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Тема: Разработчики Overwatch 2 рассказали о создании устройств для «Стадиона»  (Прочитано 329 раз)

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Wishko

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Разработчики Overwatch 2 опубликовали новую статью из серии "Еженедельный сбор", в которой регулярно делятся разной информацией о своих подходах к работе над игрой, успехах и неудачах, новинках и прочих волнующих их и игроков моментах. В свежей заметке авторы рассказали о создании устройств для "Стадиона".:cut:
  • С началом 19 сезона на "Стадионе" появились устройства – активируемые предметы прямо как в MOBA, которые при покупке дают дополнительную способность с временем восстановления. Устройства отображаются в интерфейсе рядом с обычными способностями героя. Эти способности активируются настраиваемой горячей клавишей. Одновременно у героя может быть только одна дополнительная способность.
  • Всего было добавлено 14 устройств – каждое с 3 типами качества. Многие из них представляют из себя альтернативные версии существующих способностей разных героев, мощь которых масштабируется с повышением качества. Были отобраны такие способности, которые оказывают существенное влияние на игру.
  • Разработчики давно хотели добавить используемые предметы в игру. По первоначальной задумке это были бесплатные предметы, которые позволяли восполнить недостающего команде героя или скомпенсировать слабость персонажа игрока. Но тестировщикам они показались обязательными для выбора и использования, а сверх того игроки сильно расстраивались, если не успели или забыли применить предмет в нужный момент. Также была идея превратить их в пассивные бонусы, но она не показалась интересной и лишь усложняла игру дополнительными эффектами для отслеживания. В итоге устройства превратили в предметы с ценой, качеством и характеристиками – в таком виде они и добрались до запуска. Сверх того этот вариант позволяет легче балансировать их и дает игрокам больше выбора.
Полный список устройств с описаниями можно отыскать в заметках к свежему обновлению.

Weekly Recall: Go Go Gadgets!

Greetings, gamers! This is Larry Wu, systems designer on the Stadium team, here to chat about some Season 19 updates the team is super excited about. Not only are heavy hitters like Sojourn, Hazard, and Torbjörn joining the fight, but they’ll get to battle it out on a new map—Busan Sanctuary, our newest Control arena.

As far as gameplay features are concerned, we have one big addition to talk about: Gadgets! They're an addition many of you have been asking about since Stadium launched and today, I’d like to explain how our riff on active items came to be and the process of developing them. I’ll also sneak in some bonus tips to maximize your usage of high-level Gadgets, so let’s get rolling!

Introducing Gadgets

Seasoned multiplayer online battle arena (MOBA) enthusiasts are probably already familiar with the concept of Gadgets, often called “active items” in other titles. These are buyable spells, buffs, or abilities that can improve your gameplay. You decide when to strategically employ them to finish a fight or escape a tough situation.

In Stadium, Gadgets offer additional ways to turn the tide of battle or counter certain Heroes, especially in early rounds before you rake in Stadium Cash. You can only equip one Gadget at a time, but you’re able to swap between rounds, just like you can with Items. These are automatically assigned an editable hotkey for easy casts.

Fourteen Gadgets launched with Season 19 at various price points to fit all of your strategic needs.


Many Gadgets are versions of existing Hero abilities that scale in power based on their rarity. You can get a taste of Freja’s swiftness with Dashing Skates or jump onto high ground like Baptiste with the Exo Springs Gadget. When borrowing Hero abilities, we were careful to make the Gadget version less impactful than the real thing to avoid infringing on a Hero’s niche. For example, Kitsune Charm is modeled after Kiriko’s Protection Suzu but only offers a cleanse to your Hero instead of everyone in range on a much longer cooldown.

Every Gadget comes at a cost, though. Common Gadgets are easy to acquire and serve to improve your early-game experience; Epic Gadgets are serious investments that can flip a battle in your favor at the tradeoff of consistent statistical power. It’s up to you to decide what Gadget is worth it in that moment, giving you more agency in difficult showdowns.

Gadget Generation

Active items were high on our list of features we wanted to add to Stadium, but the version currently in game looks different from our first run at it. The process of pinpointing exactly what Gadgets should be—and how they could best improve your Stadium experience—took multiple iterations and a lot of trial and error. It can sometimes take a while to get a feature where we want it...and that’s okay!

Initially, we made all Gadgets freely available with a dedicated slot to help you soften difficult matchups in early rounds without having to delay investment into your core Build. While we carried the concept of countering early-game pain points with us, the idea of free Gadgets couldn’t tag along. The dedicated slot caused testers to report frustration at the Gadgets feeling mandatory; many felt the added complexity of an extra input was overwhelming or they forgot to use the items. With Stadium already being quite complex, we wanted to avoid further increasing the barrier to entry.

We then tested a set of passive Gadgets, which allowed players to opt out of an active effect. This was better, but keeping track of every additional free effect along with regular Items skewed overly complex from round one. We also felt that our design space was constrained when all the active effects were free and available from the get-go.

The final iteration we landed on is the Gadget system you see today. We simplified Gadgets and made them similar to other Items, giving them costs and stats. This change let us maintain that extra agency in early rounds while keeping the extra input optional. It also opened up the design space for wilder active effects.

Adding costs and stats gives us multiple “levers” to balance Gadgets. Take the most expensive Gadget—Refresher—which massively reduces your cooldown time on cast. It’s expensive for a reason: at 13,000 Stadium Cash, you need to choose whether to invest in that Gadget or further improve your Build statistically. If it turns out that Refresher (or any Gadget) feels overpowered, we can either reduce the effects or tune the price and stats to even things out.

Maximizing Your Investments

Beyond adding agency to your early-round throwdowns, there are tons of other ways to make Gadgets work for you and your favorite Hero. I’m pretty fond of the Dash options, which can help Heroes who lack mobility patch up that weakness. Have you ever seen a Torbjörn dash into your backline with his hammer at the ready? It’s terrifying.

Epic-level Gadgets can also function as “capstone” upgrades that can bring another layer of lethality to late-game Builds. We have a few suggestions, but make sure to experiment and see what works best for you.
  • Colossus Core: On use, this Gadget gives you Unstoppable as well as Max Life and Damage Reduction. Since you’ll deal 25% reduced damage during the cast, Colossus Core serves as a great capstone for Tank Heroes who are focused on making space instead of getting Play of the Game.
  • Super Serum: With a whopping 50% increase to Attack Speed on cast, this Gadget is ideal for Builds based around Weapon power, on-hit effects, or effects that trigger after a certain number of shots. You’ll deal slightly less damage for five seconds, but you'll be attacking so quickly that the other team won’t be around long enough to notice.
  • Refresher: If your build is centered around your abilities—like Soldier: 76’s Helix Rocket Build or Juno’s Torpedo Build—this ultra-expensive capstone can turn your Hero into a superstar. Reducing cooldowns by 8 seconds means you can essentially double dip abilities with devastating consequences for your enemies.
We hope these tips set you up for success! Thanks for reading and let us know in the comments (or on social media) what your favorite Gadgets are and if you’re cooking up new ways to use them. See you in Stadium![Источник]
« Последнее редактирование: 17 Октября, 2025, 21:41:24 by Wishko »

Aylar

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Круто конечно, но куда мне ещё одну кнопку забиндить? Нахрена делать столько кнопок, я хочу нажимать одну и получать удовольствие от игры

 

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