We are changing Vengeance to increase AP
equal to 5% of the damage you take for 20 sec. This
buff will "roll" so that as it gets refreshed the unused
part is added to the new buff, similar to how Ignite or
Stagger work. The net result will be that Vengeance
stacks by the amount of DPS being thrown at you
over 20 sec. There is no cap.
Additional nuances:
Avoidance will not count against you. Avoiding an
attack will extend the current Vengeance stack back to
20 sec (as if you were hit again for the same DPS).
Blocks, absorbs, Stagger and Shield of the Righteous
will also not count against you. The damage before
these effects is used for the Vengeance calculation.
To reduce ramp up time, we bump you up to halfway to
whatever your average Vengeanзce level would be
based on each individual hit. Essentially, we skip the
first 10 sec of ramping.
Tank damage in 5-player groups will decrease. We
think this is a good chance because it is weird and
demoralizing when tanks consistently top damage
meters in dungeons.
Tank damage in 25-player groups will increase. We
think this is a good change because it makes tank DPS
as relevant in 25-player raids as it is in 10-player raids.
With this change, Brewmaster damage will be
extremely overpowered. We will fix it, but you may get
a build where they are ludicrously good.
ап дпса варо/палов, механика схожа с отхилом с DS
P.S. соре, сижу с телефона стену текста не пихнуть в спойлер
