ИсточникGruul
Preferred Talents
Insanity / Twist of Fate / Halo / Auspicious Spirits OR Clarity of Power
Preferred Glyphs
Glyph of Reflective Shield / Glyph of Fade
Strategy Discussion
The major difference between mythic and heroic is the addition of Flares. Flares travel along a predetermined path and are entirely predictable, meaning there are safe spots around the room. This image shows some, but not all, of the Flare paths, so use it with caution.
Unfortunately there are no Shadow Priest specific tips or tricks that will give you a leg up in this encounter. Neither Phantasm nor Spectral Guise will remove the Petrifying Slam debuff, so it is best to stick with the healing talents in these tiers are better options.
Glyph of Fade is recommended because it can be used to mitigate the Inferno Slice damage.
As with all single target encounters in the zone, Clarity of Power is your consistent talent and Auspicious Spirits is your inconsistent talent. I recommend Clarity of Power for progression.
Statistical Information
Mythic
COP/Insanity ..... 40/100 (40.00%) .... 245/500 (49.00%)
COP/SOD .......... 00/100 (00.00%) .... 001/500 (00.20%)
AS/Insanity ........ 60/100 (60.00%) .... 252/500 (50.40%)
AS/Mindbender . 00/100 (00.00%) .... 001/500 (00.20%)
AS/SOD ............ 00/100 (00.00%) .... 001/500 (00.20%)
Void Entropy ..... 00/100 (00.00%) .... 000/500 (00.00%)
Heroic
COP/Insanity ..... 46/100 (46.00%) .... 277/500 (55.40%)
COP/SOD .......... 00/100 (00.00%) .... 002/500 (00.40%)
AS/Insanity ........ 54/100 (54.00%) .... 220/500 (44.00%)
AS/Mindbender . 00/100 (00.00%) .... 000/500 (00.00%)
AS/SOD ............ 00/100 (00.00%) .... 002/500 (00.40%)
Void Entropy ..... 00/100 (00.00%) .... 000/500 (00.00%)
Oregorger
Preferred Talents
Insanity / Twist of Fate / Cascade / Auspicious Spirits
Preferred Glyphs
Glyph of Reflective Shield / Glyph of Fade
Strategy Discussion
While this is a single target fight, for the most part, I have recommended Auspicious Spirits because of the large discrepancy in available statistical data that strongly suggests AS/Insanity is the better talent choice (88% of the top 100 mythic parses are AS/Insanity, versus just 12% for COP/Insanity). If your raid is struggling to kill early crates, COP/Insanity may be the better option.
Ensure Cascade is off cooldown when going into phase 2 (the roll phase) of the encounter. Cascade is extremely powerful in this portion of the fight and should be used liberally. If you have taken the Auspicious Spirits talent, your put Shadow Word: Pain on as many crates as possible. Learning how and where Oregorger can roll will greatly increase your ability to dodge the boss while also putting Shadow Word: Pain on as many targets as possible.
During the roll phase, if you have taken the Auspicious Spirits talent, put DoTs on as many
A Shadow Priest can, technically, soak an entire Acid Torrent by using Dispersion. I recommend this only as a last resort.
Statistical Information
Mythic
COP/Insanity ..... 12/100 (12.00%) .... 131/500 (26.20%)
COP/SOD .......... 00/100 (00.00%) .... 000/500 (00.00%)
AS/Insanity ........ 88/100 (88.00%) .... 367/500 (73.40%)
AS/Mindbender . 00/100 (00.00%) .... 001/500 (00.20%)
AS/SOD ............ 00/100 (00.00%) .... 001/500 (00.20%)
Void Entropy ..... 00/100 (00.00%) .... 000/500 (00.00%)
Heroic
COP/Insanity ..... 17/100 (17.00%) .... 163/500 (32.60%)
COP/SOD .......... 00/100 (00.00%) .... 000/500 (00.00%)
AS/Insanity ........ 82/100 (82.00%) .... 332/500 (66.40%)
AS/Mindbender . 01/100 (01.00%) .... 002/500 (00.40%)
AS/SOD ............ 00/100 (00.00%) .... 003/500 (00.60%)
Void Entropy ..... 00/100 (00.00%) .... 000/500 (00.00%)
Blast Furnace
Preferred Talents
Insanity / Twist of Fate / Halo / Auspicious Spirits
Preferred Glyphs
Glyph of Reflective Shield / Glyph of Fade
Strategy Discussion
As with all high target encounters, Auspicious Spirits and Cascade really shine on this encounter. I was a bit surprised to note the prevalence of AS/Insanity (91% of top 100 parses) over AS/Mindbender (6% of top 100 parses) but I credit this to two factors: first, the statistical information on this fight may be highly inaccurate because of the number of Priests in the Dominate Mind role and, second, phase 3 of the fight is a tight burn where Insanity will shine.
Priests cannot be targetted by a number of abilities, including essentially every relevant ability in phase 1 (such as Bomb or Rupture). In phase 2 and 3 of the fight, however, Priests become valid targets for all abilities.
Mind Controlling
As a Priest, you may be called upon to Dominate Mind on this encounter. There is a special mechanic in the encounter that will prevent you from casting Dominate Mind on the same mob twice (Infuriated). Moreover, this mechanic will also make mobs you have previously cast Dominate Mind on do more damage, so use Dominate Mind with caution.
The first mob you will Dominate Mind on is the Furnace Engineer in phase 1 of the encounter. The Engineer comes with 3 abilities: attack, Taze, and Bomb.
Bomb is the most important ability here. It has a 5 second cooldown and is instant cast. Since Dominate Mind lasts for 30 seconds, you should be able to get 6 casts of Bomb in. Realistically, you should aim for 5 casts. In order to facilitate throwing the bomb on a raid member, I use the following macro:
#showtooltip
/tar <raid member>
/cast Bomb
/targetlasttarget
The other two abilities, Attack and Taze, are filler spells and should be used to help damage while Bomb is on cooldown.
The second mob you will use Dominate Mind is the Security Guard in phase 2 of the encounter. The Security Guards also have three abilities: attack, Intimidating Smash, and Slay Elemental.

The most important ability on the Security Guards is Slay Elemental. In phase 2, Slag Elementals will spawn approximately once every 55 seconds. When these Slag Elementals spawn, they will have a protective buff called Hardened Slag that prevents them from taking damage. Slay Elemental will remove this buff, allowing the Slag Elementals to be killed.
The second ability to be aware of, Intimidating Smash, will taunt all nearby Slag Elementals and force them to attack the Security Guard rather than the target they are normally fixated on. I recommend against using Intimidating Smash as part of your raid's strategy because, when your Dominate Mind breaks, the Slag Elemental will stop targeting the Security Guard.
Security Guards do a significant amount of damage to all mobs and have a damage buff against Slag Elementals. Security Guards will melee Slag Elementals for around 200,000 damage. I do not actually recommend holding onto Security Guards for longer than is strictly necessary, but it is worth noting that they are a viable damage source.
Finally, while I have only covered two mobs that you can cast Dominate Mind on, the Firecallers can also be mind controlled. My raid's strategy did not call for mind controlling the Firecallers, so I cannot comment on them.
Statistical Information
Mythic
COP/Insanity ..... 00/100 (00.00%) .... 004/264 (01.52%)
COP/SOD .......... 00/100 (00.00%) .... 001/264 (00.38%)
AS/Insanity ........ 91/100 (91.00%) .... 240/264 (90.91%)
AS/Mindbender . 06/100 (06.00%) .... 013/264 (04.92%)
AS/SOD ............ 03/100 (03.00%) .... 006/264 (02.27%)
Void Entropy ..... 00/100 (00.00%) .... 000/264 (00.00%)
Heroic
COP/Insanity ..... 00/100 (00.00%) .... 000/500 (00.00%)
COP/SOD .......... 00/100 (00.00%) .... 000/500 (00.00%)
AS/Insanity ........ 81/100 (81.00%) .... 423/500 (86.40%)
AS/Mindbender . 15/100 (15.00%) .... 060/500 (12.00%)
AS/SOD ............ 04/100 (04.00%) .... 016/500 (03.20%)
Void Entropy ..... 00/100 (00.00%) .... 000/500 (00.00%)
Hans & Franz
Preferred Talents
Surge of Darkness / Twist of Fate / Cascade / Auspicious Spirits
Preferred Glyphs
Glyph of Reflective Shield / Glyph of Fade
Strategy Discussion
Ensure you are properly using the parts of the encounter that do not move. Even on mythic difficulty, you should be able to position yourself in such a way that you will only need to move a few steps in order to avoid all of the pattern stampers.
When both Hans and Franz are active, ensure you are keeping DoTs on both targets. This is a heavy movement fight, so attempt to save instant cast spells, particularly Surge of Darkness procs, for when you need to move.
Shadow Priests can use Dispersion to solo soak Body Slam. Additionally, using Spectral Guise while targeted by the Body Slam will cause the Body Slam to target your apparition, rather than you. Both of these notes may be useful in later stages of the fight when the bosses are jumping more often and your raid may be down some members.
Statistical Information
Mythic
COP/Insanity ..... 00/100 (00.00%) .... 004/500 (00.80%)
COP/SOD .......... 00/100 (00.00%) .... 005/500 (01.00%)
AS/Insanity ........ 20/100 (20.00%) .... 118/500 (23.60%)
AS/Mindbender . 01/100 (01.00%) .... 016/500 (03.20%)
AS/SOD ............ 79/100 (79.00%) .... 356/500 (73.00%)
Void Entropy ..... 00/100 (00.00%) .... 001/500 (01.00%)
Heroic
COP/Insanity ..... 00/100 (00.00%) .... 015/500 (00.30%)
COP/SOD .......... 00/100 (00.00%) .... 002/500 (00.04%)
AS/Insanity ........ 62/100 (62.00%) .... 278/500 (55.60%)
AS/Mindbender . 01/100 (01.00%) .... 008/500 (01.60%)
AS/SOD ............ 37/100 (37.00%) .... 196/500 (39.20%)
Void Entropy ..... 00/100 (00.00%) .... 001/500 (00.20%)
Flamebender
Preferred Talents
Insanity / Twist of Fate / Cascade / Auspicious Spirits
Preferred Glyphs
Glyph of Reflective Shield / Glyph of Fade
Strategy Discussion
In the mythic version of this fight, four Cinder Wolves will spawn, rather than just two. Ensure Cascade is available whenever Cinder Wolves are about to spawn and that you are in a spot where you can easily apply Shadow Word: Pain to each Cinder Wolf.
Spectral Guise can be used to drop Fixate from a Cinder Wolf, forcing it to target another raid member.
Dispersion can be used to solo soak Molten Torrent.
Statistical Information
Mythic
COP/Insanity ..... 03/100 (03.00%) .... 031/500 (06.20%)
COP/SOD .......... 00/100 (00.00%) .... 000/500 (00.00%)
AS/Insanity ........ 97/100 (97.00%) .... 457/500 (91.40%)
AS/Mindbender . 00/100 (00.00%) .... 001/500 (00.20%)
AS/SOD ............ 00/100 (00.00%) .... 011/500 (02.20%)
Void Entropy ..... 00/100 (00.00%) .... 000/500 (00.00%)
Heroic
COP/Insanity ..... 01/100 (01.00%) .... 043/500 (08.60%)
COP/SOD .......... 00/100 (00.00%) .... 001/500 (00.20%)
AS/Insanity ........ 97/100 (97.00%) .... 442/500 (88.40%)
AS/Mindbender . 00/100 (00.00%) .... 004/500 (00.80%)
AS/SOD ............ 02/100 (02.00%) .... 010/500 (02.00%)
Void Entropy ..... 00/100 (00.00%) .... 000/500 (00.00%)
Kromog
Preferred Talents
Insanity / Twist of Fate / Cascade / Clarity of Power
Preferred Glyphs
Glyph of Reflective Shield / Glyph of Fade
Strategy Discussion
Ensure Cascade and Searing Insanity are available for Rune of Grasping Earth. There is currently a bug with Cascade that will prevent it from hitting targets that do not have you on their aggro table. Thus, you should delay Cascade very slightly during the Rune of Grasping Earth phase to ensure they are valid targets for your Cascade.
During the Rune of Trembling Earth phase (mythic only) you should delay Cascade until all three pillars have spawned.
Statistical Information
Mythic
COP/Insanity ..... 78/100 (78.00%) .... 335/500 (67.00%)
COP/SOD .......... 00/100 (00.00%) .... 000/500 (00.00%)
AS/Insanity ........ 22/100 (22.00%) .... 162/500 (32.40%)
AS/Mindbender . 00/100 (00.00%) .... 003/500 (00.60%)
AS/SOD ............ 00/100 (00.00%) .... 000/500 (00.00%)
Void Entropy ..... 00/100 (00.00%) .... 000/500 (00.00%)
Heroic
COP/Insanity ..... 74/100 (74.00%) .... 368/500 (73.60%)
COP/SOD .......... 00/100 (00.00%) .... 000/500 (00.00%)
AS/Insanity ........ 26/100 (26.00%) .... 131/500 (26.20%)
AS/Mindbender . 00/100 (00.00%) .... 000/500 (00.00%)
AS/SOD ............ 00/100 (00.00%) .... 001/500 (00.20%)
Void Entropy ..... 00/100 (00.00%) .... 000/500 (00.00%)
Beastlord Darmac
Preferred Talents
Insanity / Twist of Fate / Cascade / Auspicious Spirits
Preferred Glyphs
Glyph of Reflective Shield / Glyph of Fade
Strategy Discussion
The statistical information on this fight is largely useless for progression. Beastlord Darmac is one of those fights where, if given free reign, a Shadow Priest could bump into the 100k+ DPS range.
Make sure you are keeping Shadow Word: Pain on all available spears. If your goal is to do as much damage as possible, make sure you have Cascade and Insanity available for when Beastlord summons Pack Beasts.
It is worth noting that the hardest part of this fight is the very end and, consequently, Clarity of Power/Insanity is an entirely viable talent choice.
Statistical Information
Mythic
COP/Insanity ..... 00/100 (00.00%) .... 001/500 (00.20%)
COP/SOD .......... 00/100 (00.00%) .... 000/500 (00.00%)
AS/Insanity ........ 95/100 (95.00%) .... 470/500 (94.00%)
AS/Mindbender . 05/100 (05.00%) .... 027/500 (05.40%)
AS/SOD ............ 00/100 (00.00%) .... 002/500 (00.40%)
Void Entropy ..... 00/100 (00.00%) .... 000/500 (00.00%)
Heroic
COP/Insanity ..... 02/100 (02.00%) .... 007/500 (01.40%)
COP/SOD .......... 00/100 (00.00%) .... 000/500 (00.00%)
AS/Insanity ........ 93/100 (93.00%) .... 473/500 (94.60%)
AS/Mindbender . 04/100 (04.00%) .... 016/500 (03.20%)
AS/SOD ............ 01/100 (01.00%) .... 004/500 (00.80%)
Void Entropy ..... 00/100 (00.00%) .... 000/500 (00.00%)
Operator Thogar
Preferred Talents
Insanity / Twist of Fate / Cascade OR Halo / Auspicious Spirits OR Clarity of Power
Preferred Glyphs
Glyph of Reflective Shield / Glyph of Fade / Glyph of Restored Faith
Strategy Discussion
Statistical information on this fight is all over the place. Top 100 parses are split almost exactly between COP/Insanity (52%) and AS/Insanity (48%). Similarly, while Cascade has a slight (63%) lead in the top 100 parses, Halo is also an entirely viable choice.
Glyph of Restored Faith is a decent option for this fight on mythic because you can use it to ensure you only get 1 stack of burning when you move through flamethrowers.
You are taking Insanity on this fight primarily for adds. Given the large amount of movement this fight requires, you will not get optimal single target Insanity usage. That being said, it is still probably your best option because the majority of the fight is single target.
Ensure you have both Cascade and Insanity available when adds spawn. Make sure you are sniping Shadow Word: Death on low health adds.
Spectral Guise does work if you are targeted with bombs. However, I recommend against using it because the bombs will simply retarget another raid member with no warning.
Statistical Information
Mythic
COP/Insanity ..... 52/100 (52.00%) .... 212/500 (42.40%)
COP/SOD .......... 00/100 (00.00%) .... 000/500 (00.00%)
AS/Insanity ........ 48/100 (48.00%) .... 286/500 (57.20%)
AS/Mindbender . 00/100 (00.00%) .... 000/500 (00.00%)
AS/SOD ............ 00/100 (00.00%) .... 001/500 (00.20%)
Void Entropy ..... 00/100 (00.00%) .... 000/500 (00.00%)
Heroic
COP/Insanity ..... 51/100 (51.00%) .... 251/500 (50.20%)
COP/SOD .......... 00/100 (00.00%) .... 000/500 (00.00%)
AS/Insanity ........ 49/100 (49.00%) .... 249/500 (49.80%)
AS/Mindbender . 00/100 (00.00%) .... 000/500 (00.00%)
AS/SOD ............ 00/100 (00.00%) .... 000/500 (00.00%)
Void Entropy ..... 00/100 (00.00%) .... 000/500 (00.00%)
Iron Maidens
Preferred Talents
Surge of Darkness OR Mindbender / Twist of Fate / Cascade / Auspicious Spirits
Preferred Glyphs
Glyph of Reflective Shield / Glyph of Fade
Strategy Discussion
There are a number of different strategies and roles on this fight that may necessitate changing your talents. For instance, if you are assigned to do boats, your best talent choice might be Insanity or Mindbender. Similarly, if your raid uses the strategy that kills Sorka and Marak while Garan is on the Dreadnought, then Surge of Darkness becomes more appealing.
As a general note, make sure you are keeping DoTs on both targets and, if you take Surge of Darkness, that you are using procs to facilitate movement.
Mindbender is your preferred talent when you can maintain very high Shadow Word: Pain uptime on all three of the Iron Maidens.
Spectral Guise can be used to completely negate the effect of Penetrating Shot. Be careful using Spectral Guise on other mechanics in the fight, such as Rapid Fire, since the behavior is largely unpredictable.
Dispersion has a number of different uses on this fight and can be used to soak Dark Hunt without an external cooldown, Convulsive Shadows, or to save you from a bad Rapid Fire + bomb phase.
Statistical Information
Mythic
COP/Insanity ..... 00/100 (00.00%) .... 002/407 (00.49%)
COP/SOD .......... 00/100 (00.00%) .... 002/407 (00.49%)
AS/Insanity ........ 05/100 (05.00%) .... 045/407 (11.06%)
AS/Mindbender . 50/100 (50.00%) .... 188/407 (46.19%)
AS/SOD ............ 45/100 (45.00%) .... 170/407 (41.77%)
Void Entropy ..... 00/100 (00.00%) .... 000/407 (00.00%)
Heroic
COP/Insanity ..... 00/100 (00.00%) .... 001/500 (00.20%)
COP/SOD .......... 00/100 (00.00%) .... 000/500 (00.00%)
AS/Insanity ........ 13/100 (13.00%) .... 114/500 (22.80%)
AS/Mindbender . 40/100 (40.00%) .... 181/500 (36.20%)
AS/SOD ............ 47/100 (47.00%) .... 203/500 (40.60%)
Void Entropy ..... 00/100 (00.00%) .... 001/500 (00.20%)
Blackhand
I, unfortunately, have no experience on mythic Blackhand. This section is, therefore, derived entirely from second-hand materials.
Preferred Talents
Insanity / Twist of Fate / Auspicious Spirits
Preferred Glyphs
Glyph of Reflective Shield / Glyph of Fade / Glyph of Restored Faith
Strategy Discussion
Auspicious Spirits is weak in phase 1 of the encounter, but pulls ahead later on.
In phase 2, Shadow is a perfectly viable option for balconies, particularly with Auspicious Spirits.
Statistical Information
Mythic
COP/Insanity ..... 03/61 (04.92%)
COP/SOD .......... 00/61 (00.00%)
AS/Insanity ........ 58/61 (95.08%)
AS/Mindbender . 00/61 (00.00%)
AS/SOD ............ 00/61 (00.00%)
Void Entropy ..... 00/61 (00.00%)
Heroic
COP/Insanity ..... 27/100 (27.00%) .... 211/500 (42.20%)
COP/SOD .......... 01/100 (01.00%) .... 001/500 (00.20%)
AS/Insanity ........ 71/100 (71.00%) .... 281/500 (56.20%)
AS/Mindbender . 00/100 (00.00%) .... 001/500 (00.20%)
AS/SOD ............ 01/100 (01.00%) .... 005/500 (01.00%)
Void Entropy ..... 00/100 (00.00%) .... 001/500 (00.20%)