Тема: Заметки разработчиков к обновлению 12.1 на PTR – 21 июля  (Прочитано 1029 раз)

1 Пользователь и 19 Гостей просматривают эту тему.

Wishko

  • Модератор
  • Легенда
  • *
  • Сообщений: 60688



На тестовые игровые миры обновления 12.1 установлена свежая сборка и разработчики опубликовали новые заметки к ней. Авторы игры внесли порцию классовых изменений и исправлений, а также ряд корректировок для PvP.:cut:
  • 21-27 июля проводится новый этап тестирования эпохальных+ подземелий 2 сезона.
  • Внесено большое число классовых изменений.
  • Изменено количество добываемых Осколков ключей от сундука из различных источников с учетом новых способов их получения в обновлении 12.1.
  • Арена Острогорья возвращена в ротацию арен.
  • Теперь игроки получают на 20% меньше исцеления на полях боя, поскольку ранее персонажи оказывались слишком живучими, что снижало увлекательность сражений.
  • Для предотвращения манипуляций и продажи побед теперь игроки, пропустившие свою очередь в "Соло-суматоху" или "Блиц по полям боя", получают штраф, не позволяющий всем персонажам на учетной записи заново встать в очередь. Изначально запрет действует 1 мин., но при последующих пропусках в течение определенного периода времени постепенно увеличивается.
  • Теперь в настройках игроки могут включить отображение координат персонажа и/или указателя мыши на карте.
  • Теперь при нажатии на установленную на карту метку с зажатой клавишей Shift в буфер обмена копируется команда для ее установки.
  • Объем хранилища декора для дома увеличен до 10.000.



Теперь стандартный интерфейс позволяет отображать координаты

Midnight: Curse of Ula’tek PTR Development Notes

The Curse of Ula’tek PTR has been updated with the following changes:
      
VAULTS OF ATAL’UTEK
  • The item that starts the quest “Corrosive Gifts: Corrosive Power” will now only drop after players complete the quest “Vaults of Atal’Utek: The Altar of Corrosion.” As a result, the quest-starting item is no longer guaranteed from the Delve Journey Rank 2 reward if “Vaults of Atal’Utek: The Altar of Corrosion” has not yet been completed.
    • Developers notes: We’ve received feedback that several systems were unlocking simultaneously in the Vaults of Atal’Utek, so we’ve made the above changes to make a smoother unlocking experience. Players will still receive the Corrosive Souls granted by the Delve Journey rank 2 reward.
Season 2
  • Midnight Season 2 dungeon testing continues today through July 27. The following dungeons are available for testing during this period:
    • Altar of Fangs
    • Murder Row
    • Den of Nalorakk
    • Voidscar Arena
    • The Blinding Vale
    • Temple of Sethraliss
    • Kings’ Rest
    • Ruby Life Pools
  • Please leave any feedback after testing in the feedback thread.
Classes
  • Death Knight
    • Blood
      • Apex Talent: Dance of Midnight (Rank 2) has been updated – Damage taken for each active Dancing Rune Weapon is reduced by 6% (was 4%).
      • Melee damage increased by 20%.
      • Heart Strike damage increased by 25%.
      • Marrowrend damage increased by 50%.
      • Dancing Rune Weapon now increases Parry by 30% (was 25%).
      • Perseverance of the Ebon Blade now reduces damage taken by 4% when consuming Crimson Scourge. Duration increased to 10 seconds (was 6 seconds).
      • Bloodshot now also reduces damage taken while Blood Shield is active by 4%.
      • Hero Talents
        • Deathbringer
          • Reaper’s Mark damage to the primary target increased by 20%.
          • Exterminate damage to the primary target increased by 20%.
        • San’layn
          • Blood-Soaked Ground now reduces physical damage taken by 8% (was 5%).
          • Blood Beast auto-attack damage increased by 1400%.
          • Pact of the San’layn now stores 15% of all Shadow damage dealt (was 10%).
          • Vampiric Strike damage increased by 25%.
    • Unholy
      • Apex Talent: Forbidden Knowledge – Graveyard damage increased by 15%.
      • Epidemic damage increased by 75%. Does not affect Graveyard.
      • Virulent Plague damage increased by 50%.
      • Putrefy area-of-effect damage increased by 35%.
      • Hero Talents
        • San’layn
          • Blood-Soaked Ground now reduces physical damage taken by 8% (was 5%).
          • Blood Beast auto-attack damage increased by 1400%.
  • Demon Hunter
    • Devourer
      • Collapsing Star damage increased by 12%.
      • Eradicate damage reduced by 6%.
      • Hero Talents
        • Annihilator
          • Otherworldly Focus now increases Collapsing Star and Voidfall Meteor damage against a single target by 30% (was 35%).
    • Havoc
      • All damage increased by 5%.
      • Immolation Aura damage reduced by 8%.
      • Essence Break initial damage increased by 35%.
      • The Venomous Abyss 4-set bonus now increases Essence Break’s initial damage by 35% (was 25%).
      • Developers’ notes: The following changes to Fury generation are a small overall increase, paced more smoothly and relying less heavily on Immolation Aura’s talent effects.
      • Burning Hatred now causes Immolation Aura to generate an additional 30 Fury (was 40).
      • Demon Blades now generates 10-16 Fury per attack (was 8-15).
    • Vengeance
      • All damage increased by 5.5%.
  • Druid
    • Balance
      • Apex Talent: Ascendant Eclipses (Rank 4) – Solar Bolt damage increased by 15%.
      • Stellar Amplification is now only applied to 1 target.
      • Fixed an issue causing Full Moons launched by Orbit Breaker to have 100% effectiveness instead of 50%.
      • Fixed an issue causing some Cooldown Manager elements such as damage-over-time timers and buff trackers to sometimes not show accurate information.
      • Hero Talents
        • Elune’s Chosen
          • Star Cascade has a 30% chance to launch a Starsurge at 50% effectiveness (was 40% at 70% effectiveness).
            • Developers’ notes: With the increased number of builders that Balance is casting in Season 2, this talent is overperforming its intended value.
        • Keeper of the Grove
          • Dream Burst damage increased by 30%.
          • Power of Nature increases your treant melee damage by 300% (was 200%).
    • Feral
      • Rampant Ferocity damage increased by 25%.
  • Evoker
    • Augmentation
      • All ability and pet damage increased by 3%.
      • The Midnight Season 1 2-set bonus no longer increases the duration that Eruption extends Ebon Might.
      • Hero Talents
        • Scalecommander
          • Wingleader now reduces the cooldown of Breath of Eons by 1.5 seconds per target struck (was 1 second).
    • Devastation
      • Hero Talents
        • Scalecommander
          • Wingleader now reduces the cooldown of Deep Breath by 1 second per target struck (was 0.5 seconds).
  • Hunter
    • Hunter’s Mark can now only be applied to 1 target at a time.
      • Developers’ notes: We tried a change in the PTR for Midnight Season 2 to increase the maximum targets of Hunter’s Mark from 1 to 5. This created more problems than it solved, so we’re reverting it back to a cap of 1 target and will discuss it more in the future.
    • Beast Mastery
      • Beast Cleave now causes your pets to strike nearby enemies for 55% of the damage dealt (was 40%).
    • Marksmanship
      • Windrunner Quiver has been redesigned – Rapid Fire damage increased by 10%. Rapid Fire has a 30% chance to grant the Lock and Load effect.
      • Incendiary Ammunition has been redesigned – Explosive Shot has 100% chance to grant the Lock and Load effect.
      • All damage dealt by your abilities and auto-shot increased by 5%.
      • Multi-Shot damage reduced by 20%.
      • Fixed an issue where Small Game Hunter did not properly increase the damage of Explosive Shot.
      • Fixed an issue where the area damage of Explosive Shot was benefitting from Mastery, critical damage bonuses, and the Take Aim talent twice.
      • Fixed an issue where Explosive Shot would potentially not deal area damage if the primary target died from Explosive Shot.
    • Survival
      • Grenade Juggler has been slightly redesigned – Boomstick increases the cooldown recovery rate of Wildfire Bomb by 60% for 8 seconds.
      • Wildfire Shells now causes Boomstick to reduce the cooldown of Wildfire Bomb by 3 seconds (was 5 seconds).
      • Fixed an issue where Wildfire Bomb benefitted from the Bombardier talent twice.
      • Fixed an issue where Raptor Swipe benefitted from the Razor’s Edge talent twice.
      • Hero Talents
        • Sentinel
          • Open Fire has been redesigned – Fire damage dealt increased by 5%.
  • Mage
    • Arcane
      • Apex Talent: Prismatic Bolt – Damage to the primary target reduced by 20%.
      • Hero Talents
        • Sunfury
          • Glorious Incandescence now summons a Meteorite for every 5 stacks of Arcane Salvo consumed (was 6 stacks).
  • Paladin
    • Protection
      • Reflection of Radiance’s chance to activate has been significantly reduced.
      • Fixed an issue where Sentinel’s stacks were beginning to decay too soon.
      • Fixed an issue where Quickened Invocation was incorrectly reducing the cooldown of Holy Armaments.
      • Fixed an issue where abilities that knocked enemies into the air could cause Glory of the Vanguard to deal its damage additional times.
      • Fixed an issue where casting Hammer of Light in between direct casts of Consecration could allow Consecration to exceed its limit.
    • Retribution
      • Divine Storm damage increased by 10%.
  • Rogue
    • Assassination
      • All damage dealt increased by 6%.
      • Apex Talent: Implacable (Rank 3) – Implacable Strike damage increased by 15%.
      • The Venomous Abyss 4-set bonus – Amplifying Poison increases melee damage by 3% per stack (was 2%).
    • Outlaw
      • All damage increased by 3%.
      • Audacity increases Ambush damage by 80% (was 60%).
      • Summarily Dispatched increases Dispatch damage by 15%/30% (was 10%/20%).
    • Subtlety
      • Goremaw’s Bite initial damage increased by 125%, bleed damage increased by 125%, and mirrored damage from Finishing Moves increased to 20% (was 10%).
  • Shaman
    • Restoration
      • Developers’ notes: We’re adjusting several talents and doing some tuning for Restoration Shaman this week to improve upon several underperforming talents or interactions that don’t feel very rewarding. We’re also improving the Chain Heal ability from the Farseer Ancestors to increase their healing capabilities.
      • New Talent: Swelling Tides – Healing Stream Totem and Stormstream Totem extend the duration of your active Riptides by 3 seconds when cast.
      • Unleash Life healing increased by 100%.
      • Midnight Season 1 2-set bonus has been updated – Unleash Life’s direct healing is increased by 50% (was 100%).
      • Riptide direct healing increased by 25% and its periodic healing increased by 100%.
      • Healing Rain now heals up to 6 targets in its area (was 5).
      • Earthen Accord now grants an additive +20% to the healing buff from Unleash Life, rather than a multiplicative increase.
      • Current Control now also reduces the mana cost of Chain Heal by 15%.
      • The Venomous Abyss 2-set bonus – Bonus Healing Rains now last 8 seconds (was 10 seconds).
      • The Venomous Abyss 4-set bonus – Condensation absorb amount reduced by 30%.
      • Wavespeaker’s Blessing has been moved up in the talent tree to where the Calm Waters talent was.
      • Calm Waters has been removed.
      • Hero Talents
        • Farseer
          • Chain Heal from Farseer Ancestors now bounces to up to 5 targets (was 3), loses 10% healing per target jump (was 30%), and had its jump distance increased to 20 yards (was 15 yards).
          • Chain Heal from Farseer Ancestors healing increased by 50%.
  • Warlock
    • Affliction
      • Developers’ notes: Nocturnal Yield doesn’t offer much choice when it comes to how a Warlock chooses to spend their Nightfall. Instead, it is usually best spent on Seed of Corruption, regardless of target count. This can have adverse effects on talents that benefit from Shadow Bolt or Drain Soul. We like the feeling of occasional free Seeds of Corruption though and are merging that functionality into Shard Instability. In place of Nocturnal Yield, we are introducing a new talent called Impetuous Wrath that will serve as another means of Affliction accessing additional priority damage.
      • New Talent: Impetuous Wrath – Shadow Bolt, Drain Soul, and Malefic Grasp damage increased by 10% or 20% if the target is affected by Haunt. Dark Harvest damage increased by 10% or 20% if the target is affected by Haunt.
      • Shard Instability has been redesigned – Damage dealt by Shadow Bolt or Drain Soul has a 20% chance to make your next Unstable Affliction or Seed of Corruption cost no Soul Shards and cast instantly.
      • Nocturnal Yield has been removed.
    • Demonology
      • Hero Talents
        • Diabolist
          • Chaos Salvo damage reduced by 20%.
          • Felseeker damage reduced by 20%.
          • Wicked Cleave damage reduced by 20%.
          • Eye Explosion damage reduced by 20%.
          • Flames of Xoroth now increases Fire damage and damage dealt by your demons by 3% (was 4%).
  • Warrior
    • Arms
      • Developers’ notes: Arms’ AOE damage profile is dominated by Cleave, and we’d like to spread the damage across more abilities. We’re updating Dreadnaught to be purely AOE damage which will allow us to tune it solely for AOE. This should help Arms’ AOE rotation not feel so dominated by Cleave and help give Slayer better options for AOE.
      • Dreadnaught has been updated – Dreadnaught no longer damages your Overpower target.
      • Dreadnaught damage increased by 100%.
      • Cleave damage reduced by 10%.
      • Fixed an issue with the Venomous Abyss 2-set bonus causing Concussive Slam to trigger Mortal Wounds.
      • Hero Talents
        • Slayer
          • Opportunist grants 20% damage and 20% critical strike damage to your next Overpower (was 10% for both).
    • Fury
      • Rampaging Ruin damage increased by 50%.
      • Hero Talents
        • Mountain Thane
          • Thunder Blast damage increased by 10%.
          • Ground Current damage increased by 150%.
    • Protection
      • All ability damage increased by 5%.
      • Revenge damage increased by 20%.
      • Hero Talents
        • Mountain Thane
          • Thunder Blast damage increased by 10%.
Delves
  • Adjusted Coffer Key Shard amounts from multiple sources.
    • Developers’ notes: We have tuned Coffer Key Shard acquisition to reflect the addition of more sources with the Curse of Ula’tek update. Our goal is to reward players who choose to spend their time engaging with new content in the Coiled Isles, while still providing players the ability to earn Coffer Key Shards from all sorts of outdoor features throughout Midnight. These adjustments are still ongoing and are a work in progress.
Player Versus Player
  • Arenas
    • Blade’s Edge Arena has returned to the map rotation.
  • Battlegrounds
    • Developers’ notes: We’ve observed player survivability in battlegrounds making combat less enjoyable.
    • Players will now receive 20% less healing in Battlegrounds.
  • Solo Shuffle And Battleground Blitz
    • To reduce win trading and queue manipulation, now when a player misses a Solo Shuffle or Battleground Blitz queue, a 1-minute debuff prevents further queueing. The debuff stacks for consecutive missed queues within a window of time and is account-wide.
User Interface And Accessibility
  • The World Map can now show map coordinates of the player and the cursor. Settings can be found under Gameplay > Interface.
  • Shift-clicking a map pin now also copies a slash command to your clipboard. The slash command (/mappin) can be shared outside the game and entered in chat to create the pin and open your map to it.
[Источник]
« Последнее редактирование: Сегодня в 10:10:42 by Wishko »

Anti_wowisdead

  • Новичок
  • *
  • Сообщений: 39
  • Рейтинг:0 (+1 | -1)
спасибо близам за нерф ветки у демонолога, весь птр молчали и тут прилетело откуда не ждали  :facepalm:
баланс? не, не слышали

BadSova

  • Старожил
  • ***
  • Сообщений: 1945

  • Варкрафт: +
    • Класс: Друид
    • Сервер: Ревущий фьорд
  • Рейтинг:0 (+0 | 0)
нормально они так бисту анхолика урон апнули, такое чувство что он с виду единицами дамажил

Rezo

  • Завсегдатай
  • **
  • Сообщений: 512

  • Варкрафт: +
    • Класс: Рыцарь смерти
  • Рейтинг:0 (+0 | 0)
нормально они так бисту анхолика урон апнули, такое чувство что он с виду единицами дамажил

Так это урон его автоатак апнули, главная его сила - взорваться аоешкой.