increases damage dealt by Moonfire cast with Lunar Inspiration.
- Wildstalker
- Bursting Growth damage increased 20%.
- Guardian
- New Talent: Ursol’s Warding – Gain magical damage reduction equal to 5/10% of your damage reduction from armor.
- Reinvigoration has been updated – Frenzied Regeneration heals over 1/2 additional seconds, and casts Rejuvenation and Regrowth on you at 100/200% effectiveness.
- Raze has been updated – Strike with the might of Ursoc, dealing Physical damage to your target and to all other enemies in front of you. Damage reduced beyond 5 targets.
- Developers' notes: This change causes Raze to always deal increased damage to the primary target, even if other targets exist.
- Guardian Druids now learn Verdant Heart in the Class talent tree upon reaching level 10.
- All ability damage increased by 26%.
- Developers' notes: We have noticed damage dealt by tanks has not been keeping pace with damage dealers, we are adjusting damage of all tank specs to bring them into a closer alignment with DPS specs.
- Moonfire damage increased by 20%.
- Mangle damage increased by 10%.
- Maul damage reduced by 8%.
- Raze damage reduced by 8%.
- Raze now replaces Maul.
- Layered Mane has been removed.
- Elune's Chosen
- Fury of Elune damage increased by 80%.
- Restoration
- Restoration Druids now learn Improved Nature's Cure in the Class talent tree upon reaching level 10.
- Mastery: Harmony effectiveness increased by 45%. Now reduces its bonus with each additional heal over time effect.
- Developers' notes: This update to Mastery: Harmony is intended to reward more heavily the first few heal over time effects applied to allies while tempering the scaling at large heal over time counts. This scaling will still always make it a bonus to have additional heal over time effects on targets.
- All damage reduced by 20%.
- Developers' notes: This damage reduction keeps Restoration Druid’s physical or magic damage dealt equivalent to previous updates when selecting the Circle of the Wilds or Circle of the Heavens talents. We are making this change with the goal of moving Restoration Druids towards utilizing either their damaging physical abilities or magic spells instead of weaving between them both in order to reduce the damage rotation complexity.
- Tranquility channel time reduced to base 5 seconds (was 8 seconds). Total healing unchanged.
- Nature’s Swiftness now increases the healing of Regrowth by 200% (was 100%).
- Flourish now causes an initial heal effect on affected allies, split evenly among them.
- Master Shapeshifter now refunds 30% less mana from caster form spells.
- EVOKER
- Rescue now clears movement impairing effects from you and your target.
- Sleep Walk now has a 1.7 second cast time (was 1.5 seconds).
- Disintegrate now displays a more subtle visual when viewed by allies in raids and dungeons.
- Hero Talents
- Flameshaper
- Developers' notes: We’re looking to improve some of the weaker talents for Flameshaper and enable them to be more effective in dungeon content. Instead of increasing duration and spreading Fire Breath and Dream Breath, Flameshapers can now cast Fire Breath and Dream Breath more often, and have them deal more damage/healing in a compressed window of time. In addition, we’re adding a way to opt out of Enkindle so that Echo builds can function better with Flameshaper.
- New Talent: Fulminous Roar – Fire Breath and Dream Breath deal their damage and healing in 20% less time.
- Traveling Flame renamed to Flame Siphon and has been redesigned – No longer increases Dream Breath or Fire Breath duration and spreads. Instead, reduces the cooldown of Fire Breath or Dream Breath by 6 seconds when you cast Engulf.
- Engulf cooldown reduced to 27 seconds (was 30 seconds) and is now reduced by Haste.
- Titanic Precision no longer references Reversion critically striking for Preservation, as it cannot critically heal on application.
- Conduit of Flame Critical Strike chance increased to 15% (was 10%). Now correctly specifies that it increases critical strike chance above 50% health for Preservation.
- Consume Flame now consumes 2 seconds of Fire Breath and Dream Breath (was 4 seconds). Consume Flame damage is now 900% of the amount consumed (was 375%) and healing is now 300% of the amount consumed (was 150%).
- Consume Flame damage is now increased by Scorching Embers.
- Consume Flame will now properly have its radius increased when striking larger enemies.
- Draconic Instincts chance to trigger from smaller damage events has been significantly increased.
- Expanded Lungs increases the damage or healing over time of Fire Breath and Dream Breath by 30% (was 25%).
- Expanded Lungs is now a choice talent against Enkindle.
- Fixed an issue where Engulf’s damage was being increased by damage over time effects from other Evokers.
- Fan the Flames has been removed.
- Augmentation
- New Talent: Rockfall – Upheaval reaches maximum empower level 20% faster and has a 60% chance to grant Essence Burst.
- Close as Clutchmates has been re-added – Ebon Might and Breath of Eons are now 10% more effective outside of raid.
- Developers' notes: The following change is intended to reduce the defensive power of Augmentation in dungeons. Augmentation has consistently been overperforming in pushing high keys, so we’re making Ebon Might only apply to damage dealers. At the same time, we’re increasing Ebon Might’s effectiveness so that Augmentation’s damage throughput is increased to make up for the lost utility of buffing tanks and healers.
- Ebon Might no longer applies to tanks and healers.
- Motes of Possibility chance to trigger increased to 25% (was 15%).
- Rumbling Earth deals 30% of Upheavals damage (was 50%).
- Breath of Eons now accumulates 8% of damage taken (was 10%).
- Shifting Sands Versatility effectiveness reduced by 20%.
- While in dungeons and raids, allies can no longer see additional Upheavals from Rumbling Earth.
- Seismic Slam talent has moved to PvP talents.
- Devastation
- New Talent: Azure Celerity – Disintegrate ticks 1 additional time, but deals 10% less damage.
- All spell and ability damage increased by 10%.
- Fire Breath’s damage over time increased by 15%.
- Eternity Surge damage increased by 20%.
- Eternity Surge now targets enemies within a 25 yard radius around the Evoker (was a 12 yard radius around the target).
- Scintillation triggers Eternity Surge at 40% power (was 50%).
- Firestorm damage increased by 50% and duration reduced to 6 seconds (was 10 seconds).
- Scorching Embers damage increase now scales with empower level, up to a maximum of 40%, similar to Molten Embers for Augmentation.
- Hoarded Power has been removed.
- Preservation
- Dream Breath now heals yourself and 5 injured allies (was 5 injured allies).
- Developers' notes: This guarantees a Dream Breath heal over time effect will always be on yourself, so you never have to purposely miss allies with the breath cone.
- Dream Breath and Reversion no longer snapshot with Mastery: Lifebinder. Instead, they will re-evaluate the Mastery bonus each time they tick based on the target’s current health and yours.
- Developers' notes: Emerald Blossom has historically triggered Echo for consistency reasons, but this has made it difficult to weave these spells together effectively. We’re updating Echo to no longer trigger from Emerald Blossom so players who want to make use of Emerald Blossom can do so without “wasting” any active Echoes.
- Emerald Blossom may no longer be Echoed.
- Echo’s tooltip has been updated. It now states that Essence spells cannot be Echoed.
- HUNTER
- Kindling Flare has been redesigned – Now increases the radius of flare by 50%.
- Territorial Instincts has been redesigned – Now reduces the cooldown of Intimidation by 10 seconds and no longer summons a pet for you if you do not have a pet out.
- Wilderness Medicine has been updated – Now additionally increases the cooldown reduction effect of Natural Mending by 0.5 seconds.
- No Hard Feelings has been updated – Now additionally reduces the cooldown of Misdirection by 5 seconds.
- Roar of Sacrifice has been updated for Marksmanship Hunters only – Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes. Lasts 12 seconds. While Roar of Sacrifice is active, your Spotting Eagle cannot apply Spotter’s Mark.
- Intimidation now has a unique variant when you’re in Marksmanship spec that does not require line of sight and uses your Spotting Eagle.
- Eyes of the Beast is now only learned by Survival and Beast Mastery Hunters.
- Eagle Eye is now only learned by Marksmanship Hunters.
- Freezing Trap now breaks based on a small damage threshold instead of any damage.
- Implosive Trap knock up radius increased to 8 yards (was 5 yards).
- Explosive Shot and Tranquilizing Shot travel speeds increased.
- Panthara cats no longer require Fresh Talbuk Meat to tame.
- Many talents have changed positions in the class and specialization trees.
- The following abilities have had their visuals updated:
- Aspect of the Cheetah
- Counter Shot
- Disengage
- Hi-Explosive Trap
- Implosive Trap
- Posthaste
- Hero Talents
- Dark Ranger
- Withering Fire has been updated – Withering Fire now triggers from casting Black Arrow during Trueshot/Bestial Wrath and no longer auto-fires Black Arrow instead of gaining Deathblow.
- Developers' notes: A common complaint of Withering Fire is its consistency. The goal with this change is to raise Withering Fire’s randomness floor while lowering its ceiling, still allowing for exciting high-roll moments where you get many Deathblow procs rapidly and reducing the times where nothing happens during Withering Fire.
- Shadow Hounds has been updated – Dark Hounds now deal damage to nearby enemies when they attack for Marksmanship and Beast Mastery Hunters (was Beast Mastery only).
- Fixed an issue preventing Bleak Powder’s cone from dealing damage over its intended area.
- Fixed an issue causing Dark Hounds to trigger less often than intended.
- Pack Leader
- New Talent: Howl of the Pack Leader – Every 30 seconds, your next Kill Command summons the aid of a Bear, Wyvern, or Boar. Your Bear leaps into the fray, rending the flesh of up to 8 nearby enemies dealing heavy damage over time. Your Wyvern increases the damage you and your pets deal. Your Boar charges into battle, dealing heavy damage to your target and moderate damage to nearby enemies.
- New Talent: Better Together – Howl of the Pack Leader's cooldown is reduced to 25 seconds. Your pets gain an extra 5% of your attack power.
- New Talent: Dire Summons – Kill Command reduces the cooldown of Howl of the Pack Leader by 1 second. Cobra Shot/Raptor Strike/Mongoose Bite reduces the cooldown of Howl of the Pack Leader by 1 second.
- New Talent: Pack Mentality – Howl of the Pack Leader causes your next Kill Command to deal 50% increased damage/generate an additional stack of Tip of the Spear. Summoning a Beast reduces the cooldown of Barbed Shot/Wildfire Bomb by 10 seconds.
- New Talent: Ursine Fury – Your Bear's periodic damage has a 10% chance to reduce the cooldown of Kill Command/Butchery or Flanking Strike by 1 second/2 seconds.
- New Talent: Envenomed Fangs – Initial damage from your Bear will consume Serpent Sting from up to 8 nearby targets, dealing 100% of its remaining damage instantly.
- New Talent: Fury of the Wyvern – Your pet's attacks increase your Wyvern's damage bonus by 1%, up to 10%. Casting Kill Command/Wildfire Bomb extends the duration of your Wyvern by 1 second/5 seconds, up to 10 additional seconds.
- New Talent: Hogstrider – Each time your Boar deals damage, your next Cobra Shot/Raptor Strike/Mongoose Bite strikes 1 additional target. Beast Mastery Hunters also gain 25% increased damage to their next Cobra Shot and it stacks up to 4 times. Survival Hunters have a 25% chance to gain Mongoose Fury.
- New Talent: No Mercy – Damage from your Kill Shot sends your pets into a rage, causing all active pets within 20 yards and your Bear to pounce to the target and attack it.
- New Talent: Shell Cover – When dropping below 60% health, summon the aid of a Turtle, reducing the damage you take by 10% for 6 seconds. This effect can only occur once every 1.5 minutes.
- New Talent: Slicked Shoes – When Disengage removes a movement impairing effect, its cooldown is reduced by 4 seconds.
- New Talent: Horsehair Tether – When an enemy is stunned by Binding Shot, it is dragged to the center of the Binding Shot.
- New Talent: Lead From the Front – Casting Bestial Wrath/Coordinated Assault summons the aid of a Beast and increases the damage dealt by your Beasts by 25% and your pets by 15%/30% for 12 seconds.
- The following talents have been removed:
- Beast of Opportunity
- Cornered Prey
- Covering Fire
- Cull the Herd
- Den Recovery
- Frenzied Tear
- Furious Assault
- Howl of the Pack
- Pack Assault
- Pack Coordination
- Scattered Prey
- Tireless Hunt
- Vicious Hunt
- Wild Attacks
- Sentinel
- Developers' notes: Our goal with these changes is to help make Lunar Storm feel like more of a “moment” be reducing its frequency and increasing its damage. We’re also looking to increase its usability by allowing it to slowly track its target. Since Lunar Storm is spawned at your enemy’s position, and in most content, Hunters have very little agency over where enemy's are moving, we felt that allowing it to slowly follow your target is more justifiable relative to other ground / area spells.
- Lunar Storm damage increased by 25%.
- Lunar Storm’s radius increased to 12 yards (was 8 yards).
- Lunar Storm's duration increased to 12 seconds (was 8 seconds).
- Lunar Storm now triggers once every 30 seconds (was 15 seconds).
- Lunar Storm now does initial damage in addition to its periodic damage.
- Lunar Storm's visual effects have been updated.
- Lunar Storm’s cooldown can now be tracked via an aura on the player.
- Lunar Storm will now present an aura on the personal resource display when it is ready to be fired.
- Lunar Storm now follows its target very slowly.
- Beast Mastery
- Developers' notes: We’re happy with how Beast Mastery Hunter is playing and performing, we are just adding more hooks to ensure that this spec has appropriate area of effect tunability.
- New Talent: Dire Cleave – When summoned, Dire Beasts gain Beast Cleave at 100% effectiveness for 8 seconds.
- New Talent: Poisoned Barbs – Direct damage from Barbed Shot has a 30% chance to explode on impact, applying Serpent Sting and dealing Nature damage to nearby enemies. Damage reduced beyond 8 targets.
- New Talent: Solitary Companion – Your pet damage is increased by 35% and your pet’s size is increased by 10%.
- Developers' notes: Our vision for Beast Mastery's fantasy is tied to Animal Companion, but for players who would like to opt-in to solo-pet Beast Mastery, this talent should allow you to enjoy that playstyle with only a marginal throughput loss. We've taken some initial steps to ensure that this talent doesn't dramatically increase the throughput of spells like Call of the Wild and we'll be making changes as necessary if issues arise.
- New Talent: Thundering Hooves – Casting Explosive Shot causes all active pets to Stomp at 200% effectiveness.
- Stomp has been updated – Now deals separate damage instances between its primary target and secondary targets.
- All damage dealt reduced by 8%.
- Kill Command damage increased by 10%.
- Serpent Sting damage increased by 50%.
- Barrage damage increased by 100%.
- Barrage focus cost reduced to 40 (was 60).
- Bestial Wrath damage bonus increased to 30% (was 25%).
- Beast Cleave effectiveness reduced to 80% (was 90%).
- Kill Cleave effectiveness reduced to 80% (was 90%).
- Alpha Predator now increase Kill Command's damage multiplicatively rather than additively.
- Additional Kill Shots fired from Hunter’s Prey will now target enemies regardless of health percentage.
- Call of the Wild now reduces the cooldown of Barbed Shot and Kill Command by 25% per pet summoned (was 50%).
- Dire Command summon chance reduced to 20% (was 30%).
- Dire Beast's visual effects have been updated.
- Dire Beasts now leap to their target when summoned.
- Dire Frenzy is now a 2-point talent and replaces Basilisk Collar.
- Barbed Shot's travel speed increased and visuals have been updated.
- Solitary Companion’s aura will now be removed and applied more consistently.
- Serpent Sting is no longer tracked on nameplates for Beast Mastery only.
- Fixed an issue causing Dire Command to grant stacks to Huntmaster’s Call.
- The following talents have been removed:
- Basilisk Collar
- Explosive Venom
- Venom’s Bite
- Dark Ranger
- Black Arrow damage increased by 26%.
- Withering Fire has been updated:
- Now triggers from Call of the Wild (was every 3 Bestial Wraths) and lasts for the duration of Call of the Wild.
- No longer allows Black Arrow to ignore health requirements.
- Now grants Deathblow every 4 seconds for the duration of Withering Fire.
- Developers' notes: These changes are targeted at simplifying Withering Fire and improving its consistency for Beast Mastery.
- Fixed an issue causing Unnatural Causes to benefit Black Arrow’s direct damage rather than just its periodic damage.
- Marksmanship
- Developers' notes: Moving into Undermine(d), we are looking to reimagine Marksmanship’s Sharpshooter fantasy and reconcile some large spec friction points such as Lone Wolf. Undermine(d) is seeing Marksmanship lose their pet functionalities and it is instead joined in battle by a unique Eagle pet that will exist outside of the game space but continue to support you in combat in a uniquely Marksmanship way.
- New Ability: Harrier's Cry – Your Eagle descends from the skies with a screech, giving the signal to attack. Increases Haste by 30% for all party and raid members for 40 seconds. Allies receiving this effect will become Sated and unable to benefit from Harrier's Cry or similar effects again for 10 minutes. Learned at level 48.
- New Passive: Manhunter – Damaging a player with Aimed Shot applies Grievous Injury, reducing the healing they receive by 25%. Learned at level 11.
- Developers' notes: Marksmanship lost access to Mortal Wounds by losing pet access, so we’re returning Aimed Shot’s ability to apply Mortal Wounds.
- New Passive: Eyes in the Sky – Gain the aid of a Spotting Eagle. Damaging an enemy with an ability empowered by Precise Shots has a 30% chance to cause your Spotting Eagle to mark your target. Enemies marked by your Spotting Eagle take 10% increased damage from your Aimed Shot. Replaces Call Pet and all associated Pet abilities. Learned at level 13.
- New Talent: Aspect of the Hydra – Aimed Shot, Rapid Fire, and Arcane Shot now hit a second nearby target for 60% of their damage.
- New Talent: Improved Spotter's Mark – Spotter's Mark's damage bonus is increased by 20%.
- New Talent: Moving Target – Consuming Precise Shots increases the damage of your next Aimed Shot by 20% and grants Streamline.
- New Talent: Obsidian Arrowhead – The damage of Auto Shot is increased by 25% and its critical strike chance is increased by 15%.
- New Talent: Shrapnel Shot – Damaging an enemy with Explosive Shot increases the damage they receive from your next Arcane Shot or Multi-Shot by 30%.
- New Talent: Magnetic Gunpowder – Consuming Precise Shots reduces the cooldown of Explosive Shot by 2 seconds. Consuming Lock and Load reduces the cooldown of Explosive Shot by 8 seconds.
- New Talent: Precision Detonation – Casting Explosive Shot grants Streamline. When Aimed Shot damages a target affected by your Explosive Shot, Explosive Shot instantly explodes, dealing 25% increased damage.
- New Talent: On Target – Consuming Spotter’s Mark grants 4% increased Haste for 10 seconds, stacking up to 4 times. Multiple instances of this effect can overlap.
- New Talent: Quickdraw – Lock and Load now increases the damage of Aimed Shot by 15%.
- New Talent: Target Acquisition – Consuming Spotter's Mark reduces the cooldown of Aimed Shot by 2 seconds.
- New Talent: Eagle’s Accuracy – Spotter’s Mark’s Aimed Shot damage bonus is increased by 5/10%.
- New Talent: Headshot – Kill Shot can now benefit from Precise Shots at 25% effectiveness. Kill Shot now consumes Precise Shots.
- New Talent: Feathered Frenzy – Trueshot sends your Spotting Eagle into a frenzy, instantly applying Spotter's Mark to your target. During Trueshot, your chance to apply Spotter's Mark is increased by 100%.
- New Talent: Tensile Bowstring – While Trueshot is active, consuming Precise Shots extends Trueshot’s duration by 1 second, up to 5 seconds. Additionally, Trueshot now increases the effectiveness of Streamline by 50%.
- New Talent: Incendiary Ammunition – Bulletstorm now increases your critical strike damage by 2% and Bulletstorm now stacks up to 5 more times.
- New Talent: Bullet Hell – Damage from Multi-Shot reduces the cooldown of Rapid Fire by 0.3 seconds. Damage from Volley reduces the cooldown of Rapid Fire by 0.5 seconds. Damage from Aimed Shot reduces the cooldown of Volley by 0.25 seconds.
- New Talent: Improved Streamline – Streamline’s cast time reduction effect is increased to 30%.
- New Talent: Windrunner Quiver – Precise Shots can now stack up to 2 times, but its damage bonus is reduced to 90%. Casting Aimed Shot has a 100% chance to grant an additional stack of Precise Shots.
- New Talent: Eagle’s Accuracy – Aimed Shot and Rapid Fire's damage is increased by 2.5/5%.
- New Talent: Cunning – Your Spotting Eagle gains the Cunning specialization, granting you Master’s Call and Pathfinding.
- New Talent: Tenacious – Your Spotting Eagle gains the Tenacity specialization, granting you Air Superiority and Endurance Training.
- New Talent: Ohn’ahran Winds – When you Eagle applies Spotter’s Mark, it has a 25% chance to apply a Spotter’s Mark to up to 3 additional nearby enemies.
- New Talent: Double Tap – Casting Trueshot or Volley grants Double Tap, causing your next Aimed Shot to fire again at 80% power, or your next Rapid Fire to fire 80% additional shots during its channel. This talent's effectiveness is reduced by 50% in PvP combat.
- New Talent: Killer Mark – Spotter's Mark now additionally increases the critical strike chance of Aimed Shot by 15%.
- New Talent: Deadeye – Kill Shot now has 2 charges and has its cooldown reduced by 2 seconds.
- Developers' notes: Headshot has substantial rotational implications, and Deadeye should provide a simpler option for players who want to improve Kill Shot’s throughput without substantially increasing cognitive load.
- New Talent: Unbreakable Bond – Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes 15% reduced damage.
- Developers' notes: While Marksmanship's unique Eagle pet will continue to be the source of their pet utility, such as Master's Call, Bloodlust, and similar effects, we want to provide the option for Marksmanship Hunters to be able to continue to traverse Azeroth with their beloved companions.
- Streamline has been updated – Rapid Fire’s damage is increased by 15%. Casting Rapid Fire grants Streamline. Streamline: Your next Aimed Shot has a 20% reduced cast time. Stacks up to 2 times.
- Precise Shot renamed to Precise Shots and has been updated – Aimed Shot causes your next Arcane Shot or Multi-Shot to deal 100% more damage and cost 40% less Focus. Your Auto Shot damage is increased by 100% and increases the time between Auto Shots by 2 seconds.
- Focused Aim has been updated – Precise Shots reduces the cooldown of Aimed Shot by 0.75 seconds.
- Trueshot has been redesigned – Increases your critical strike chance by 10% and critical strike damage by 15 seconds. Reduces the cooldown of Aimed Shot and Rapid Fire by 60%.
- Razor Fragments has been updated – Now only triggers when Deathblow is gained (was when Trick Shots was consumed or Deathblow was gained).
- Calling the Shots has been updated – Consuming Spotter’s Mark reduces the cooldown of Trueshot by 2 seconds.
- Bulletstorm has been updated – Damage from Rapid Fire increases the damage of Aimed Shot by 2% for 15 seconds, stacking up to 15 times. New stacks do not refresh duration and are removed upon casting Rapid Fire. This talent's effectiveness is reduced by 50% in PvP combat.
- In the Rhythm has been updated – Channeling Rapid Fire decreases the time between Auto Shots by 1 second for 12 seconds.
- Intimidation has been updated – Now requires line of sight against non-players.
- Fan the Hammer renamed to Ammo Conservation and has been updated – Now also reduces Aimed Shot’s cooldown by 1 second.
- Nerub-ar Palace 4-set bonus updated – Now increases Aimed Shot and Rapid Fire damage by 4%.
- Multi-Shot now learned at level 10 (was a talent).
- All damage dealt increased by 6%.
- Aimed Shot damage increased by 26%.
- Aimed Shot cast time increased to 3 seconds (was 2.5 seconds).
- Rapid Fire now grants 2 Focus per shot (was 1).
- Volley damage increased by 100%.
- Steady Shot damage increased by 30%.
- Steady Shot now grants 20 Focus.
- Trueshot now increases your critical strike damage by 20% (was 10%).
- Spotter’s Mark damage bonus increased to 20% (was 10%).
- Small Game Hunter now increases Explosive Shot's damage by 15% (was 25%).
- Pin Cushion’s functionality is now baseline to Steady Shot (was a talent).
- Salvo is now passive and only triggers from Volley.
- Surging Shots will now properly highlight Rapid Fire when its cooldown is reset.
- Many tooltips, talents, and aura descriptions have been updated for clarity.
- Bullseye is now a 2-point talent.
- The following talents have been removed:
- Barrage
- Careful Aim
- Chimera Shot
- Crack Shot
- Heavy Ammo
- Hydra’s Bite
- Improved Steady Shot
- Legacy of the Windrunners
- Light Ammo
- Lone Wolf
- Multi-Shot (now learned at level 10)
- Pin Cushion (effect added to Steady Shot)
- Rapid Fire Barrage
- Readiness
- Serpentstalker’s Trickery
- Steady Focus
- Tactical Reload
- Wailing Arrow
- Dark Ranger
- Withering Fire has been updated – No longer allows Black Arrow to ignore health requirements.
- Developers' notes: Marksmanship does not struggle to produce Deathblow procs, so this effect was being largely wasted.
- Black Arrow damage increased by 15%.
- Fixed issues with Phantom Pain’s interactions with Double Tap and Aspect of the Eagle.
- Fixed an issue causing Unnatural Causes to benefit Black Arrow’s direct damage rather than just its periodic damage.
- Fixed an issue causing Black Arrow to deal more damage than intended in PvE only.
- Survival
- Developers' notes: We’re mostly happy with Survival Hunter's gameplay after the 20th Anniversary Celebration update, but the spec continues to have a lot of cognitive load around what buttons to press and when. To better condense Survival's rotational decision space, we're making access to Butchery and Flanking Strike mutually exclusive. Both spells have their own strengths and nuances, but having access to both at all times creates a crowded rotation that is absent of filler spells like Raptor Strike or Mongoose Bite.
- New Talent: Cull the Herd – Kill Shot increases the damage units receive from your Bleed effects by 30% for 6 seconds.
- Developers' notes: The emergent power of Survival's bleed effects paired with old Pack Leader's Cull the Herd mechanic was compelling, so we thought we'd preserve it and expand upon it in the spec tree to ensure some spec depth isn't lost with the Pack Leader rework.
- New Talent: Born to Kill – Your chance to gain Deathblow is increased by 5% and the duration of Cull the Herd is increased by 2 seconds. Cull the Herd now additionally increases the damage taken from your Kill Shot by 25%.
- New Talent: Wildfire Arsenal – Quick Shot and auto attacks with two-handed weapons increase the direct damage of your next Wildfire Bomb by 4%, stacking up to 3 times. Casting Coordinated Assault grants 3 stacks of Wildfire Arsenal.
- Frenzy Strikes has been updated – Now additionally causes Flanking Strike to deal 15% increased damage and increases your attack speed by 25% for 12 seconds.
- Merciless Blow has been updated – Now additionally causes enemies damaged by Flanking Strike to suffer a heavy bleed over 8 seconds.
- Developers' notes: The damage of Flanking Strike's Merciless Blow damage is equivalent to 20th Anniversary Celebration update Butchery's Merciless Blow damage.
- Spearhead has been updated – Now also benefits your pet’s abilities and attacks.
- Deadly Duo has been updated – Now also benefits your pet’s abilities and attacks.
- Viper’s Venom has been updated – Now also increases Mongoose Bite and Raptor Strike damage by 15%.
- Contagious Reagents has been updated – Now spreads Serpent Sting to 4 nearby targets (was 2).
- Explosives Expert has been updated – Now increases Wildfire Bomb and Explosive Shot damage by 2.5/5%.
- Bombardier has been updated – Now grants 1 charge of Wildfire Bomb (was 2).
- Wildfire Bomb damage increased by 6%.
- Mongoose Bite damage increased by 30%.
- Raptor Strike damage increased by 10%.
- Wildfire Bomb damage increased by 10%.
- Flanking Strike damage increased by 30%.
- Fury of the Eagle damage increased by 20% and damages up to 8 targets (was 5).
- Alpha Predator now increase Kill Command's damage multiplicatively rather than additively.
- Merciless Blow's Butchery bleed damage reduced by 50%.
- Tactical Advantage now additionally increases the damage of Butchery.
- Fixed an issue where casting Flanking Strike from range could occasionally leave you with an incorrect number of Tip of the Spear stacks.
- Flanking Strike and Butchery are now on a choice node.
- The following talents have been removed:
- Exposed Flank
- Improved Wildfire Bomb
- MAGE
- Mass Barrier mana cost reduced to 8% base mana (was 12%).
- Polymorph health regeneration reduced by 50%.
- Polymorph now breaks based on a small damage threshold instead of any damage.
- Time Anomaly procs now ignore mana costs.
- Mirror Images now have their Frostbolt missiles hidden for allies in raids and dungeons.
- Hero Talents
- Frostfire
- Developers' notes: Our updates for Frostfire Mage are focused on reducing the incentive to track auras and to make the talents more connected and conducive with each other.
- Excess Fire now triggers when you cast Meteor or Comet Storm (was reach max stacks of Fire Mastery).
- Excess Fire may now stack up to 2 times.
- Frostfire Burst damage increased by 70%.
- Excess Frost now triggers when you consume Excess Fire (was reach max stacks of Frost Mastery) and may stack up to twice. Excess Frost now casts Ice Nova at 200% effectiveness (was 125%).
- The cooldown reduction of Excess Frost has been reduced to 3 seconds (was 5 seconds).
- The talent locations of Excess Frost, Excess Fire, Isothermic Core, Imbued Warding, and Meltdown have changed.
- Frostfire Bolt will now appropriately consume Overflowing Energy when it critically strikes.
- Frostfire Empowerment is now tracked on the personal resource display.
- Sunfury
- Consuming Glorious Incandescence while at or around max range will now appropriately summon Meteorites.
- Arcane
- New Talent: Aether Fragment – Intuition’s damage bonus increased by 20%.
- New Talent: Intuition – Casting a damaging spell has a 5% chance to make your next Arcane Barrage deal 50% increased damage and generate 4 Arcane Charges.
- New Talent: Arcane Rebound – When Arcane Barrage hits more than 2 targets, it explodes, dealing light Arcane damage to all enemies within 10 yards of the primary target.
- Resonance has been updated – Now increases Arcane Barrage damage by 15% per target it hits beyond the first.
- Leydrinker has been updated:
- Now triggers from consuming Clearcasting (was consuming Nether Precision).
- Chance to trigger increased to 40% (was 25%).
- Echo damage increased to 70% (was 60%).
- Leydrinker’s visuals have been updated.
- Developers' notes: Our goal with these changes is to increase the likelihood that you'll have Nether Precision available when Leydrinker procs.
- Enlightened has been updated – Arcane damage dealt is increased based on your current mana, up to 6% at full mana. Mana regen is increased based on your current mana, up to 20% when out of mana.
- Nerub-ar Palace 4-set bonus updated – Now increases Arcane Missiles and Arcane Orb damage by 15%.
- Developers' notes: With Intuition’s inclusion into the Arcane talent tree, the Season 1 tier bonus needs to be replaced.
- Arcane Barrage damage increased by 45%.
- Arcane Explosion damage increased by 35%.
- High Voltage bad luck protection chance increased to 15% (was 10%).
- Arcane Surge is now tracked on the personal resource display.
- Arcane Echo’s impact visual is now caster only.
- Concentration has been removed.
- Sunfury
- Burden of Power has been updated – Now benefits Arcane Barrage.
- Developers' notes: To alleviate having to swap to Arcane Blast in AOE, we’re letting Burden of Power work on Arcane Barrage to help things continue to flow across all target counts.
- Burden of Power is now tracked on the personal resource display.
- Arcane Soul has been updated – Additionally causes each cast of Arcane Barrage during Arcane Soul to increase Arcane Barrage’s damage by 15%.
- Fixed an issue that caused the Arcane Phoenix to occasionally cast the player’s version of Meteorite.
- Fire
- Developers' notes: Fire’s resource economy post-The War Within has been too generous, which has made certain spells like Fireball and Scorch feel unnecessary while also impacting how we can tune Pyroblast and Flamestrike. Our goal here is to reduce access to Phoenix Flames and less-so Fire Blast while amping up your spenders to help increase skill expression, increase your reliance on casting, and make exciting spells hit a bit harder.
- Heat Shimmer has been updated – No longer makes Scorch instant-cast. Now increases Scorch damage by 10%.
- Pyrotechnics has been updated – Critical chance increased to 20% (was 10%).
- Controlled Destruction has been updated – Now also triggers from Fireball.
- Master of Flame has been updated – Now increases Ignite and Fireball’s damage by 15% when Combustion is not active.
- Call of the Sun King has been updated – No longer grants an additional charge of Phoenix Flames and now grants 15% increased Phoenix Flames damage.
- Fire Blast cooldown increased to 14 seconds (was 12 seconds).
- Hyperthermia duration reduced to 5 seconds (was 6 seconds).
- Hyperthermia’s chance to trigger has been reduced.
- Pyroblast damage increased by 10%.
- Pyroblast mana cost reduced to 1.5% base mana (was 2.5%).
- Flamestrike damage increased by 10%.
- Flamestrike mana cost reduced to 1.5% base mana (was 2.5%).
- Unleashed Inferno damage bonus increased to 70% (was 60%).
- Phoenix Reborn now refunds 1 Phoenix Flame charge on use (was 2).
- Phoenix Reborn's Phoenix Flames damage bonus increased to 200% (was 100%).
- Phoenix Reborn’s description, auras, and tooltips have been updated to better communicate their effects.
- Fixed an issue that caused Pyromaniac to grant Hyperthermia more often than it should.
- You can no longer trigger Hyperthermia when you already have it and it’s chance to trigger has been reduced.
- Frostfire
- Frostfire Infusion damage reduced by 10%.
- Excess Fire Phoenix Flames cooldown reduction reduced to 5 seconds (was 10 seconds).
- Excess Frost cooldown reduction reduced to 5 seconds (was 10 seconds).
- Excess Frost Ice Nova effectiveness decreased to 150% (was 200%).
- Excess Frost now reduces the cooldown of Meteor by 5 seconds when consumed (was 3 seconds).
- Isothermic Core now causes Comet Storm at 250% effectiveness (was 200%).
- Flash Freezeburn can no longer trigger from Combustions granted from Sun King's Blessing or Time Anomaly.
- Developers' notes: Flash Freezeburn combined with Sun King's Blessing was a large contributor to the resource and proc overflow Fire Mages can experience while using this Hero Talent tree. To remain consistent, we've also adjusted the effect for Frost Mages as well.
- Sunfury
- Glorious Incandescence Fire Blast cooldown reduction increased to 2 seconds when a meteorite strikes (was 1 second).
- Memory of Al’ar will now extend an existing Hyperthermia instead of replacing it.
- Fixed an issue causing Ignite the Future to not increase Mana Cascade stacks.
- Fixed an issue that caused the Arcane Phoenix to occasionally cast the player’s version of Meteorite.
- Frost
- Freezing Winds has been redesigned – Now causes Frozen Orb to deal 15% more damage to units affected by your Blizzard.
- Developers' notes: Freezing Winds was impacting our ability to increase access to Frozen Orb or put more power into Fingers of Frost. With the addition of Hero Talents, Frost is more flooded with Fingers of Frost than ever before, and we’d like to reduce Fingers of Frost’s proc rate so it can feel more meaningful when you have it while also giving us the design space to do more with it in the future.
- Wintertide has been updated – Now grants 2/4% increased Icicle and Glacial Spike damage, stacking up to 2 times. Glacial Spike no longer consumes Wintertide.
- Ice Lance damage increased by 20%.
- Blizzard damage increased by 8%.
- Blizzard increased to a 12 yard radius (was 8 yards).
- Blizzard duration increased to 12 seconds (was 8 seconds).
- Developers' notes: We’re interested in increasing Blizzard’s usability so it remains a compelling option when Frost Mages are in area of effect scenarios without requiring too much cognitive load.
- Winter’s Chill duration increased to 8 seconds (was 6 seconds).
- Fingers of Frost’s Frozen Orb chance to trigger reduced to 5% (was 10%).
- Ice Lances empowered by Fingers of Frost no longer consume Winter’s Chill.
- Glacial Assault’s description has been updated to better communicate its effects.
- Permafrost Lance’s talent icon has been updated to match its aura icon.
- Fixed an issue with Wintertide’s aura being removed inconsistently.
- Water Jet is now hidden for allies in raids and dungeons.
- Frostfire
- Frostfire Infusion damage reduced by 10%.
- Excess Frost cooldown reduction reduced to 5 seconds (was 10 seconds).
- Excess Frost Ice Nova effectiveness decreased to 150% (was 200%).
- Flash Freezeburn can no longer trigger from Icy Veins granted by Time Anomaly.
- Developers' notes: To remain consistent with Fire Mage's updates to Frostfire, we are updating Flash Freezeburn for Frost to not trigger from Icy Veins procs.
- Spellslinger
- Consuming Fingers of Frost or Winter’s Chill now generates a Splinter (was Winter’s Chill).
- Developers' notes: Fingers of Frost not consuming Winter’s Chill means that Spellslinger would now not generate Splinters in many situations they would’ve previously. This adjustment is to make the flow of generating Splinters feel more consistent from your core rotation while pulling back on the Splinter generation from ancillary effects.
- Splintering Orbs now generates 4 Splinters for Frost Mages (was 6).
- All Splinter damage increased by 8%.
- Spellfrost Teachings' Frozen Orb damage bonus reduced to 15% (was 30%).
- Spellfrost Teachings chance to trigger reduced to 2% (was 2.5%).
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