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Тема: Заметки разработчиков к альфа-тестированию Midnight – 28 октября  (Прочитано 1858 раз)

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Wishko

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На тестовые игровые миры установлена свежая сборка альфа-версии дополнения Midnight, в которой разработчики внесли большую порцию классовых изменений и иных корректировок.:cut:
  • Начался пятый этап альфа-тестирования Midnight.
  • Внесено множество улучшений в систему жилищ, в том числе заметно повышен бюджет на украшения и комнаты, а также добавлен полный список размещенного декора.
  • Урон противников в обычных и героических подземельях увеличен на 10%.
  • Для изучения стали доступны различные занятия персонажей максимального уровня, в том числе система охоты.
  • Внесено большое число классовых изменений и новая порция бонусов классовых комплектов.
  • Добавлено 51 новое украшение для жилища и новый тип комнат с панорамными видами снаружи.
Выкладку датамайна по классовым изменениям можно отыскать здесь.


Полноценная карта Кель'таласа


Обновленные загрузочные экраны в районы


Опция отслеживания места получения украшения для дома


Новые модели боссов Ямы Сарона


Новые средства передвижения





Значки

Midnight Alpha Test Development Notes

Below are the changes in this week’s Midnight Alpha build:

CHARACTER LEVEL

Developers’ notes: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state. After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.
  • Level 90
ZONE
  • Week 1–4 Content Available
STORY AND QUESTS
  • Level 90 Campaign: Chapter 1
  • Arcantina Visitor Quests
  • Arator Campaign
  • Weekly Quests
  • World Quests
    • Developers’ notes: To unlock world quests, including world bosses, complete the Midnight main story campaign.
  • Level 90 Activities
    • Saltheril’s Soiree
    • Abundance
    • Legends of the Haranir
    • Stormarion Citadel
    • Amani Abyss
HOUSING
  • What’s New in Alpha Week 5
    • Interior budgets have greatly increased. Get your decor on!
      • Room placement budget increased at levels 1-5 from 9, 12, 15, 19, 24 to 19, 24, 30, 36, 43.
      • Interior decor budget increased at levels 1-5 from 300, 405, 510, 650, 825 to 910, 1155, 1450, 1745, 2050.
    • Added tutorial around house leveling (which will quickly pull your house to level 2).
    • Vendor purchased common decor is now automatically learned, no more cast bars when buying 100 chairs!
    • For newly purchased plots, default permissions are now set to public for the exterior and private for the interior (previously set permissions won’t be changed). Time to be neighborly!
    • Invalid decor or house exterior placement in Basic Mode will now trigger a tooltip at your cursor rather than just showing a red outline.
    • There’s now more decor information shown when selecting or hovering decor in the Dashboard Catalog and the House Chest.
    • There is a new list of all your placed decor in Advanced mode, which you can use to select or remove decor you’ve lost somewhere in your house. This is accessible via a button in the top-right near the decor budget text.
    • Decor can now be attached to your house exterior and will move with it.
    • Learning Decor from an item now takes 0.5 seconds (was 1 second).
  • Fixed Issue
    • Dyes are working once again!
  • Known Issue
    • House leveling beyond level 2 does not work.
PREY
  • A new opt-in hunting system, Prey, lets you pursue powerful targets across the Midnight expansion zones. Join the hunt by speaking with Magister Astalor Bloodsworn in Murder Row in Silvermoon City. Here, you’ll take on the challenge of hunting a specific target.
  • Once you have a target, you can continue your travels through the zones as you normally would. You will also be able to engage with several new Prey-specific gameplay mechanics and unique World Quests. Stay on your toes or your prey may find you before you find them. How and when you detect your prey is meant to be unpredictable, and it could take any number of activities or discoveries before you see them—or they see you.
  • Unlock three difficulty levels as you progress: Normal, Hard, and Nightmare. While in Normal difficulty other players will be able to come to your aid and help you take down your target in the outdoor world. Once you’ve reached Hard and Nightmare difficulties, you’ll need to contend with extra abilities on your enemy called Torments that make both the hunt and the final fight considerably more challenging. You and your friends will be on your own in your final encounter to take them down. No raid groups here!
NEW WORLD BOSS
  • Thorm’belan is a new world boss residing in the Encroaching Bloom located in Harandar. Thorm’belan can be engaged with after completing the Midnight Campaign and unlocking World Quests.
DUNGEONS
  • Enemy damage increased by 10% in Normal and Heroic dungeons.
DELVES
  • Parhelion Plaza
  • The Darkway
  • Torment’s Rise
    • This Nemesis delve is located in Voidstorm, north of Obscurion Citadel.
CLASS SETS
  • Balance Druid
    • 2-set bonus: Shooting Stars deal 50% more damage and generate 3 additional Astral Power outside Eclipse.
    • 4-set bonus: Starfall and Starsurge damage increased by 5% and casting them has a 40% chance to strike an affected target with an exploding Shooting Star that also deals Astral damage to all nearby enemies.
  • Feral Druid
    • 2-set bonus: Gaining Clearcasting from Omen of Clarity increases your chance to critically strike by 5% for 4 seconds.
    • 4-set bonus: Rake damage increased by 20%. Clearcasting increases Shred or Swipe damage by an additional 20%.
  • Guardian Druid
    • 2-set bonus: Thrash and Moonfire deal 10% increased damage.
    • 4-set bonus: Maul/Raze/Ravage has an additional 5% chance to activate Galactic Guardian. Moonfire’s periodic damage has a chance to make your next Maul/Raze/Ravage strike again at 100% effectiveness.
  • Brewmaster Monk
    • 2-set bonus: Keg Smash damage increased by 10%. Breath of Fire damage increased by 10%.
    • 4-set bonus: Keg Smash’s Energy cost is reduced by 5 and when it strikes a target afflicted by Breath of Fire it deals additional Fire damage.
  • Protection Paladin
    • 2-set bonus: Shield of the Righteous deals 20% increased damage.
    • 4-set bonus: After casting Shield of the Righteous, your next Avenger’s Shield deals 5% increased damage. Stacks up to 5.
  • Affliction Warlock
    • 2-set bonus: Unstable Affliction and Seed of Corruption damage increased by 10%.
    • 4-set bonus: Agony starts at 2 additional stacks, and its damage is increased by 20%.
  • Demonology Warlock
    • 2-set bonus: Hand of Gul’dan damage increased by 15%.
    • 4-set bonus: Your Dreadstalkers deal 10% increased damage and last 3 additional seconds.
  • Destruction Warlock
    • 2-set bonus: Chaos Bolt and Rain of Fire damage increased by 5%.
    • 4-set bonus: Conflagrate generates 2 additional Soul Shard fragments and its damage is increased by 10%.
  • Fury Warrior
    • 2-set bonus: Rampage damage increased by 10% and Odyn’s Fury damage increased by 10%.
    • 4-set bonus: Rampage reduces the cooldown of Odyn’s Fury by 1 second and Odyn’s Fury damage is increased by an additional 10%.
  • Protection Warrior
    • 2-set bonus: Shield Slam damage increased by 10% and Shield Charge damage increased by 100%.
    • 4-set bonus: Revenge and Thunder Clap damage increased by 10% and Shield Charge grants Revenge!.
CLASSES
  • Death Knight
    • Hero Talents
      • Rider of the Apocalypse
        • Mograine’s Death and Decay now extends the duration of diseases on the targets by 1 second whenever it deals damage.
      • San’layn
        • Infliction of Sorrow no longer causes Scourge Strike and Heart Strike to consume the diseases after Gift of the San’layn ends.
    • Unholy
      • New Capstone Talent: Pestilence – When Scourge Strike damages an enemy affected by your Plagues, it has a chance to upgrade Outbreak to Pestilence.
        • Pestilence: Consume 100% of your Plagues around you and deal 50% of their remaining damage instantly and gain a charge of Putrefy.
      • Blightburst now has an additional effect – Putrefy now applies your plagues to unaffected targets.
      • Blightburst now deals 35% of the damage your plagues would deal (was 100%) and is now a 3rd gate talent replacing Blightfall.
      • Putrefy damage now scales with Mastery.
      • Fixed an issue causing Putrefy to deal split damage when talented into Putrid Echoes.
      • Festering Corruption has been removed and its position has been filled with Blightfall.
      • Festering Scythe is now a 2nd gate talent behind Blightburst.
      • Reanimation now summons a Magus for 8 seconds (was 15 seconds).
      • Raise Abomination disease cloud damage increased by 100%.
      • Some talents have changed positions in the talent tree.
  • Demon Hunter
    • Hero Talents
      • Annihilator
        • Celestial Echoes has been updated – Consume damage bonus reduced to 15% (was 25%).
      • Fel-Scarred/Void-Scarred
        • New Talent: Blind Focus – Fire/Cosmic damage increased by 5%/3%. Effect is doubled while in demon form.
        • New Talent: Undying Embers – Immolation Aura/Soul Immolation has a 25%/25% chance to reignite after it expires, reapplying its effect.
        • New Talent: Volatile Instinct – Entering demon form immediately induces a Demonsurge/causes your next Voidsurge to repeat after a short delay.
    • Devourer
      • Developers’ notes: We’re pleased with the state of Devourer and its reception thus far. The following changes are targeted at injecting some additional variety in talent builds, better focusing and expanding on the melee and ranged playstyles, while also increasing the frequency of the Hungering Slash combo for players who want to engage with that portion of Devourer’s kit. Lastly, we’re significantly increasing the impact of Impending Apocalypse, while also making it easier to access alongside the Emptiness / Soul Glutton choice node to ensure that your Void Metamorphosis playstyle choice feels significant, and longer Void Metamorphosis windows are rewarded with more noticeably increased damage from Collapsing Star.
      • New Talent: Voidrush – Collapsing Star reduces the cooldown of Voidblade by 10 seconds. Voidblade and The Hunt briefly reduce your Fury drain while in Void Metamorphosis.
      • New Talent: Demonic Instinct – Void Ray and Hungering Slash damage increased by 10%/20%.
      • New Talent: Soulforged Blades – Hungering Slash and Voidblade’s critical strike chance is increased by 15%.
      • New Talent: Devourer’s Edge – Reap and Consume damage increased by 10%/20%.
      • New Talent: Singular Strikes – Voidblade damage increased by 25%. Hungering Slash deals 50% increased damage to its primary target.
      • New Talent: Gift of the Void – Your critical strike chance is increased by 2%.
      • New Talent: Improved Consume – Consume deals 10% increased damage and its cast time is reduced by 0.25 seconds.
      • New Talent: Voidpurge – Void Ray’s cooldown during Void Metamorphosis is reduced by 2 seconds.
      • New Talent: Umbral Blade – Reap’s cooldown is reduced by 1 second.
      • New Talent: Singed Spirit – Soul Immolation generates an additional 12 Fury over its duration.
      • Voidblade has been updated – Cooldown reduced to 30 seconds and no longer has its cooldown reduced by Haste (was 45 seconds, hasted).
      • Impending Apocalypse has been updated – Damage increased to 30% (was 15%).
      • Voidglare Boon has been updated – Fury gain reduced to 10 (was 20).
      • Focused Ray has been updated – Now causes Void Ray to deal 20% increased damage when damaging 3 or fewer targets.
      • Star Fragments has been updated – Now grants 3 souls (was 5).
      • Voidrage has been updated – Now increases Mastery by 2%/4%.
      • Hungering Slash has been updated – Now additionally causes Hungering Slash to grant a temporary charge of Vengeful Retreat and causes your next Vengeful Retreat within 6 sec to deal additional Cosmic damage.
      • Devourer’s Bite has been updated – No longer increases Voidblade damage by 50%.
      • Duty Eternal has been updated – Now increases Voidblade damage by 100% (was 25%).
      • Voidpurge has been updated – Now reduces the cooldown of Void Ray in Void Metamorphosis by 2 seconds.
      • Hungering Slash now deals reduced damage beyond 8 targets.
      • Eradicate now deals reduced damage beyond 5 targets.
      • Developers’ notes: We recently fixed an issue causing Devourer Demon Hunters to receive less Intellect on their gear than other specializations. As such, they gained significant power, so we’re tamping down their power to compensate.
      • Consume damage reduced by 54%.
      • Reap damage reduced by 36%.
      • Collapsing Star damage reduced by 25%.
      • Void Ray damage reduced by 40%.
      • Hungering Slash damage reduced by 54%.
      • Voidstep damage reduced by 25%.
      • The Hunt damage reduced by 25%.
      • Starter Build has been updated.
      • Beckon renamed to Sweet Release.
      • The following talents have been removed:
        • Dark Ultimatum
        • Sunder
        • Up Close
        • Voidstep
  • Evoker
    • Hero Talents
      • Chronowarden
        • Preservation
          • Master of Destiny has been removed.
    • Augmentation
      • The cooldown manager has been updated to reflect changes made to Augmentation and can now be used to track the duration of Fire Breath, Breath of Eons, and Bombardments on targets.
    • Preservation
      • Temporal Anomaly radius increased to 12 yards (was 10 yards).
      • The cooldown manager has been updated to reflect changes made to Preservation and can now be used to track the duration of Fire Breath on targets.
      • All healing reduced by 10%.
  • Hunter
    • Hero Talents
      • Sentinel
        • Stalk and Strike now reduces the cooldown of Wildfire Bomb by 10 seconds (was 1 charge).
        • Moonlight Chakram damage increased by 900%.
        • Takedown damage increased by 100%.
    • Beast Mastery
      • Apex Talents: Nature’s Ally
        • Bestial Wrath also calls forth a powerful Dire Beast to fight alongside you for 10 seconds.
        • Damage dealt by your pets increased by 5%/10%.
        • When you summon a Dire Beast, your next Kill Command has a 100% increased critical strike chance and causes the target to bleed for an additional 20% of the damage dealt over 8 seconds.
        • Developers’ notes: Please note that this is not fully implemented, tooltips are added for early feedback.
    • Marksmanship
      • Apex Talents: Deadly Insight
        • When you gain Lock and Load, Surging Shots, or Deathblow, your next related Aimed Shot, Rapid Fire, or Kill Shot will deal 25% additional bleed damage to the target over 8 seconds.
        • You deal 8% increased damage against enemies affected by Deep Insight’s bleed effect.
        • When you consume Lock and Load, Deathblow, or Surging Shots, you have a 25% chance to immediately gain one of the other effects of Lock and Load, Deathblow, or Surging Shots.
        • Developers’ notes: Please note that this is not fully implemented, tooltips are added for early feedback.
    • Survival
      • Quick Reload and Lethal Calibration have switched places.
      • Quick Reload cooldown reduction reduced to 15 seconds (was 30 seconds).
      • Lethal Calibration cooldown reduction increased to 2 seconds per enemy hit (was 1 second).
  • Monk
    • Hero Talents
      • Conduit of the Celestials
        • New Talent: Path of the Falling Star – Celestial Conduit’s damage is increased by 100% when striking a single target. Each additional target reduces this bonus by 20%.
        • Yu’lon’s Knowledge has been redesigned – Now increases the damage of Rising Sun Kick by 15%.
        • Heart of the Jade Serpent no longer decreases the cooldown time of Flying Serpent Kick.
        • Celestial Conduit no longer splits its damage and now deals reduced damage beyond 5 targets.
        • Flight of the Red Crane has been removed.
        • Windwalker
          • Celestial Conduit’s location has changed for Windwalker Monk.
          • Invoke Xuen, the White Tiger has been added to the tree for Windwalker Monk.
      • Shado-Pan
        • New Talent: Initiator’s Edge – Movement speed is increased by 50% for the first 8 seconds of combat.
        • New Talent: Combat Stance – Roll’s cooldown is reduced by 10%.
        • Wisdom of the Wall has been redesigned – Zenith causes Rising Sun Kick and Spinning Crane Kick to launch 3 Flurry Strikes.
        • Veteran’s Eye has been redesigned – Now increases Haste by 5%.
        • Shadow over the Battlefield has been renamed to Shado over the Battlefield and now deals Nature damage (was Shadow). Damage dealt reduced by 50%.
        • Vigilant Watch no longer increases the damage of your next Flurry Strikes.
    • Class
      • New Talent: Chi Transfer – Touch of Death now heals you for 50% of its damage done.
      • Sheilun’s Gift and Rushing Wind Kick’s icons have been updated.
      • Bounce Back has been removed.
    • Windwalker
      • Developers’ notes: This week’s updates to Windwalker are focused on making Zenith (previously Weapons of Order) a more powerful and satisfying stand alone cooldown as Invoke Xuen, the White Tiger has moved to the Conduits of the Celestial hero talent tree for Windwalker Monks. This will entail introducing an optional modifier for its duration, but we’re still looking to keep these to a minimum for Windwalker Monk. We’re also replacing a few talents we don’t feel are accomplishing our goals and cleaning up Windwalker’s visual profile to have less superfluous effects going on and be more consistent with core Monk fantasy.
      • Weapons of Order has been renamed to Zenith.
      • New Talent: Sunfire Spiral – Rising Sun Kick gains 20% additional effectiveness from Mastery: Combo Breaker.
      • New Talent: Weapon of Wind – Your damage during Zenith is increased by 10%.
      • New Talent: Martial Agility – Your melee attack speed is increased by 30%. This bonus is increased to 60% during Zenith.
      • New Talent: Tiger Fang – Your auto attack critical strike chance is increased by 15%.
      • New Talent: Zenith Stomp – Activating Zenith causes you to release a powerful stomp, dealing significant Nature damage to nearby enemies, reduced beyond 5 targets.
      • New Talent: Universal Energy – Magical damage increased by 15%.
      • Jade Ignition has been redesigned – No longer stacks an aura to increase Chi Explosion’s damage.
      • Combat Wisdom no longer increases the damage of Tiger Palm.
      • Teachings of the Monastery Blackout Kicks are now cast at 25% effectiveness.
      • Blackout Kick’s damage increased by 300%.
      • Jadefire Stomp damage increased by 200%.
      • Dance of Chi ji activation chance reduced by 33%.
      • The following talents have been removed:
        • Chi Wave
        • Invoke Xuen, the White Tiger (moved to the Conduit of the Celestials hero talent tree)
        • Rushing Jade Wind
        • Stormspirit Strikes
        • Summon White Tiger Statue
        • Xuen’s Bond
  • Priest
    • Hero Talents
      • Archon
        • New Talent: Energy Conservation – Power Surge lasts an additional 5 seconds.
        • Holy
          • New Talent: Realized Potential – Flash Heal healing increased by 10%. Healing spells and Smite have an additional 2% chance to grant Surge of Light.
          • New Talent: Focused Outburst – Prayer of Healing mana cost reduced by 10% and its cast time is reduced by 15%.
        • Shadow
          • New Talent: Realized Potential – Shadow Word: Death damage increased by 25% and its cooldown is reduced by 3 seconds.
          • New Talent: Focused Outburst – Void Volley damage increased by 15% and its cooldown is reduced by 4 seconds.
          • Spiritwell increases Shadowy Apparition damage by 10% (was 25%).
      • Oracle
        • Discipline
          • New Talent: Words of the Wise – Flash Heal, Plea, and Power Word: Radiance healing increased by 15%.
          • New Talent: Prophet’s Insight – Atonement healing from Holy spells is increased by 20%.
          • New Talent: Unfolding Vision – When Power Word: Shield or Void Shield expires with absorption remaining, it jumps to a nearby injured ally and loses 40% of its maximum absorb instead.
        • Holy
          • New Talent: Words of the Wise – Holy Word: Serenity and Holy Word: Sanctify healing increased by 10%.
          • New Talent: Prophet’s Insight – Reduces the cooldown of your Holy Words by 5 seconds.
          • New Talent: Unfolding Vision – When Prayer of Mending expires without healing, it jumps to a nearby injured ally and loses 2 stacks instead.
    • Discipline
      • Greater Smite increases the damage of Smite by 25% per stack (was 15%).
      • Greater Smite no longer increases the cast speed of Smite.
      • The cooldown manager can now be used to track the duration of Shadow Word: Pain and Psychic Scream on targets.
  • Rogue
    • Hero Talents
      • Deathstalker
        • New Talent: Precise Killer – Critical strike damage bonus increased by 20%.
        • New Talent: Quietus Celeris – Deathstalker’s Mark has a 30% chance to immediately consume a stack when applied.
        • New Talent: Mass Casualty – Deathstalker’s Mark deals [Assassination: 50%][Subtlety: 80%] of its normal damage to all other enemies [that are afflicted by Rupture] within 8 yards [when a stack is consumed by Black Powder]. Deals reduced damage beyond 5 targets.
        • Unshakeable Drive now increases the damage of your next Shadowstrike by 20% (other skills still 50%). Now stacks up to 3 uses.
  • Warrior
    • Class
      • Barbaric Training is now a 1-point talent.
      • Crushing Force is now a 1-point talent.
      • Anger Management now affects the following abilities:
        • Arms: Avatar and Colossus Smash
        • Fury: Avatar and Recklessness
        • Protection: Avatar and Shield Wall
    • Arms
      • New Talent: Mass Execution – Cleave and Whirlwind deal 25% increased damage to targets below 35% health.
      • Avatar added to Arms specialization tree and has been updated – Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 seconds.
      • Tactician has been redesigned – You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost. This effect applies even if that ability’s Rage cost has been reduced to zero.
      • Brute Force has been redesigned – Slam has a 10% increased chance to trigger Tactician.
      • Efficiency has been redesigned – Slam’s Rage cost is reduced by 25%.
      • Master Tactician has been redesigned – Tactician has a 10% increased chance to trigger.
      • The final point of Master of Warfare updated – Heroic Strike reduces the cooldown of Colossus Smash by 5 seconds.
      • Ignore Pain has been updated – Fight through the pain, ignoring 50% of damage taken for 12 seconds or until a certain amount of damage is taken. 20 second cooldown. Rage cost removed and amount ignored per use increased by 100%. Triggers a global cooldown.
      • Broad Strokes has been updated – Colossus Smash grants you Sweeping Strikes.
      • Battlelord has been updated – Overpower has a 35% chance to reset the cooldown of Mortal Strike.
      • Ravager added as choice with Bladestorm and updated – Additional effect: Cleave and Whirlwind deal 50% increased damage while Ravager is active. Ravager is now thrown at your target.
      • Finishing Blows replaced with Overpowering Finish – Overpower deals 25% increased damage to targets below 35% health.
      • Soften Them Up replaced with Martial Prowess – Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.
      • Sharpened Blades now increases normal damage for Mortal Strike, Cleave, and Execute as well as critical strike damage.
      • Dreadnaught damage increased by 180%.
      • Bloodborne now increases critical strike damage of bleed effects in addition to normal damage.
      • The following talents have been removed:
        • Blunt Instruments
        • Exhilarating Blows
        • Merciless Bonegrinder
        • Spiteful Serenity
    • Fury
      • Avatar has been updated – Transform into a colossus, increasing all damage you deal by 20% and increasing your movement speed by 5% for 20 seconds.
    • Protection
      • Avatar has been updated – Transform into a colossus, increasing all damage you deal by 20% and reducing all damage you take by 3% for 20 seconds.
      • Ravager has been updated – Additional effect: Revenge and Thunder Clap deal 50% increased damage while Ravager is active. Ravager is now thrown at your target.
PROFESSIONS
  • Sparks are available for testing.
USER INTERFACE AND ACCESSIBILITY
  • Updated Nameplates
    • Several default values for Nameplates have been changed, including size, “Default” style, and “Legacy” style.
[Источник]
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