На PTR установлена свежая сборка обновления 5.5.3 для Mists of Pandaria Classic, в которой разработчики внесли множество изменений баланса классов и исправили ряд неполадок на боссах Престола Гроз.
MoP Classic Patch 5.5.3 Development NotesWe’ve deployed a new build for testing.
ClassesWhen we set out to create a more even playing field for all specializations in 5.5.0, we prefaced our work with the warning that a lot of those changes were temporary measures to lift specializations up until the specialization naturally improved or until future encounters were in that specialization’s favor. Most all of the changes below reverse buffs that were given to classes in 5.5.0 and 5.5.1.
One of our primary goals for progression in the Throne of Thunder raid tier is to make sure that we do not trivialize the content with earlier buffs. Looking forward, Throne of Thunder has many transformative items that are build-defining, so we’ll keep an eye on everything and we’ll make further adjustments where necessary.
The notes below describe how much the bonus that was given during a previous patch was lowered or increased. A note with a 0 or a 0% indicates that it has returned to its 5.4.8 value.
Death Knight- Raise Ally no longer costs Runic Power. (was 30)
- Blood
- Now gains Residual Blood after using Death Strike during the Ra-den encounter. Residual Blood lasts for 3 seconds and counts as an Active Mitigation effect for the purposes of the Fatal Strike mechanic.
- Unholy
- Summon Gargoyle will no longer stutter its casts and will chain its casts back to back. (bugfix)
- Summon Gargoyle can now cast up to 26 Gargoyle Strikes before it is dismissed. (bugfix)
- Under the original MoP rules, players only got 25 to 26 Gargoyle Strikes. A bug emerged where being at a certain level of haste would actually decrease the amount of Gargoyle Strikes that went out. To fix this, we removed the cast gating on the ability that was present in original MoP, but introduced a hard cap on how many strikes can be cast to keep the upper limit the same.
Druid- Balance
- 5.5.0 %damage increase while in Moonkin Form lowered to 10%. (was 25%)
- 5.5.0 damage increase to Force of Nature lowered to 3.64%. (was 9.1%)
- Feral
- 5.5.0 %damage increase to Savage Roar lowered to 0%. (was 5%)
- Guardian
- 5.5.0 damage increase while in Bear Form lowered to 8%. (was 15%)
- Restoration
- Meditation’s in combat Mana Regeneration from Spirit raised to 55%. (was 50%)
Hunter- Survival
- 5.5.0 reduction to Explosive Shot damage lowered to 0%. (was 5%)
Mage
- Arcane
- 5.5.0 damage increase to Arcane Blast lowered to 5%. (was 15%)
- 5.5.0 damage increase to Arcane Barrage lowered to 5%. (was 19%)
- 5.5.0 damage increase to Arcane Missiles lowered to 5%. (was 15%)
- Fire
- 5.5.0 damage increase to Pyroblast lowered to 15%. (was 30%)
- 5.5.0 increase to Critical Mass’s value lowered back to the 5.4.8 value of 1.3x (was 1.5x)
- Frost
- 5.5.1 damage increase to Frostbolt lowered to 5%. (was 15%)
- 5.5.1 damage increase to Frostfire Bolt lowered to 5%. (was 15%)
- 5.5.1 damage increase to Ice Lance lowered to 5%. (was 15%)
Paladin- Hand of Sacrifice no longer causes a Global Cooldown. (new)
- Protection
- Grand Crusader has been changed to its Patch 5.2.0 version.
- Grand Crusader now has a 12% chance to activate when the Paladin dodges or parries a melee attack, or lands a Crusader Strike or Hammer of the Righteous. (was 30% chance on dodge or parrying a melee attack)
- 5.5.0 increase to Seal of Insight attack speed, lowered to 5%. (was 10%)
Priest
- Holy
- 5.5.0 reduction to Divine Hymn’s healing raised to 50%. (was 35% reduction)
- 5.5.0 reduction to the cooldown of Chakra’s raised to 25 seconds off. (was 20 seconds off)
- Healing done by Divine Star lowered by 15%. (new)
- Prayer of Healing’s base cast time is lowered by 0.5 sec for Holy Priests. (new)
- Prayer of Healing’s healing raised by 15%. (new)
- Prayer of Mending no longer counts as an Area of Effect heal for Chakra: Sanctuary. (new)
- Renew duration increased by 3 seconds for a total of 15 seconds. (was 12 seconds) (new)
- This also increases the amount of direct healing from Rapid Renew.
- Fixed a bug where Chakras were not providing their full 35% bonus to both Renew and Prayer of Mending. (bugfix)
- Prayer of Mending now counts as a single-target heal for Chakra: Serenity. (new)
- Prayer of Mending’s aura landing on a target will trigger the refreshed duration on Renew. It will NOT refresh the renew when it heals or bounces.
- Lightwell Renew and Lightspring Renew now benefit from Chakra: Serenity. (new)
- Shadow
- 5.5.0 damage increase to Shadow Word: Pain lowered to 7%. (was 18%)
- 5.5.0 %damage increase while in Shadowform lowered to 7%. (was 10%)
Shaman
- Elemental
- 5.5.0 increase to Lightning Bolt lowered to 5%. (was 20%)
- 5.5.1 increase to Chain Lightning lowered to 0%. (was 10%)
- 5.5.1 increase to Fulmination lowered to 0%. (was 10%)
Warlock
- Affliction
- 5.5.0 damage increase to Corruption lowered to 0%. (was 20%)
- 5.5.0 damage increase to Agony lowered to 0%. (was 5%)
- 5.5.0 damage increase to Drain Soul lowered to 25%. (was 50%)
- 5.5.0 damage increase to Drain Soul’s DoT triggers lowered to 20%. (was 40%)
- 5.5.0 damage increase to Malefic Grasp lowered to 25%. (was 50%)
- 5.5.0 damage increase to Malefic Grasp’s DoT triggers lowered to 10%. (was 20%)
- Demonology
- 5.5.0 damage increase to Bane of Doom lowered to 25%. (was 50%)
- 5.5.0 damage increase to Hellfire lowered to 10%. (was 25%)
- 5.5.0 damage increase to Immolation Aura lowered to 10%. (was 25%)
- 5.5.1 damage increase to Soul Fire lowered to 10%. (was 20%)
Warrior- The 4-piece Throne of Thunder tier set is now activated by Recklessness instead of Skull Banner for damage dealers.
- Fury
- 5.5.0 increase to Enrage and Berserker Rage duration lowered to 0 seconds. (was 2 seconds)
- Protection
- 5.5.0 increase to Shield Barrier’s attack power ratio lowered to 0% increase (was 11% increase). This places Shield Barrier back to its 5.4.8 ratio of 1.8x (instead of 2.0x).
Bugfixes
Throne of Thunder- Manchu’s Wild Smash now correctly display its target correctly.
- There is no longer a lua error when opening the dungeon journal inside of the instance.
- Dark Winds now correctly prevents mounting.
Horridon- Direhorn Spirit no longer stop fixating the initial target to attack other raid members.
- Double swipe no longer can fire off without a visual effect.
- Direhorn Spirit can now be knocked back by Shadowy Apparitions, a Shadow Priest passive.
Tortos - Tortos is now able to be affected from the front for all abilities that require being behind the target.
Megaera- Torrent of Ice cast by Frozen Head should now properly be classified as a debuff instead of a buff.
- Torrent of Ice will no longer re-target players who die and are resurrected during the spell.
Ji-Kun- Heroic - Nest Guardians now cast Screech.
- Attempted to fix low FPS issues during Quills. Thank you for the feedback!
Durumu- Serious Wound tooltip no longer displays 0% healing reduction.
- Lingering Gaze Void zone has been corrected in sizing.
- Blue Rays, Infrared Light and Bright Light can no longer spawn their visual far above the boss arena.
- Durumu Ice walls now properly spawn on heroic.
- Infrared Light will now reveal Crimson Fog.
- The encounter is no longer doing Heroic only mechanics in Normal difficulty.
- There is now a UI element tracking “Fog Beasts Remaining” in phase 2.
- Force of Wills spell visual now correctly displays
Primordius- The Mutagenic pool created when Living Fluid dies is no longer too large.
- The Malformed Blood and Black Blood debuffs will no longer be removed if you auto attack the creature that applied the debuff to you.
- The Mutagenic pool created when Living Fluid dies no longer has lingering visuals.
Dark Animus - Anima Ring no longer detonates immediately
- Anima Golems should now properly generate increased threat on targets they are attacking
Iron Qon
- Whirling Winds now travel across the arena.
Twin Consorts
- Lu’Lin and Suen now have animated auto attacks.
- Celestial Statues are now activated when clicked on.
- Icy shadows persist when players stand next to Ice comet.
- There is no longer a strange orange ground fog effect throughout the first phase of the encounter.
- Moon Lotus visual improvements have been implemented, and now correctly put players to sleep who step into them.
- Healing a target being fixated by Beast of Nightmares now give the healer a stack of Corrupted Healing.
- The area trigger for Ice shadows should now properly match their visual effect.
- Tidal Force properly moves if Xuen’s Blessed Alacrity is active.
Lei Shen
- Void zones from Crashing Thunder now correctly last 45s.
- Abilities are no longer used in the wrong order during transition phase.
- Supercharge Conduits should now longer Supercharge multiple conduits at once.
- Bouncing Bolts should no longer be fired by multiple conduits and never stop.
Ra-den
- Essence of Anima and Essence of Vita created by Materials of Creation no longer immediately despawn.
Known Issues- The Difficulty shown on the mini-map UI does not always match the instance.
- Jin’rokh the Breaker - Players are reporting FPS issues during Lightning Storm
- Tortos - Players are reporting FPS issues during Rockfall and Furious Stone Breath.
- Dark Animus - Melee hits from Anima Golem do not produce enough threat.
- Ji-Kun - Feed Young will get stuck in the air if not cast on a nest.
- Lei Shen 10/25 Normal - Supercharge Conduits cast at the end of intermission can disable more than 1 floor section.
- Lei Shen - During transition phase 1 at 65% all conduits are spamming Bouncing Bolt and continue to do so In phase 2.
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