http://us.battle.net/wow/en/forum/topic/3424793138Нашёл офигенный пост, где собраны все кинжалы на которых не видно свечения от энчантов. Сейчас пробую нарыть такое про топоры.
Про топоры не нашёл, пришлось поискать ручками:
[Поднимающийся прилив] [Топор Легиона] [Кромка Зимы] [Боевой топор Огненного Клейма] [Озверин] [Закаленный ненавистью колун] [Лабрисса] [Топор защитника Сен'джина] [Проклятье Пустоты] [Кровавая комета] [Напор Гром'тора] [Болотный разбойник] [Яростный смертоносец] [Сокрушительный смертоносец] Апдейт 1:
Скрипт на проверку видимости энчанта:
So, how do we know if a particular dagger will or won't show landslide, for instance one listed on the AH?
I have the script, but am not sure what to do with it:
/script DEFAULT_CHAT_FRAME:AddMessage("\124cffa335ee\124Hitem:30865:4099:0:0:0:0:0:0:0\124h[Tracker's Blade]\124h\124r");
could you be very specific for a total puter illiterate?
Thanks for this thread.
You take your script, and make a macro out of it, for ease of editing (notepad etc works just as well), and choose an item to use from wowhead.com
Let's use The Lobotomizer since it's a classic. The wowhead URL for that is
http://us.battle.net/wow/en/item/19324The "19324" is the "Item Number." You take your item number for any item you please, and input that into the correct place. In this script's case, it would be where 30865 is in your quote. The 4099 is the enchant ID. For anything besides a dagger, I like to put a zero, since you can only put landslide on weps, obv.
Replace the "ITEM#HERE" with your item code and voila. The colon's are important though, so make sure you don't delete it.
/script DEFAULT_CHAT_FRAME:AddMessage("\124cffa335ee\124Hitem:ITEM#HERE:4099:0:0:0:0:0:0:0\124h[ITEM NAME HERE]\124h\124r");
I left the landslide ID in so you can check if the daggers overpower it or not. Once you enter that script ingame, it'll link an itemin your chatlog only you can see. You can change the "ITEM NAME HERE" of course, but if you linked it to anyone else, say trade, they would say the correct name. It's convenient just so you don't have to waste macro room (255 characters) if you want to put two scripts in the same macro, for whatever reason.
For The Lobotomizer you would have this script, to use as an example:
/script DEFAULT_CHAT_FRAME:AddMessage("\124cffa335ee\124Hitem:19324:4099:0:0:0:0:0:0:0\124h[The Lobotomizer Teehee]\124h\124r");
If you ctrl+clicked that ingame, you would see it equipped. Just click it, and the ingame data would present intself, showing it indeed does have a landslide on it, but the dagger's own enchant blocks Landslide.
Let me know if I can clear anything up. It makes sense when you start messing with it.
GL
з.ы. если нужно могу привести сие в читабельный гайд по трансмо пушек для роги. (дубины и мечи правда влом искать самому уже)