Vital Convictions
Brewmaster -- Soul Dance: Passive. You are not (question: Typo? Maybe now?) able to shrug off even spells, such that 30% of your normal Stagger amount works against magic damage.
Mistweaver -- Detonate Chi: 1,000 mana. 100-yard range. Instant. Causes your Healing Spheres to instantly trigger, healing the nearest ally within 6 yards.
Windwalker -- Hurricane Strike: 15-yard range. 45-second cooldown. Instant. Unleash a rapid series of kicks, dashing between nearby targets, dealing 14,000 damage over 3 seconds. While kicking, you are immune to all damage and effects.
Chi Explosion:1 Chi. 40-yard range. Instant. Consumes up to four Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
Brewmaster: 1+ Chi: Deals 2,500 nature damage to an enemy. 2+ Chi: You also gain Shuffle for 6 seconds. 3+ Chi: Also purifies all of your staggered damage. 4 Chi: The damage also hits all enemies within 8 yards of the target.
Mistweaver: 1+ Chi: Heals an ally for 2,500. 2+ Chi: This healing also heals all allies within 8 yards of the target. 3+ Chi: Also summons 8 Healing Spheres in an 8-yard radius ring around the target. 4 Chi: Healed allies are also healed for an additional 800 over 6 seconds.
Windwalker: 1+ Chi: Deals 2,500 nature damage to an enemy. 2+ Chi: Damaged enemies also take an additional 1,500 Nature damage over 6 seconds. 3+ Chi: Also generates a charge of Tigereye brew. 4 Chi: The damage also hits all enemies within 8 yards of the target.
Serene Mists
Brewmaster and
Windwalker -- Chi Serenity: 1.5 minute cooldown. Instant. You enter a state of mental and physical serenity for 10 seconds. While in this state, all Chi Consumptions are instantly refilled.
Mistweaver -- Soothing Tendrils: Passive. Your Soothing Mist now also chains to up to an additional two allies within 15 yards of the last ally, and has a 50% higher chance to generate Chi.