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Тема: Описание обновления Overwatch 2 – 11 ноября 2025 г.  (Прочитано 844 раз)

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Wishko

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Для Overwatch 2 вышло среднего размера обновление середины 19 сезона, в котором разработчики добавили в игру материалы для будущих событий и мероприятий, запустили сюжетный раздел, а также внесли ряд балансировочных изменений для "Стадиона" и исправили серию неполадок.:cut:

Overwatch 2 Retail Patch Notes - November 11, 2025

The Masquerade Rages on into Season 19’s Midcycle

Spirit Showdown


Your mains can’t save you here. Spirit Showdown is a fast-paced fight where every elimination swaps your current Hero instantly. You’ll also change Heroes if you’re eliminated twice without getting a kill of your own. So, you’ll need to think fast, adapt faster, and flex your skills across the entire Hero lineup to survive this skirmish. Each battle pushes you to mastery, forcing teams to find balance as the Hero pool continuously shifts. It’s giving pure Overwatch energy: skill, adaptability, and a whole lot of hilarious panic. Every kill changes the tide, every respawn rewrites your story, and no two rounds will play out alike. Slay, swap and master the roster in Spirit Showdown, available now through November 24!

Junkrat's Loot Hunt

The demolition doesn’t stop at the Mythic—Junkrat’s Loot Hunt is back for another round of pure, chaotic fun, letting you snag up to 9 Loot Boxes just by playing. This time, every 5 matches in any mode earns a new Loot Box, and wins count double, so it pays to play loud, proud, and just a little unhinged.

Progress carries through the whole weekend, so you can play your way, stack your boxes, and let the explosions rain down. Log in, light the fuse, and unbox your rewards from November 20-23!

Story Feature

Step into the stories that built the Heroes, the villains, and everything in between!

The world of Overwatch is ever expanding, and now you can explore it easier than ever. The new Story feature brings the universe to life inside your game, creating a dedicated space for stories and lore to unfold season by season. Covering the history of Overwatch’s fallen and reborn Heroes, this is your central hub to catch up and dive deep into the legends that bind them all together.

Accessible from the Main Menu, the Story feature shows cinematic content, motion comics, and lore-driven videos to be your window into the world, with new stories and cross-links to be added every season. The fight for the future has always been about more than the battlefield, and now you can see exactly how it all connects. For die-hard lore junkies and curious newcomers alike, these stories are where Overwatch’s universe truly comes alive!

General Updates

Player ProgressionRetired badges and sub-badges are accessible in the game again. Career Profile → Progression → Legacy.

Overwatch 1 player level has also been moved to the Legacy screen.

Player Cards

In Role Queue modes, instead of showing highest leveled heroes across the hero roster, player cards now show your highest leveled heroes in the role you are playing.

Non-Role Queue modes will continue to show highest leveled heroes across the entire roster.

Our goal is for the cards to be useful in building team comps. In Role Queue modes, we agree with the feedback that showing role-specific top leveled heroes better fulfills that goal.

Advanced Info Panel

Added the "Jump Cancel" keyword to abilities that can be ended early for bonus movement.

Stadium Updates

General
  • Players are now able to unequip powers on the same round they are equipped.
    • Powers are locked at the end of the Armory timer.
  • HP bars are now displayed for your team in Stadium matches.
  • The hero stat section in the Armory has been updated to sort by your highest stat increases.
  • Detailed tooltips for each row in the Armory hero stat section have been added.
    • Impacted abilities and weapons are displayed in these tooltips.
  • Interact on any tooltip to access the full details screen.
Stadium Combat Text Changes
  • Weapon Power and Ability Power are now displayed as two separate floating numbers. This feature can be adjusted from Settings.
  • A new setting has been added to adjust the lifetime of floating text.
  • A new setting has been added to display self-healing. This setting is defaulted to off.
  • We are now dynamically adjusting the height at which floating text is displayed to improve visibility for heroes in melee range.
  • Overkill and overhealing values are now displayed when eliminating an enemy or healing a friendly target.
  • Kill cameras will now display stadium combat text.
  • Improved the stability of stadium combat text on moving targets so it’s less distracting.
Tank

Hazard

Hazard’s wall-focused powers were hitting a little too hard, dishing out big burst damage on top of strong zoning potential. We’ve reduced the knockback damage for both Off The Wall and Fortress to make the ability feel fairer to play against while keeping its area control and impact intact.

Off The Wall - Power
  • Damage decreased to 60 (Down from 80).
Fortress - Power
  • Damage decreased to 25 (Down from 40).
Orisa

A few hero items were lagging behind in overall value and flexibility, so we’re giving them some extra polish. Enhanced Target Sensors and Oladele-copter Blades now offer more meaningful offensive boosts, Efi’s Theorem gains defensive utility to help sustain in fights, and HollaGram Helmet gets a price cut to make it easier for Orisa to support the team if they need unstoppable.

Enhanced Target Sensors - Rare Weapon Hero Item
  • Added: +10% Attack Speed
  • Added: +5% Weapon Power
Oladele-copter Blades- Epic Ability Hero Item
  • Added: +15% Ability Power
  • Added: +15% Weapon Power
Efi's Theorem - Epic Ability Hero Item
  • Added: +25 Armor
HollaGram Helmet - Epic Survival Hero Item
  • Cost decreased to 9000 (Down from 10000)
Damage

Sojourn

Sojourn’s Disruptor Shot build was too costly for the payoff it provided, making it hard to justify in most matches. We’ve reduced the build’s overall expense and improved her defensive options through Power Slide buffs, giving her more flexibility to reposition and stay in the fight longer.

Hard Stuck - Power
  • Damage reduction decreased to 25% (Down from 50%).
Liao's Logistics Data - Epic Ability Hero Item
  • Cost decreased to 10000 (Down from 11000)
Energy Leech - Rare Ability Hero Item
  • Cost decreased to 4000 (Down from 5000)
Fine-Tuned Thrusters - Power
  • Damage reduction increased to 35% (Up from 25%).
Zoom Zoom Zoom - Power
  • Attack Speed increased to 35% (Up from 25%).
  • Weapon Lifesteal increased to 100% (Up from 50%).
Experimental Tech - Power
  • Slow increased to 25% (Up from 15%).
  • Railgun Charge increased to 50% (Up from 33%).
Freja

These changes are aimed at adding more build variety for Freja and making her weaker options more viable choices. We're also reducing the vertical burst of her Weapon Power build, and adding an additional lever for us to have more fine tune control for further adjustments if needed.

Volley à Deux - Power
  • Spread of additional bolts reduced by 60%.
  • Additional bolts fire every 3rd shot (Down from every 5th shot).
Peak Performance - Power
  • Added +20% Updraft Height.
Forager - Power
  • Max Life per hit increased to 8% (Up from 5%).
Windwalker Boots - Rare Ability Hero Item
  • Added: "Take Aim Bolt Explosion damage reduces Updraft Cooldown by 1s".
  • Removed: +20% Updraft Height.
  • Added: 5% Ability Power.
  • Removed: 5% Cooldown Reduction.
Aeroweave Cloak - Rare Survival Hero Item
  • Added: Restore 10% Max Ammo every 1s while momentum is slowed by Take Aim.
Cyclone - Power
  • Added: 25% reduced explosion damage from extra Take Aim Bolt.
Junkrat

Junkrat's Ability Power builds have struggled to find their footing compared to his Weapon Power builds, so we're adding more power and consistency to both his Concussion Mine and Trap centric builds for increased build variety.

Hop Boom - Power
  • Concussion Mine damage upon landing after detonating Concussion Mine on yourself increased to 20% reduced effectiveness (Up from 30% reduced effectiveness).
Trap II Esquire - Power
  • Removed Arming time to spawn Mini Steel Trap.
  • Max Number of Mini Steel Traps increased to 5 (Up from 2).
Rainin' Lead - Power
  • Frequency increased to every 0.25s (Up from 0.3s).
Jamison's Jumpers - Epic Ability Hero Item
  • Added: "Detonating Concussion Mine on yourself reduces Concussion Mine cooldown by 15%".
  • Removed: +20% Concussion Mine Knockback Distance.
  • Added 25 Health.
Refreshing Radiation - Epic Survival Hero Item
  • Cost decreased to 9000 (Down from 10000).
  • Max Life Overhealth increased to 8% (Up from 5%).
  • Overhealth Duration increased to 5s (Up from 3s).
Lithium Alloy - Epic Ability Hero Item
  • Cost decreased to 9500 (Down from 10000).
  • Added: +10% Ability Power.
Rat Pack - Rare Ability Hero Item
  • Ability Power increased to 10% (Up from 5%).
  • Steel Trap Health increased to 100% (Up from 50%).
Charged Chompas - Epic Ability Hero Item
  • Ultimate Charge gain now triggers on all Ability damage (Instead of just Total Mayhem damage).
Spiked Gloves - Rare Weapon Hero Item
  • Cost decreased to 4000 (Down from 4500).
Thermal Trap - Rare Survival Hero Item
  • Cost decreased to 3750 (Down from 4000).
Support

Brigitte

Brigitte's Weapon Power build has remained niche and difficult to justify over her other build options. We're adding a bit more firepower and survivability here to make it a more viable option in the right situation.

Whirlwhip - Power
  • Bonus Damage on 360 Rocket Flail swing increased to 125% (Up from 100%).
Righteous Cleave - Power
  • Healing on next Rocket Flail swing increased to 125% of damage dealt (Up from 100%).
Juno

Bringing back the extra heal that Medicinal Missiles used to have. This boost adds more sustain for allies and makes her supportive playstyle feel even more rewarding when landing those precise shots.

Medicinal Missiles - Power
  • Now heals extra 30 health on pulsar hit.
Bug Fixes

General Fixes
  • Fixed an issue with Wuyang and Illari that caused incorrect Healing and Resource rates to be applied when affected by Attack Speed increases.
  • Fixed an issue where the Headhunter perk ignored headshot damage reduction from Bob's Tank passive.
  • Fixed an issue where Reinhardt's Charge did not pull Wrecking Ball out of Roll mode.
  • Fixed an issue where Mei's Deep Freeze perk could potentially freeze enemies twice within a short timeframe.
  • Fixed an issue where characters affected by Ana's Groggy were still slowed after using an ability that should have cleansed the Groggy effect.
  • Fixed an issue where Sojourn's charge was lost after a primary fire when using the Overcharged perk.
  • Fixed an issue where the timer for Mercy's resurrect was not shown in ping messages.
  • Fixed several minor color and formatting issues in Advanced Info Panel text.
  • Fixed an issue where Kiriko's clone could inadvertently stop the payload from moving due to too many friendly players on the objective.
  • Fixed an issue where the Salvaged Slug item interrupted Winston's primary fire to reload the granted ammo.
  • Fixed an issue where Reaper's aim was not accurate immediately after using Shadow Step.
  • Fixed an issue where the size of the mini Steel Trap from Junkrat's "Trap II, Esquire" power was not accurate relative to its trigger timing.
  • Fixed an issue where Hazard's Downpour ability did not gain benefits from life steal bonuses.
  • Fixed an issue where Torbjorn's Clocked Power gave the benefit to all allied heroes instead of just Torbjorn.
[Источник]
« Последнее редактирование: 11 Ноября, 2025, 22:43:13 by Wishko »

 

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