Разработчики продолжают вовсю трудиться над деревьями талантов и способностями классов в бета-версии Dragonflight, и опубликовали серию сообщений об уже введенных или планируемых для грядущей сборки корректировках. Эти изменения в основном затронули друидов "Баланса" и немного чернокнижников, у которых снова отобрали умение для прерывания заклинаний.
Feedback: HuntersIs the intention for the Binding Shackles effect to work on anything that Hi-Explosive Trap damages instead of CC’s?This is not intended. Binding Shackles should only work from something you actually affect with the linked spells.
We are missing Rank 2 Wingclip from ShadowlandsThis is likely an oversight, we will look into this.
Others who posted lists of bugs, thank you, we will get them investigated and worked on.
The change to Binding Shot’s root to break from damage is intentional, and there’s some history with this ability. As many probably remember, it was briefly changed to break from damage in Shadowlands, but that change was reverted.
The launch of an expansion is a good time to change things where necessary, as it’s almost a reboot for many parts of the game. Binding Shot is intended to root targets who move too far away from the center point. Root effects from players in the game such as Druid’s Entangling Roots or Mass Entanglement, or Mage’s Frost Nova, traditionally break after taking some amount of damage. Roots that don’t break from damage are inconsistent, and consistency is important for understanding rules within the game. Binding Shot was an unintended exception to this rule, the root effect not breaking from damage was never intended to be part of its identity.
This does reduce the potential power of Binding Shot, yes. With the amount of change coming in Dragonflight, and options for new control abilities such as Scatter Shot or Hi-Explosive Trap being available, we feel this is an appropriate time to make this change.
[Источник] Feedback: WarlocksHello Warlocks,
In the next upcoming build for Dragonflight, you’ll see that Spell Lock has been removed from the talent tree and readded to the Felhunter. We wanted to take a moment to explain why we added Spell Lock to the talent tree and our decision to revert the change altogether.
Our goal was to try and de-power the Felhunter from a utility perspective to increase how often Warlocks might use different demons such as Sayaad or Voidwalker throughout endgame content. Our attempt at this was to move Spell Lock to Dragonflight’s new talent trees, first as a choice and then as a guaranteed ability. However, after playtesting, we noticed something was lost.
Warlocks have always been able to utilize demons to perform actions independent of whatever state the Warlock is currently in. Spell Lock is iconic to the Felhunter identity and has a lot of history behind it. We considered making this a choice-style node, but ultimately felt that we want to retain the gameplay of knowing what a Warlock is capable of by what demon they are accompanied by, and the unique identity Warlock has: utilizing powerful tools tied to their pets rather than themselves.
Thank you for your thoughts on this change, we genuinely appreciate the feedback, and we will continue to watch discussions as they unfold.
[Источник] Feedback: DruidsHey there Boomkins,
We are working on the next iteration of the Balance talent tree along with some baseline changes that you should see in the coming weeks. Players will see some of our changes in next week’s build, but the full suite of changes will not be in the Beta until the following week. That said, we want to give you a quick preview in the meantime:
Druid – Balance:- Mastery: Total Eclipse has been redesigned to the following:
- Renamed to Mastery: Astral Invocation.
- “Your Nature spells deal increased damage to targets affected by Sunfire. Your Arcane spells deal increased damage to targets affected by Moonfire.”
The previous design of Eclipse and Mastery: Total Eclipse created a situation where the power of the spec was dictated by Celestial Alignment, allowing for double dipping the mastery bonus. While this is fun, it takes away from the power and feel of the spec outside of cooldowns. With this new Mastery our goal is to further reinforce keeping your DoTs active while continuing to allow for Starsurge, Starfall, and Stellar flare to be able to gain extra benefit from Mastery even outside of cooldowns.- Eclipse
- Eclipses no longer occur in alternation.
- Eclipses no longer reduce casting time.
- Lunar Eclipse now increases the damage of your Arcane spells by 15%.
- Solar Eclipse now increases the damage of your Nature spells by 15%.
From reviewing feedback and discussions, we found two common themes for Eclipse: 1) There is a lack of control with the rotation that can feel bad in both single target and AoE. 2) Having to cast 2 unempowered Wraths or Starfires to enter an Eclipse combined with their weaker base power and Starfire’s long cast time is underwhelming. With these changes our goal is to allow you to exit an Eclipse, say Solar, and then re-enter Solar Eclipse by casting 2 Starfires again. We’re also looking at adding talents to improve the feel of casting unempowered Wraths and Starfires between Eclipses.- Starfall has been redesigned to the following:
- Instant. Costs 50 Astral Power.
- “Calls down waves of falling stars at the targeted area, dealing Astral damage over 8 sec.”
We gave a cooldown version of Starfall a chance again for Shadowlands and we don’t feel it has played as well as we had hoped. Having a Starfall that moves with you is awesome and something we had hoped to keep, but for gameplay we feel it’s better to be able to choose to spend additional Astral Power for more Starfalls.- Improved Starsurge has been removed. Starsurge no longer empowers the damage bonus of active Eclipses.
Improved Starsurge encouraged pooling resources more than we would like and the mechanic was hidden enough for some players to be unaware of the gameplay it encouraged.- Shooting Stars
- Has an increased chance to occur.
- Stellar Flare damage now has a chance to proc Shooting Stars.
While we do not have plans to increase DoT damage, we feel we went too far in toning down Shooting Stars, so we’re looking to allow for it trigger more so that Astral Power generation from DoTs is more noticeable in AoE. Stellar Flare’s lack of gameplay hooks has made it an underwhelming talent choice, so we’re allowing it to trigger Shooting Stars.This is only a small peek at what we’re working on and by no means a complete change list. Our goal with posting some of our larger and more systemic changes is to gather initial feedback and take that into account when continuing to implement our remaining changes. We appreciate the feedback thus far and look forward to hearing more of your thoughts regarding Balance Druid in the coming weeks.
[Источник] Feedback: DragonridingSomething that can happen if you get into combat while calling your dragon.Thank you for the report! Drake hats are indeed not intended. This will be addressed in an upcoming build.
[Источник]