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Тема: Описание обновления Overwatch 2 – 8 мая 2025 г.  (Прочитано 741 раз)

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Wishko

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Для Overwatch 2 вышло небольшое обновление, в котором разработчики игры внесли существенные изменения баланса для некоторых героев в режиме "Стадион". Корректировки получили D.Va, Королева Стервятников, Райнхардт, Заря, Эш, Лусио и Мойра.:cut:

Overwatch 2 Retail Patch Notes – May 8, 2025

Hotfix Balance Update

This is a game balance hotfix. Replay codes from the May 6, 2025 patch are still available.

Stadium Updates

Tank

D.Va


Developer Comments: D.Va has been struggling in matchups against beam-focused heroes like Zarya, where her defensive tools feel less effective. We're adding some synergy with Defense Matrix Powers/Items when using it to mitigate Beam damage. We're also adding some power to some of the builds that utilize her main defensive tool, Defense Matrix, in hopes to allow them to have a bit more flexibility and apply more pressure in team fights.

Countermeasures – Power
  • Decreased mitigation requirement to 100 (down from 150).
Mastermind's Mitigator – Rare Ability Hero Item
  • Decreased damage mitigation requirement to 200 (down from 300).
Stat Boost – Power
  • Increased Defense Matrix recovery rate to 125% (up from 100%).
Ultrawide Matrix – Power
  • Defense Matrix duration increased to 25% (up from 20%).
Multi-Task Mod – Epic Weapon Hero Item
  • Increased Weapon Power to 20% (up from 10%).
Singijeon's Pulse Plating – Epic Survival Hero Item
  • Increased Ultimate Charge gain to 10% (up from 5%).
Plot Armor – Rare Survival Hero Item
  • Damage reduced now gets counted as damage mitigated by Defense Matrix.
Junker Queen

Developer Comments: Junker Queen thrives when she can close the distance and brawl up close, and her current mobility has been allowing her to engage too freely. We're toning down her gap-closing potential to make her positioning more deliberate and reduce her ability to aggressively dive into enemy lines without consequence. This should encourage more thoughtful engagements while preserving her core bruiser identity.

Booming Voice – Epic Ability Item
  • Reduced Ability Power to 15% (down from 25%).
Slicing Spree – Rare Hero Survival Item
  • Reduced Move Speed stat to 5% (down from 10%).
  • Reduced Move Speed while near an enemy with a Wound to 5% (down from 10%).
  • Increased Attack Speed while near an enemy with a Wound to 10% (up from 5%).
Reinhardt

Developer Comments: Reinhardt has been overperforming, especially at lower levels. We're tuning down some of the powers that are most difficult to counterplay, such as Melee Reinhardt feeling inescapable due to his crazy amount of Move Speed or being one shot by an Impact Burst Fire Strike. As an important known issue with this balance change, the Move Speed per stack is currently not represented correctly on the tooltip but it is functionally set to 2%. This will be fixed in a future update.

Impact Burst – Power
  • Reduced bonus damage to 15% (down from 20%).
Smashing – Power
  • Reduced Move Speed per stack to 2% (down from 3%).
Zarya

Developer Comments: Zarya continues to be overperforming, especially at higher levels of play. We're reducing some of the survivability of Weapon Power Zarya builds so that she should be more vulnerable, especially if she is opting to itemize full damage.

Lifelift – Power
  • Reduced Particle Barrier health scaling to 25% of your bonus Max Life (down from 50%).
Pre-Workout – Power
  • Reduced Lifesteal to 15% of your Energy (down from 20%).
Damage

Ashe


Developer Comments: Ashe has strong potential in the hands of experienced players, but parts of her kit have been falling off in the later stages of the game compared to other heroes. We're making targeted adjustments to help her scale more effectively into the late game, while also smoothing out some of the sharp edges that make her less forgiving for newer players. These changes aim to make Ashe a more rewarding pick across all skill levels.

Head Honcho - Power
  • Increased damage increase per unscoped shot landed to 5% (up from 3%).
B.O.B. Jr. - Power
  • Reduced Attack Speed reduction to 20% (down from 50%).
Infrared Lenses – Epic Ability Hero Item
  • Fixed an issue where the increased damage against Burning targets was only applying to The Viper and B.O.B. Now increases all damage dealt by Ashe to Burning targets.
  • Reduced increased damage to Burning targets to 20% (down from 25%).
Support

Lúcio


Developer Comments: Lúcio's Ability Power Healing builds have continued to give too much healing output for how accessible and consistent they are, and have been overperforming at all levels of play. We're tuning down the healing output here because of how consistently effective it is. Lúcio's Weapon Power builds have mostly been crowded out by Ability Power builds, in both output and consistency. We're adding a bit more power here to encourage some more build variety.

Crowd Pleaser – Power
  • Healing reduced to 100% of Crossfade healing (down from 150%).
Let's Bounce - Power
  • Reduced Wall Slam damage to 25 (down from 40).
  • Reduced Knockback Increase to 25% (down from 30%).
Sonic Boom – Power
  • Increased Healing to 30% of damage dealt (up from 20%).
Fast Forward – Power
  • Increased damage increase to 30% (up from 25%).
#1 Single – Rare Ability Hero Item
  • Reduced Ability Power to 5% (down from 10%).
All Out Auditiva – Epic Ability Hero Item
  • Reduced Ability Power to 15% (down from 20%).
  • Reduced Amp It Up Duration to 25% (down from 33%).
Moira

Developer Comments: We're adding some small buffs to some of the less popular Powers in hopes to better enable some new build paths.

Precarious Potency – Power
  • Increased healing to 25% of Biotic Grasp's healing (up from 20%).
Destruction's Divide – Power
  • Increased Coalescence effectiveness when toggled to 30% (up from 25%).
General

General Items


Developer Comments: Nebula Conduit has been too efficient of a purchase given the strength of its effect. We're reducing some of the Weapon Power to put more focus on its niche and less of an obvious choice in Weapon focused builds. Booster Jets was too easily enabling builds that benefit from Move Speed, especially for a certain Tank that swings a large hammer. Generally, we're going to be looking at peeling back some of the Move Speed increases as we felt we went a bit too far. We're hoping that will help out our less mobile heroes feel like they have a better chance in Stadium.

Booster Jets – Epic Weapon Item
  • Reduced Move Speed when using an ability to 10% (down from 20%).
Nebula Conduit – Epic Survival Item
  • Reduced Weapon Power to 5% (down from 10%).
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