Chi Burst You summon a torrent of Chi energy and hurl it at the target, dealing 276 damage to all enemies, and 864 Nature damage to all enemies, and 648 healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack. 40 yd range. Instant.
Chi Torpedo Torpedo a distance in front of you, dealing 1,806 damage to all enemies and 2,053 Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. Unlimited range. Instant.
Chi Wave You cause a wave of Chi energy to flow through friend and foe, dealing 123 damage or 384 Nature damage or 287 healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health. Unlimited range. Instant.
Crackling Jade Lightning Channels Jade lightning at the target, causing 1,182 Nature damage over 6 sec. When dealing damage, you have a 25% 35% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown. 1.5% of Base Mana, plus 1.5% 1.21% of Base Mana, plus 1.21% per sec. 40 yd range. Instant (Channeled).
Expel Harm (Windwalker) Instantly heals yourself for (7 * (MainHand DPS + 50% of OffHand Base Damage / ows + 7.1% of ap - 1)) to (7 * (MainHand DPS + 50% of OffHand Base Damage / ows + 7.1% of ap + 1)), and causes 50% of the amount healed to instantly be dealt to a nearby enemy as damage within 10 yards. Nature damage within 10 yards.
Grapple Weapon You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 10 8 sec. If you steal a better main-hand weapon, your damage or healing will be increased by 5% or damage taken reduced by 5%. 40 yd range. Instant. 60 sec cooldown.
Healing Elixirs Anytime you drink from a Brew or Tea, you gain Every 18 sec, you gain Healing Elixirs, causing your next Brew or Tea to also heal you for 10% of your total health. This effect cannot occur more than once every 15 sec. Instant.
Healing Sphere You form a Healing Sphere out of healing mists at the target location for 2 3 min. If allies walk through it, they consume the sphere, healing themselves for 9,986 . Maximum of 3 Healing Spheres can be active by the Monk at any given time. Unlimited range. Instant.
Healing Sphere (New) You form a Healing Sphere out of healing mists at the target location for 3 min. If allies walk through it, they consume the sphere, healing themselves for 9,986. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Instant.
Legacy of the Emperor You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%. If target is in your party or raid, all party and raid members will be affected. 50 20 Energy / 6% of Base Mana. 40 yd range. Instant.
Path of Blossoms You create a Fire Blossom at your feet every 1 sec for 3 sec. The blossom will last for 10 sec and deal 383 Fire damage to the first enemy that walks over it. Fire Blossoms cannot be created within 3 yards of an existing blossom. 1.5% 1.65% of Base Mana / 30 Energy. Instant.
Spear Hand Strike You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 5 sec. If the enemy is facing you when cast, they are also silenced out of all schools for 4 sec. 30 for 4 sec. 10 Energy / 1.5% of Base Mana. Melee range. Instant. 15 sec cooldown.
Stance of the Fierce Tiger Increases your movement speed by 10%, Increases damage done by 20% and increases the amount of Chi generated by your Jab and Expel Harm abilities by 1. Stance. Instant.
Tiger Palm (Windwalker) Also grants you Tiger Power, causing your attacks to ignore 10% of enemies' armor for 20 sec. Stacks up to 3 times. Also grants you Tiger Power, causing your attacks to ignore 30% of enemies' armor for 20 sec.
Touch of Karma All damage you take is redirected to the enemy target as Nature damage over 6 sec instead of you. Damage cannot exceed your total health. Lasts for 10 sec. Unlimited range. Instant.
Talents
Ascension Increases the amount of maximum Chi by 1. Monk - LvL 45 Talent. Increases your maximum Chi by 1, your maximum mana by 15%, and your energy regen by 15%. Monk - LvL 45 Talent.
Chi Burst You summon a torrent of Chi energy and hurl it at the target, dealing 276 damage to all enemies, and 864 Nature damage to all enemies, and 648 healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack. Monk - LvL 30 Talent. 2 Chi. 40 yd range. 1 sec cast.
Chi Torpedo Torpedo a distance in front of you, dealing 1,806 damage to all enemies and 2,053 Nature damage to all enemies and 8,408 healing to all allies in your path. Chi Torpedo replaces Roll. Monk - LvL 90 Talent. Instant.
Chi Wave You cause a wave of Chi energy to flow through friend and foe, dealing 123 damage or 384 Nature damage or 287 healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health. Monk - LvL 30 Talent. 2 Chi. 40 yd range. Instant. 8 sec cooldown.
Dampen Harm You dampen the damage from the most harmful attacks done to you. The next 3 attacks within 45 sec that deal damage equal to 10% 20% or more of your total health are reduced in half. Monk - LvL 75 Talent. Instant. 1.5 min cooldown.
Healing Elixirs Anytime you drink from a Brew or Tea, you gain Every 18 sec, you gain Healing Elixirs, causing your next Brew or Tea to also heal you for 10% of your total health. This effect cannot occur more than once every 15 sec. Monk - LvL 75 Talent. Monk - LvL 75 Talent.
Power Strikes Your Jab generates an additional Chi when used. This effect has a 20 sec cooldown Every 20 sec, you gain Power Strikes, causing your next Jab, Soothing Mist, or Crackling Jade Lightning to generate 1 additional Chi. If you are already at maximum Chi, a Chi Sphere will be summoned near you. Monk - LvL 45 Talent.
Zen Sphere Forms a Zen Sphere above the target, healing the target for 126 and dealing 41 Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 144 damage and 450 Nature damage and 337 healing to all targets within 10 yards. Monk - LvL 30 Talent. 2 Chi. 40 yd range. Instant.
Windwalker
Legacy of the White Tiger You honor the White Tiger's legacy, increasing critical strike chance by 5%. If target is in your party or raid, all party and raid members will be affected. Monk - Windwalker Spec. 6% of Base Mana / 50 20 Energy. 40 yd range. Instant.
Rising Sun Kick (Brewmaster) Also causes all targets within 8 yards to take an increased 10% 15% damage from your abilities for 15 sec.
Rising Sun Kick (Windwalker) Also causes all targets within 8 yards to take an increased 10% 15% damage from your abilities for 15 sec.
Rising Sun Kick (Mistweaver) Also causes all targets within 8 yards to take an increased 10% 15% damage from your abilities for 15 sec.
Touch of Karma All damage you take is redirected to the enemy target as Nature damage over 6 sec instead of you. Damage cannot exceed your total health. Lasts for 10 sec. Monk - Windwalker Spec. 2 Chi. Melee range. Instant. 1.5 min cooldown.