объясните мне
elitistjerks.com, by Neith:
This is actually dependent on your latency. If you do play at low latency <50ish you can expect to lose a tick. If you play on higher latency such as 250ish (aka the rest of the world outside US) you can expect to get all your ticks irrelevantly of how tightly you spam your keys.
I use a mousewheel for my casts - it is impossible to get them any tighter, of course one could argue about a decimal of a millisecond as compared to a keybind hardware spam macro, but that is not going to make sufficient amount of difference at the end of the fight, even if it's 10 minutes long.
As much as people like to believe that the 'custom lag tolerance' resolves that issue - I would argue to the fact that it does absolutely nothing. I have tested it with the option turned on and off and the combat log still shows the same delay caused by latency -
a 1 second GCD, for example, becomes 1.3 seconds with 300 ping, etc.This is a fairly well documented factor, not only in FD, but also in MM thread where Whitefyst explicitly states that you have to add certain amounts of haste to accommodate for latency caused increase of GCD.
The whole discussion earlier was with regards to exactly that.
ES ES AS ES with 50 latency = 8 ticks
ES ES AS ES with 300 latency = 9 ticksThis is very simple:
each GCD with 300 ping is 1.3 seconds. You are casting 3 GCD shots before the final ES = you are actually adding 0.9 seconds which resolves the issue with the final 9th tick. So if Krennick for example, leaves a small gap without casting anything before the final ES he will get the 9 ticks. Higher latency naturally adds that little wait time. This is a rather poor design from Blizzard in sense that they inevitably limiting players with higher latency from ever being the truly highest ranking DPS.