на PTR продолжается, и разработчики выпустили новую порцию исправлений и изменений. Они включают в себя дополнительные изменения баланса для существ и способностей основных игровых рас, а также различные исправления.
Warcraft III: Reforged PTR - Version 1.35.0We’ve just updated the PTR with a new build.
ChangelogAll updates are subject to further change. Please keep in mind that some of these changes are more experimental than others.
BalanceAltar Heroes- Gold cost reduced from 425 to 400 on all altar heroes.
 
Orc- Reverting Headhunter gold change from 160 back to 140.
 - Blademaster Mirror images damage increased from 10 to 25% of the Blademaster’s base damage.
 - Troll Batriders Liquid Fire no longer prevents repairs but now reduces the repair rate by 75%.
 - Great Hall build time reduced from 150 to 135 seconds.
 - Bladestorm cooldown reduced from 180 to 120 seconds.
 
Human- Siege Engine armor changed from heavy to medium.
 - Siege Engine damage reverted back from 22 to 44.
 - Spellbreaker armor increased from 2 to 3.
 - Blood Mage’s Siphon mana cost reverted from 20 back to 10.
 - Blacksmith cost reduced from 50 to 40 lumber.
 - Holy Light cooldown change reverted from 4 back to 5.
 - Animal War Training no longer has Castle requirement.
 - Staff of Sanctuary cost reduced from 250 to 200.
 - Orb of Fire damage from +7 to +10.
 
Night Elf- Druid of the Talon Crow Damage base damage reduced from 34 to 26.
 - Reverting immolation damage change from 15/20/25 back to 10/15/20.
 
Undead- Ghoul Frenzy change reverted no longer gives 30 HP bonus.
 - Lich Frost Nova Damage reduced from 50/100/150 to 45/90/135.
 - Haunted Goldmine build time increased from 100 to 120 seconds.
 - Death Knight’s animated dead corpses are no longer dispellable.
 - Obsidian Statue spirit touch mana restore reduced from 3 to 2.
 
Bugfixes- Fixed inconsistent data between Headhunters and Berserkers.
 - Fixed inconsistent data between Siege engine and its upgraded version.
 - Fixed inconsistent data between Peasants and Militia.
 - Fixed an issue where Disease Cloud was still using the old 90 duration instead of 75.
 - FIxed an issue where Anti-Magic-Shield changes were not being applied.
 - Fixed an issue with map selection and map folder states.
 
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