ToL vs SoTF - The math was to evaluate only throughput by evaluating the highest HPET.
Assumptions:Sample Numbers for Evaluation (Build 16030 Beta)
@90, SP = 18456, Haste = 21.47% (9th WG Tick), Crit = 12%, Harmony Up, RG Glyphed, WG Glyphed
GCD = 1.24 sec for non RJ spells, 1 sec for RJ
Baseline Druid w/o T4 talent would cast WG + SM off CD/ RJ as filler
- RJ - 14.5k x 5 Ticks + 1 Direct Heal Tick = 87k
- RG - 74k Crit + 22.2k Living Seed = 96.2k
- LB (Single Stack, Blooms) - 24k Bloom + 2.1k x 18 Ticks = 61.8k
- WG (6 Targets) - 3.4k x 9 Ticks = 30.6k per Target
- SM (3 Max Targets) 47.6k + 5.7k x 9 Ticks (Max 3 Targets)
Tree of LifeToL (WG + SM / Rejuv Rotation)
- Gain from WG - 294k (3 Casts, +2 Targets, 15%) or 98k per
- Gain from Rejuv - 286k (22 Casts of Rejuv, 15%) or 13k per
- Gain from SM - 63k (2 Casts, 54.7k + 6.6k x 9 Ticks x 3 Targets) or 31.5k per
Total Gain over Non Talented T4 Druid = 643k(w/o SM was 620k)
ToL (WG +SM / LB / RG OoC Rotation)
Tricky Part: 23 GCDs (24 - 1 Used for ToL) split between LB, RG, SM, and WG . Assuming - 4% Mutually Exclusive OoC procs from Lifebloom (Which may not be the case because WoWhead.com reports two variations of Lifebloom
Normal Lifebloom and
ToL Lifebloom which may have different OoC procs as seen from different expansions)
Lifebloom Net - (61.8k x 115% - 87k) = -16k (Every LB you cast in lieu of a Non-ToL RJ, the extra partial seconds are taken into account at the end of the next portion)
RG Net - (96.2k x 115% - 87k) = 24k.
We could do probability densities with the number of lifeblooms proc'ing OoC but I am lazy and will look only at the extreme case.
ToL (WG + SM/ RG Spam)
- Gain from WG - 294k (3 Casts, +2 Targets, 15%) or 98k per
- Gain from RG - 432k (18 Casts of RG) or 24k per
- Gain from SM - 63k (2 Casts, 54.7k + 6.6k x 9 Ticks x 3 Targets) or 31.5k per
- Loss from RJ -348k (4 RJs lost because 18 RG = 22 seconds)
Total Gain over Non Talented T4 Druid = 441k Due to the limitation of the 1.24 sec GCD, you lose out on a lot of potential healing versus using the 1 sec GCD RJ. Every LB used in lieu of a RG sends you farther down in the max healing and spamming RG in ToL is mana heavy without OoC.
Soul of the ForestWhat if? We took the above numbers vs the previous SoTF?
SoTF (Every other SM)
- Gain from WG - 653k (8 Casts, 3.4k x (13 Ticks(Empowered) - 9 Ticks(Original) x 6 Targets))
- Gain from RJ - 174k (6 Casts, 14.5k x (7 Ticks(Empowered)* - 5 Ticks(Original))
Total Gain over Non Talented T4 Druid = 827kSoTF (Sync SM + WG)
- Gain from WG - 979k (12 Casts, 3.4k x (13 Ticks(Empowered) - 9 Ticks(Original) x 6 Targets))
- Loss from WG unused - 580k(6 Casts, 3.4k x 9 x 6) + (6 Rejuvs, 87k per)
Total Gain over Non Talented T4 Druid = 399kForce of NatureWhat if? For completeness sake, FoN evaluation.
Gain from FoN - 136k (3 Casts, 6.3k per Treant x 3 Treants x (7 casts (though 6 in testing)) - 87k (1 Rejuvenation))
Total Gain over Non Talented T4 Druid = 136kFlawsRemember this is a back of the envelope calculation. There are flaws such as:
- Not including crit
- Living seed for spells other than Regrowth were ignored
- Mana was not taken into account so thus HPS (Sustained) was not taken into account
- Neither were GCDs in maintenance in keeping Harmony or Lifebloom up
What you can draw though is that SoTF (used for WG every other SM) is superior to ToL for throughput in the long run.
@Efflorescence Crits - On live (5.0.4) and a recent LFR Testing on Beta (Build 16010) the crit rate for Efflo was on par with general spell crit with no noticeable trend with respect to when crits occur.
5.0.4 H Madness 25 ~15% Crit rate for Efflo and other spells
16010 Beta LFR Testing ~11% Crit rate for efflo and other spells.
The interesting thing though was that Efflo was updating every tick, so that a spell proc trinket resulted in stronger Efflo ticks post swiftmend placement.