Блю пост о класах!!
We will see small class balance changes this Monday, before Highmaul Mythic is released. At most, a 5-10% range of changes.
The first week of raid data is invaluable when making balance adjustments.
If you don't see any changes for your spec/class, the design team probably thinks you're doing well from a numerical standpoint.
Shamans need a bump, they're on the low side at the moment.
They'd like to improve Elemental's mobile damage, but it will have to wait until 6.1 as it will require significant changes.
All Mages are on the low end of the spectrum, and will be receiving buffs.
Frost, the most played spec, is a lot lower than they'd like.
The necessity of Crit on Fire Mages is problematic early on. They'll figure out a way to adjust it.
Lots of players are playing Gladiator Warrior because of how well it is doing, and will be toned down a bit.
Players gravitate towards the spec which deals the most damage, and Gladiator shouldn't be the answer for Warriors.
Playstyle changes shouldn't be made via a hotfix, like the recent Warlock embers change. Players need more warning before that happens.
They tried to remove a lot of positional requirements, which is why Glyph of Blackout Kick was removed.
They may have gone too far with the removal of large heals. This could be addressed in the future via talents.
There's a change we'll see them ease up on class restrictions for gnomes. Gnome Hunter is probably one of the more likely combinations.