Ну походу нам уже поменяли всё что хотели.
Возможно Саб будет подкручен в плане ПвП, в свете последних изменений Вспарывания вен.
Rogue feedback/explanation
As I stated this thread is NOT meant to rant on about things I find wrong. I am merely asking for an explanation as to WHY some of these changes have happened. Usually when they make this types of changes I can get a sense as to what caused it/the reasoning behind them even if I think they are wrong.
Totally fair and reasonable. I'll handle some of these. Please be understanding that I am one guy and I have a day job. It's not realistic for me spend equal amounts of time on every class thread every day. We read all of these posts though, because reading is much faster than responding.
1) Sang Vein change to exclude hemo: Currently this SUB ONLY buff excluded hemo….which is SUB's REPLACEMENT for SS. I find it very odd that a spec specific buff would exclude the only spec specific bleed it has.
Honor Among Thieves generates a lot of combo points, so we think having multiple finishers is appropriate, so we want Rupture to be used in the rotation. Sang Vein being used only on Hemo, while convenient, meant Rupture could be skipped over easily. We understand that this has PvP ramifications and we're prepared to buff if necessary, which in this case I think is likely. Note that it is much harder for us to predict PvP damage compared to PvE damage, so it requires a lot more testing and player feedback. (Also note that most classes do have a significant gap between PvE and PvP damage, and that's fine.) We agree that Rupture would feel better as a button to push if it rewarded you with better damage. That's something we're looking at.
2) Hemo DoT buffed: Now don’t get me wrong, I welcome any damage buff….but buffing a DoT (on a skill you recently excluded from SV no less)?
We buffed all of Hemo, not just the DoT. This is partial compensation for the above change, but as I said above, probably not enough compensation for PvP yet.
Hemo is like Mangle -- it's the button you're supposed to use in PvE when you can't get behind the target. It's a dps loss, but not a huge one. It's a minor DPS increase in PvE to use both Backstab and Hemo at the same time, but we'd prefer that to be a niche strategy.
Venomous Wounds not procing on both Garrote and Rupt when both are up.
This was all part of a suite of changes to discourage the use of Vanish (and Prep) as DPS cooldowns. We generally want utility / survival cooldowns to get used for that. It sort of sucks when you are asked to give up your survivability button in order to max DPS. (Yes Shadow Focus still gives a slight DPS increase for using Vanish, but we can live with that.)
Para/Leeching poison mutually exclusive.
It will probably be unlikely for very optimized players to take both poisons. We think they are appropriate in each of their talent tiers though and you have other choices to take in both cases. This seems like it’s on the level of someone who chooses an AE talent for a single target fight.
Versatility: This talent..well has some issues I think.
We don’t want cps on the rogue. That’s not the design. The rogue builds up attacks against a target. We understand though that sometimes the build up can be overly restrictive, which is why we have cooldowns like Redirect, and we understand some players love rogues but just can’t stand the cp target switching limitation. Versatility is for them.
The level 90 tier for rogues is supposed to feel like it breaks the rules (you know, within reason). Shuriken gives a ranged attack to a melee class. Versatility overcomes the rule that cps are on the target. Anticipation overcomes the rule that there are 5 cps.
HaT not proccing unless in combat: First it was not proccing in stealth, then you change it to not proccing out of combat at all. Again I ask…why? What was the purpose here?
First, we don't like players to have to live with burden of building up something before a fight starts. It may be a DPS increase, but it's not a fun one. More specifically though, we didn't want Anticipation and HaT to build up 10 cps before the fight even begins. Obviously, I hope, that just couldn't fly.
And what of Find Weakness? And Find Weakness's synergy with Preparation? Those alone, at least for Subtlety, introduces the concept of a mandatory talent.
It's fair to say that Prep is going to be more of a dps increase for Sub than the other two specs. Still, there are also fights (in PvE) where the other two talents are just as useful. We're still considering ways to solve that issue though without nerfing the cool aspects of Prep.
To speak nothing of the Shadow Walk glyph in PvP, which will be another forced requirement, since all Rogues will be working under the competitive expectation of squaring off like that.
We understand the concern, but we're not convinced -- yet -- that it will be a problem. Shadow Walk is up such a brief period of time, and you're giving up a whole glyph slot for that brief theoretical "double stealth" encounter against another rogue. (Blue Tracker / Official Forums)
Rogue Feedback
It's a wording change, because the dodge chance now applies to shots as well as melee attacks. If anything, it's a buff, now you have 50% against range attacks.
This is correct. I will say that I am totally in favor of complete hyposcrisy from one day to the next (the thread title), just so you can quote me on it from now on.