Тема: Описание обновления 2.55.17 для Heroes of the Storm  (Прочитано 1537 раз)

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Wishko

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Для Heroes of the Storm вышло обновление 2.55.17, которое до этого в течение нескольких недель тестировалось на PTR. В нем разработчики внесли ряд изменений в способности и таланты различных героев, скорректировали несколько полей боя, а также исправили множество неполадок разного рода.:cut: Кроме того, в игру был добавлен новый облик – "Лусио-синестет" и перекраска существующего облика "Мультяшный Гул'дан".






Пока описание этого обновления доступно лишь на английском.

Heroes of the Storm Live Patch Notes - July 20, 2026

Our next Heroes of the Storm patch is live! Read on for more information.

NOTE: Orange text indicates a change between PTR and Live notes.

General
  • New Skin: Ruby Chromesthesia Lucio
  • Haunted Mines has been added to Ranked.
  • Players can now party with unplaced players in Storm League.
  • Updated Homescreen and Startup Music.
Map Updates
  • Hanamura Temple
    • Additional brush has been added in several locations.
  • Warhead Junction
    • Warhead's channel penalty on interrupt reduced from 10 to 5 seconds.
Balance Update

Heroes

Abathur

Base
  • Locust Strain [D]
    • Health reduced from 350 to 225.
    • Locusts no longer have a duration but now lose Health over time.
    • Locusts now heal for 20% of the damage they deal, and heal for 20% of their maximum Health when a nearby Minion dies.
    • Locust damage reduced from 58 to 36.
    • Locusts now deal 100% bonus damage to non-Heroes.
    • Locusts no longer deal 25% bonus damage to Structures.
Talents
  • Level 1
    • Envenomed Nests
      • Armor reduction increased from 10 to 15.
    • Locust Brood
      • Moved from Level 16 to Level 1.
      • Cooldown increased from 45 to 75 seconds.
  • Level 4
    • (New) Slapathur
      • Abathur's Basic Attacks now deal 500% 350% bonus damage, Stun non-Heroes for 3 seconds Stun enemies, and disable Structures for 1.5 seconds. This effect has a 6 second cooldown per target against Structures and Heroes.
  • Level 10
    • Evolve Monstrosity
      • Now displays as a Quest.
      • Abathur now has a Monstrosity unit frame for tracking Health and stacks of the unit.
  • Level 16
    • Survival Intincts
      • Moved from Level 1 to Level 16.
Alexstrasza

Base
  • Dragonqueen [D]
    • Cooldown now starts after Dragonqueen has expired.
    • Cooldown reduced from 150 to 130 seconds.
    • Talents that affect Gift of Life also apply to Breath of Life.
    • Talents that affect Abundance also apply to Preservation.
  • Breath of Life [Dragonqueen Q]
    • Healing reduced from 20% to 15%.
  • Preservation [Dragonqueen W]
    • Healing reduced from 30% to 25%.
Talents
  • Level 1
    • Live and Let Live
      • Now also provides 25% recharge rate for Breath of Life.
    • Flames of Fury
      • Cooldown reduction increased from 5 to 6 seconds.
      • NEW MYTHIC REWARD: Hit an additional 40 Heroes without dying to cause Dragonqueen's duration to be refreshed when damaging an enemy Hero.
  • Level 7
    • Lifeblossom
      • Now makes Breath of Life remove Slows and Roots.
      • Transforming into Dragonqueen will no longer remove the collected Lifeblossom.
  • Level 16
    • Draconic Dicipline
      • No longer affects Dragonqueen's duration.
      • For each allied Hero healed with Dragonqueen's Basic Attacks, reduce the cooldown of Preservation by 1.25 seconds.
  • Level 20
    • On Ruby Wings
      • NEW FUNCTIONALITY: If at least 3 Heroes are in an area hit by a Fireball, that Fireball charge is not consumed.
    • Ancient Flame
      • ADDITIONAL FUNCTIONALITY: Now also provides +25% Health.
      • Does not provide Quest stacks while active.
Blaze

Talents
  • Level 1
    • Adrenaline Stimpack
      • Active Attack Speed bonus reduced from 100% to 85%.
  • Level 10
    • Bunker Drop
      • Cooldown increased from 80 to 85 seconds.
Cho

Talents
  • Level 1
    • Consuming Fire
      • Healing bonus increased from 150% to a flat 75 Health.
    • Calloused Hide
      • Health threshold required to trigger reduced from 60% to 40% 50%.
  • Level 7
    • Firestarter
      • Cooldown reduction per Basic Attack increased from 1 to 1.5 seconds.
Gall

Talents
  • Level 4
    • Rising Dread
      • Bonus per bounce reduced from 25% to 20%.
    • Bomb's Away
      • No longer has a cap on stacks.
      • Damage bonus per stack lowered from 5 to 4.
  • Level 7
    • Double Trouble
      • Shadowflame's cooldown reduction from Quest Reward increased from 0.5 to 1 second.
  • Level 16
    • Leaden Orb
      • Stun duration reduced from 0.75 seconds to 0.6 seconds.
Chromie

Base
  • Dragon's Breath [W]
    • Now shows a radius preview to enemies.
  • Time Trap [E]
    • Health reduced from 400 to 250.
Talents
  • Level 1
    • Once Again The First Time
      • Quest requirement reduced from 40 to 20 stacks.
      • Quest must now be completed without dying.
    • Deep Breathing
      • Damage per stack reduced from 1% to 0.5%.
      • No longer has a cap on stacks.
  • Level 2
    • Chronic Conditions
      • Now also causes Time Trap to activate automatically upon touching an enemy Hero.
      • Slow reduced from 30% to 20%.
      • Movement Speed bonus reduced from 30% to 20%.
  • Level 11
    • Here and There
      • Range increased from 20 to 40.
      • Snap targetting is now used. The Echo nearest the player's target position will be used.
Diablo

Base
  • Shadow Charge [Q]
    • Damage increased from 40 to 45.
    • Terrain collision damage increased from 130 to 140.
  • Fire Stomp [W]
    • Damage reduced from 12 to 11.
    • Return damage reduced from 36 to 34.
  • Overpower [E]
    • Damage increased from 73 to 80.
Talents
  • Level 7
    • Diabolical Momentum
      • Cooldown reduction per Basic Attack increased from 1.5 to 2 seconds.
  • Level 20
    • Dying Breath
      • Cooldown reduction per Hero hit increased from 25 to 30 seconds.
    • Lord of Terror
      • Health stolen increased from 10% to 12% maximum Health.
Genji

Talents
  • Level 1
    • Swift as the Wind
      • Movement Speed bonus increased from 30% to 40%.
    • Pathfinder
      • Movement Speed duration increased from 4 to 6 seconds.
  • Level 4
    • Strike at the Heart
      • Damage increased from 134 to 142.
  • Level 7
    • Perfect Defense
      • Cooldown reduction per hit increased from 2 to 2.5 seconds.
  • Level 13
    • Flow Like Water
      • Cooldown reduction per hit increased from 3 to 4 seconds.
  • Level 16
    • Final Cut
      • Damage reduced from 125 to 115.
Hogger

Talents
  • Level 1
    • On the Prowl
      • Rage generated on activation reduced from 30 to 25.
  • Level 4
    • Hogger's Joggers
      • Rage threshold required to gain 10% movement speed increased from 30 to 35.
Johanna

Base
  • Shield Glare [E]
    • Cooldown increased from 12 to 13 seconds.
Talents
  • Level 10
    • Blessed Shield
      • Cooldown increased from 60 to 65 seconds.
Mal'Ganis

Talents
  • Level 1
    • Will of Tichondrius
      • Stun's duration increase reduced from 0.5 to 0.25 seconds.
  • Level 16
    • Blind as a Bat
      • There is now a 0.2 second reactivation delay upon finishing 3 swipes of Fel Claws. This matches the time between other swipes.
Qhira

Base
  • Blood Rage [W]
    • NEW BASELINE QUEST: Deal damage to enemy Heroes with Blood Rage's bleed to permanently increase its damage by 0.25% per stack.
    • Blood Rage's bleed damage reduced from 11 to 8.
  • Revolving Sweep [E]
    • Once attached, Revolving Sweep can no longer be detached by the target becoming Unstoppable.
Talents
  • Level 1
    • Fatal Wounds
      • Damage bonus against low Health targets increased from 30% to 50%.
      • Quest removed.
Ragnaros

Base
  • Blast Wave [E]
    • Damage increased from 104 to 120.
  • Molten Core [D]
    • Cooldown increased from 120 to 180 seconds.
    • Health increased from 3996 to 5000.
    • Duration increased from 18 to 23 seconds.
    • Ragnaros is now Stunned for 1 second upon exiting.
    • Molten Core's Abilities range reduced from 35 to 20, but now grows from 20 to 35 over 9 seconds. Molten Swing is not affected by this.
  • Molten Swing [Molten Core Q]
    • Damage increased from 161 to 250.
    • No longer deals increased damage to Minions.
    • Cooldown increased from 6 seconds to 9 seconds.
    • Now also knocks enemies back.
  • Meteor Shower [Molten Core W]
    • Damage increased from 151 to 200.
    • Cooldown increased from 2.5 to 6 seconds.
    • Area of effect increased by 66%.
    • Delay between hits significantly increased.
    • No longer deals increased damage to Minions.
    • Slow increased from 25% to 35%.
    • Now deals 75% reduced damage to Structures.
  • Explosive Rune [Molten Core E]
    • Cooldown decreased from 4 to 2.5 seconds.
    • Damage adjusted from 285 on impact to 440 damage over 5 seconds.
    • No longer deals increased damage to Minions.
    • Now deals 75% reduced damage to Structures.
Talents
  • Level 1
    • Engulfing Flame
      • Damage bonus reduced from 75% to 50%.
  • Level 10
    • Sulfuras Smash
      • NEW MYTHIC QUEST: Hit 8 enemy Heroes with the center of Sulfuras Smash. Mythic Reward: Sulfuras Smash gains an extra charge.
  • Level 20
    • Lava Surge
      • No longer reduces the cooldown of Lava Wave by 30 seconds.
      • Now also gives +200% Movement Speed to allied Minions and Mercenaries in its path.
    • Heroic Difficulty
      • NEW FUNCTIONALITY: When Molten Core is used on a dead Fort or Keep, the cooldown reduced by 110 seconds. Passive: Increase the starting and maximum range of Molten Core's Abilities by 100%. Molten Swing is not affected by this.
Thrall

Talents
  • Level 1
    • Crash Lightning
      • Talent disabled in ARAM.
Whitemane

Base
  • Searing Lash [E]
    • NEW QUEST: Hit Heroes with Searing Lash to increase Whitemane's maximum Health by 3 and Mana by 2.
Talents
  • Level 1
    • Pity the Frail
      • Cooldown reduction per hit reduced from 1.5 to 1 second.
    • Inquisitor's Prayer
      • NEW FUNCTIONALITY: For each Hero hit by Searing Lash, restore 25 Mana. Passive: Zeal's duration is increased by 2 seconds.
  • Level 7
    • Intercession
      • Cooldown increased 45 to 60 seconds.
  • Level 13
    • Scarlet Wrath
      • Mana restore increased from 0.5% to 1%.
  • Level 20
    • Guiding Light
      • Now also increases the Spell Power gained from Zeal's activation by 15%.
Yrel

Base
  • Vindication [Q]
    • Heal increased from 320 to 370.
    • Damage increased from 140 to 160.
    • Mana cost reduced from 65 to 50.
  • Righteous Hammer [W]
    • Stun duration increased from 0.75 to 1 second.
    • Damage increased from 125 to 140.
    • Mana cost reduced from 65 to 50.
  • Avenging Wrath [E]
    • Slow increased from 50% to 60%.
    • Damage increased from 225 to 260.
    • Mana cost reduced from 65 to 50.
  • Divine Purpose [D]
    • Cooldown increased to from 8 to 16 12 seconds.
    • Cooldown is now reduced by 8 3 seconds whenever Yrel's Basic Abilities are interrupted.
    • Cooldown is no longer reset when Yrel's Heroic Abilities are used.
Talents
  • Level 4
    • Hand of Freedom
      • Cooldown increased from 30 to 40 seconds.
      • Movement Speed bonus reduced from 30% to 25%.
  • Level 20
    • Seraphim
      • Cooldown increased from 10 to 20 seconds.
Bug Fixes

General
  • Attack beams from Forts, Keeps, and the Core will now be more visible when attacking Heroes.
Maps
  • Haunted Mines
    • Fixed an issue where the player would not auto-mount when using the Hearthstone from inside the mines.
  • Warhead Junction
    • Fixed an issue that caused Heroes to not be revealed while launching a Warhead.
    • Fixed an issue that caused the Warhead's channel beam to persist when interrupted.
Heroes
  • Ana
    • Level 10
      • Eye of Horus
        • No longer reveals in a global line when hitting a Structure.
        • Removed a minor delay when dealing damage to enemy Heroes.
  • Anub'arak
    • Base
      • Scarab Host [Trait]
        • Fixed an issue that caused Beetles created by Ultimate Evolution clones of Anub'arak to not gain Spell Power bonuses.
        • Fixed an issue that caused Anub'arak's Beetles to not have their damage reduced by D.Va's Defense Matrix.
    • Level 7
      • Leeching Scarabs
        • Fixed an issue that caused the healing done by Leeching Scarabs to not be affected by damage modifiers.
  • Arthas
    • Base
      • Howling Blast [W]
        • Fixed an issue where the visuals of Howling Blast didn't match the area hit.
      • Frostmourne Hungers [D]
        • Fixed an issue where the Slow benefit of Froststrike was provided baseline.
    • Level 10
      • Army of the Dead
        • Fixed an issue that caused Arthas's Ghouls to not have their damage reduced by D.Va's Defense Matrix.
  • Deathwing
    • Base
      • Cataclysm [R]
        • Deathwing will no longer be teleported to where Cataclysm is targeted if he is killed during Cataclysm.
  • Deckard
    • Level 10
      • Lorenado
        • Fixed an issue that caused Lorenado to not deal damage to Unstoppable enemies.
  • Hogger
    • Level 20
      • No Control
        • Fixed an issue that caused No Control to target enemies that are not visible.
  • Jaina
    • Base
      • Frostbolt [Q]
        • Fixed an issue that caused Frostbolt's range indicator and actual range to not match.
        • Fixed an issue that caused Frostbolt cast by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses.
      • Blizzard [W]
        • Fixed an issue that caused Blizzard used by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses.
      • Cone of Cold [E]
        • Fixed an issue that caused Cone of Cold cast by Ultimate Evolution clones of Jaina to not gain Spell Power bonuses.
    • Level 10
      • Summon Water Elemental
        • Water Elemental's Basic Attacks damage now inherits all damage modifiers placed on Jaina.
    • Level 20
      • Wintermute
        • Fixed an issue that caused Water Elemental's Wintermute effects to deal more damage than intended to Chilled targets.
        • Wintermute's Blizzard damage now inherits all damage modifiers placed on Jaina.
        • Wintermute's Cone of Cold damage now inherits all damage modifiers placed on Jaina.
        • Wintermute's Cone of Cold now initiates its Cone of Cold cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted.
        • Wintermute's Frostbolt damage now inherits all damage modifiers placed on Jaina.
        • Wintermute's Frostbolt now initiates its Frostbolt cast at the same time Jaina initiates her cast and will be interrupted if it or Jaina is interrupted.
  • Kerrigan
    • Level 10
      • Summon Ultralisk
        • Fixed an issue that caused Kerrigan's Ultralisk to not have its damage reduced by D.Va's Defense Matrix.
  • Leoric
    • Level 16
      • Royal Focus
        • Now displays the remaining duration around Skeletal Swing's button.
  • Malfurion
    • Level 1
      • Vengeful Roots
        • Fixed an issue that caused Malfurion's Treant to not have its damage reduced by D.Va's Defense Matrix.
        • Treant's damage will now display as Vengeful Roots in the Death Recap.
  • Medivh
    • Level 4
      • Raven Familiar
        • Fixed an issue that caused Medivh's Raven Familiar created by Ultimate Evolution clones of Medivh to not gain Spell Power bonuses.
    • Level 20
      • Guardian of Tirisfal
        • Fixed an issue that caused targets near the edge of Arcane Rift's range with Guardian of Tirisfal to not be hit.
  • Nazeebo
    • Base
      • Voodoo Ritual [Trait]
        • Quest progress indicators will now show around the killed enemy Minion.
        • Quest progress will now be gained in instances where a second Nazeebo damages the target and the target dies within 6 seconds of the first Nazeebo applying Voodoo Ritual.
        • Fixed an issue that caused stacks of Voodoo Ritual gained prior to selecting Thing of the Deep to not be granted to Thing of the Deep.
        • Fixed an issue that caused Vodoo Ritual's tooltip to display the incorrrect total damage value.
        • Fixed an issue that caused Vile Infection's tooltip to display the incorrrect total damage value.
    • Level 1
      • Thing of the Deep
        • No longer causes Voodoo Ritual to display two Quest indicators.
    • Level 4
      • Blood Ritual
        • Fixed an issue that caused Blood Ritual to not grant Health or Mana when the target affected by Voodoo Ritual timed out due to their Health passively being reduced.
  • Nova
    • Level 20
      • Fast Reload
        • Fixed an issue that caused Fast Reload to trigger when a Triple Tap target dies before it hits them.
  • Probius
    • Base
      • Photon Cannon [E]
        • Fixed an issue that caused Probius's Photon Cannons to not have their damage reduced by D.Va's Defense Matrix.
    • Level 1
      • Gathering Minerals
        • Now also empowers any Photon Cannon already on the battlefield upon Quest completion.
  • Tychus
    • Base
      • Overkill [Q]
        • Fixed an issue that caused Overkill to reveal unintended areas.
  • Xul
    • Base
      • Raise Skeleton [Trait]
        • Fixed an issue that caused Xul's Skeletal Warriors to not have their damage reduced by D.Va's Defense Matrix.
    • Level 10
      • Skeletal Mages
        • Fixed an issue that caused Xul's Skeletal Mages to not have their damage reduced by D.Va's Defense Matrix.
        • Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow in an aura while Blinded or against Evading Heroes.
        • Fixed an issue that caused Xul's Skeletal Mages to not apply their Slow with their attacks against Heroes with Heroic Attack only Evasion effects.
    • Level 16
      • Weaken
        • Fixed an issue that caused Xul's Skeletal Warriors to not apply Weaken's damage reduction while Xul is Blinded or against Heroes with Heroic Attack only Evasion effects.
  • Yrel
    • Base
      • Avenging Wrath [E]
        • Fixed an issue that caused Yrel's Avenging Wrath to be interrupted by Roots while being channeled.
  • Zagara
    • Base
      • Infested Drop [E]
        • Fixed an issue that caused Roaches created by Ultimate Evolution clones of Zagara to not gain Spell Power bonuses.
[Источник]
« Последнее редактирование: 20 Июля, 2026, 21:25:17 by Wishko »

Hagalaz

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Re: Описание обновления 2.55.17 для Heroes of the Storm
« Ответ #1 : 20 Июля, 2026, 22:01:34 »
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Оно живое?  :P

darnas50

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Re: Описание обновления 2.55.17 для Heroes of the Storm
« Ответ #2 : 20 Июля, 2026, 23:21:34 »
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Ого даже новый арт сделали. Ну все Хотс 3.0 ждем на Близзкон :D
Хейтеры? Защита!

Пура

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Re: Описание обновления 2.55.17 для Heroes of the Storm
« Ответ #3 : 20 Июля, 2026, 23:57:03 »
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Уровень 4
(Новый) Слапатхур
Базовые атаки Абатура теперь наносят урон.500%Бонус к урону 350% .Оглушите не-героев на 3 секунды.Оглушает врагов и выводит из строя строения на 1,5 секунды . Время восстановления этого эффекта составляет 6 секунд для каждой цели, поражающей строения и героев.


АХАХАХАХАХАХАХАХА
ОР ВЫШЕ ГОР

ImbaState

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Re: Описание обновления 2.55.17 для Heroes of the Storm
« Ответ #4 : Сегодня в 11:06:28 »
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Heroes of the Storm Live Patch Notes - July 20, 2026
  • Level 4
    • (New) Slapathur
      • Abathur's Basic Attacks now deal 500% 350% bonus damage, Stun non-Heroes for 3 seconds Stun enemies, and disable Structures for 1.5 seconds. This effect has a 6 second cooldown per target against Structures and Heroes.
[Источник]

Ладно, эта была хорошая)

Pyren

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Re: Описание обновления 2.55.17 для Heroes of the Storm
« Ответ #5 : Сегодня в 15:55:22 »
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Вайтмейн теперь будто поломана на араме: бесконечная мана, бесконечный спам кушкой
Все когда-нибудь кончается.