Вот составил список своих предложений на англ, какие еще идеи? Нет синтаксических ошибок? Если согласны можно будет отправить Blizzard
In WoD BDK’s DnD, Defile should give Scent of blood (+20 buff for DS as BB) for better rotation. I did not like that procs Crimson scourge makes sense to spend only on BB. Previously, BDK was the easiest to learn tank, but under proc we use BB and every 30 seconds DnD, and Heart Strike (except for those who do not care about +3%, and it is good that there was a choice). Now there are no choices. On beta BDK’s rotation is poor (3 buttons).
DK’s Defile can do to enemies who ran out, a small puddle spawn at them feet. Defile may drag into the center the player who last came out of it (on mobs is not necessary, only the one of the enemy player, only 1 time). Defile should not always cost runes, it just spoils the rotation of 2H frost on 1 target, propose to make 1 free charge with cd per minute. Defile of tanks can help with agro. Perhaps DD’s Defile after ending may explode on standing in it one enemy with the lowest % health.
DK’s Breath of Sindragosa as a burst talent should do 2 ticks at the same time if we have more than 80 RP (for each such teak cd until next breath should decrease by 1 sec). Need to increase the range of breathing (help in pvp). You can enhance your breath if it has only one target (but the damage should not be higher than the FS. And this amplification can improve not only damage).
DK should have passive bonus to movement speed without talent, and talent Death’s Advance should add more speed, anti slow and active acceleration (but with greater acceleration). Got tired of being the slowest class in the game. BDK has no alternative.
Let haste reduces the DK’s GCD, it is the best way (for example: reduction starts from 5% speed, 25% speed = 0.90 sec GCD, 45% = 0,8 sec; the minimum GCD is not less than 0.7; good with heroism, on the controls it is not necessarily to reduce). So you can remove idle at low haste and with high haste and high ilvl runes will not be lost. Please do NOT make GCD 1,1-1,5 without haste, that would be unacceptable!
BDK’s new Rune tap -50% damage is good and old beta version +40% heal or absorb from missing health are both good. Give to us old version with absorb and version with heal from missing health in glyphs too. BDK need reactive skill.
BDK’s Bloodworms have been removed... what in return? You can reinforce Glyph of Death Coil.
DK's Anti-Magic Zone should have more radius and range. If in 3 sec reduced 0-5000 damage AMZ should stay for 2 sec more.
I did not like that the new resolve too quickly disappears. If the boss have a 4 sec cast, and you hit at the end of the downtime then shields will be much weaker. Of course, 20 seconds as the old vengeance is overkill.