- Grace of Air Empowering winds swirl around the Shaman, granting all nearby party and raid members
3,500 Mastery. 3,000 Mastery.
Talents
- Call of the Elements When activated, immediately finishes the cooldown on all totems with a base cooldown shorter than
5 minutes. 3 minutes. 8 3 min cooldown. - Elemental Blast Harness and direct the raw power of the elements towards an enemy target, dealing (4,036 + 181.1% of SP) Elemental damage and increasing the caster's Critical Strike, Haste, or Mastery by
3,500 for 8 sec. 3,000 for 8 sec. - Unleashed Fury Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Weapon: Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by
25% for 10 sec. 30% for 10 sec.
Elemental & Restoration
- Lava Burst You hurl molten lava at the target, dealing
(2,111 + 135.1% of SP) Fire damage.1,688 + 108.1% of SP) Fire damage.
Enhancement
- Flurry Lasts 15 sec, or
until 3 melee attacks have occurred. 5 melee attacks have occurred.
Restoration
- Spiritual Insight Increases your mana pool by 400%, and increases your chance to hit with Lightning Bolt, Lava Burst, Hex, and Flame Shock by 15%.
Major Glyphs
- Glyph of Riptide
Your Riptide no longer has a cooldown, but also no longer instantly heals the targeted ally. Removes the cooldown of Riptide, but reduces the initial direct healing by 90%.
Для тех кому лень читать, или он не может перевести:
1. Нерфят шаманов в целом, балансируют т6 таланты, срезая мастери то там, то здесь.
2. У шквала теперь не 3, а 5 зарядов. Это не ап, просто обещанный баг-фикс.
Currently on the MoP Beta servers (and in fact it seems ever since Flurry was implemented for Enhancement), if you can sync your auto attacks to happen at the same time, you are consuming only a single charge of Flurry for most of the synced mainhand/offhand swing combos.
Good catch. Fixed for next build, and increased the number of charges to 5 to partially compensate.
3. Порезали лава бурст, практически на треть.
4. Талант на откат тотемов нерфят так, чтобы он не откатывал МТТ/СЛТ/ХТТ (новый тотем), при этом уменьшая время отката. Затронуло фактически только ресторов.
Call of the Elements and the ability to reset the cooldowns of SLT/MTT/HTT potentially twice in one fight is far too good for either of the other talents to match up with it.
Call of the Elements resetting long cooldowns might give it too much synergy with other talents. We're considering having it effect fewer cooldowns but giving itself a shorter cooldown.
5. Глиф на быстрину незначительно апают. Теперь с ним быстрина фактически делает первый тик в момент наложения.
Glyph of Riptide. Points about the lack of AA and Resurgence procs aside (because they were addressed earlier), what concerns me most about this glyph is the usage that it's seeing by shaman in the Beta, who are recording parses where RT is their primary or secondary heal because of its Rejuv-spam-like application. This practice essentially devalues Tidal Waves management and spell weaving in favor of RT blanketing.
We like the Glyph of Riptide quite a bit because it really opens up a different healing style. You can act like a druid and blanket the group with hots, which might sometimes be really effective or at the very least give you a different style of healing to try. If it looks like every shaman is going to take the glyph, we'll nerf it, but as you point out, it has downsides (like Tidal Waves).
6. Ресторы теперь не мажут не только молниями, шоками и лавабурстами, но еще и сглазом.