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Тема: Директор Overwatch 2 рассказал о некоторых новинках игры и «Стадиона» в 19 и 20 сезонах  (Прочитано 395 раз)

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Wishko

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В свежей статье из серии "Взгляд директора" директор Overwatch 2 Аарон Келлер поведал о некоторых уже введенных и только планирующихся новинках для игры, что появятся в обновлении середины 19 сезона на следующей неделе и в 20 сезоне позднее.:cut:
  • На следующей неделе выйдет обновление середины 19 сезона, что добавит в игру эпохальный облик для Крысавчика, обзорщик сюжета и позволит познакомиться с новым героем-гладиатором. Также оно принесет балансировочные изменения для режимов 6v6, в которые пусть и играет 1/5 часть игроков, все же интересует достаточно увлеченную аудиторию, которой разработчики хотят уделить внимание.
  • Разработчики внимательно изучают и собирают отзывы повсюду от соцсетей до роликов и принимают их во внимание при разработке будущего контента или изменении неудачных моментов. Авторы игры очень благодарны сообществу за них.
  • Иногда игроки негативно отзываются о каких-то изменениях, но потом, как следует их распробовав, меняют мнение. Изначально разработчики ожидали, что переход рейтингового "Стадиона" на формат до 3 побед в итоге будет принят игрокам хорошо, но даже спустя несколько недель пользователи широко критиковали это изменение и просили вернуть более продолжительные матчи. Изучив отзывы, разработчики решили вернуть его к формату до 5 побед, а затем как следует проанализровать, что пошло не так. Это изменение было введено на прошлой неделе.
  • С учетом неудачного ввода уже нескольких изменений для "Стадиона" разработчики решили попридержать коней и далее более тщательно прорабатывать экспериментальные новинки для него, а не спешить с их вводом, как было раньше.
  • В 20 сезоне разработчики добавят какую-то забавную новинку для игроков высокого рейтинга, которая была разработана непосредственно по их просьбе.
  • Также в 20 сезоне появится новая карта для "Стадиона", расположенная в новом месте, которое еще не использовалось для полей боя, но знакомое любителям сюжета игры.
Director's Take: Loud and Clear

Hi, everyone! I can’t believe Season 19 midseason is already around the corner and heading your way next week. You’ll get to see Junkrat’s ultra-cool Cyber Fuel Mythic skin, brush up on your lore with the Narrative Viewer, and might even learn more about a certain gladiator lurking in the shadows…

It’s an exciting time to be a part of Overwatch, for you and for us! Tons of things are being updated, improved, or redesigned at Tracer-level speed. Though many of these changes have worked out well for everyone, we know some of them haven’t been as successful as we intended them to be.

Even though we’re steering the proverbial ship, your feedback about everything from game modes to menu screens helps guide us towards a brighter destination. We thought this might be a good time to tell you more about how we shift our sails in response to your feedback and how we use it to ensure the community has a voice in our decision-making process.

We Hear You

We feel blessed that the Overwatch community is full of great ideas, hot takes, and spicy opinions. Even when we may not totally agree, that passion tells us that you’re also committed to making a great game.

This might surprise you, but we see and consider (almost) all of your feedback and comments, from social media posts and livestream chats to creations on TikTok, YouTube, and beyond. If our developers don’t catch a Reddit thread or deep dive on their own, the Community team gathers public data on sentiment and delivers it to the necessary parties on Team 4.

Some feedback we can’t do much about; giving Zenyatta a billion HP or letting Torbjörn climb walls doesn’t exactly work with our vision for the game, even if you really want it! But we want you to know that we hear you loud and clear and that we deeply consider feedback we can use when developing future seasons or updating game modes.

One of our long-term goals is to build your confidence in the direction Overwatch is headed. Open communication and transparency go a long way, but we hope some of that confidence comes from our team’s willingness to admit and correct changes that didn’t work out as effectively as we anticipated.

Stadium’s Back to Seven

Season 19 launched with a big change to Stadium Ranked: matches would now be a best-of-five series instead of a best-of-seven series. Our goal was to speed up the Stadium Ranked experience so you’d get to the fun more quickly; we also felt this was a way to mitigate the chance you’d be locked into long or unsatisfying matches.

When we add a new feature or make a big change, sometimes initial community feedback skews negative but evens out as time goes on and players get acclimated. We noticed this didn’t happen when it came to Stadium Ranked going to best of five. We saw continued critical feedback for multiple weeks, which made us take a serious look at our options.

Based on the content of the feedback—that many of you missed the strategic joy of longer games, countering your opponents’ builds, and the possibility of glorious comeback runs in a close series—as well as internal opinions and gut checks from the team, we ultimately decided to revert the change to Stadium Ranked last week.

Critical feedback doesn’t always mean we’ll hit “undo” and head back to the status quo, but it does make us take a second look at how we’ve implemented a change and why it isn’t hitting how we intended. In this case, we reassessed the situation and ultimately decided to go through with a reversion.

Stadium is all about experimentation and testing new ways to play and enjoy Overwatch. That said, we’ll be taking more time with feature releases for Stadium in the future. Two big reversions (Mirrored Drafts and this change) in such a short period tells us we need to let new ideas cook longer internally before they head to your queues. We’re aiming to provide higher-quality features instead of quick-fire updates for Stadium, so stay tuned for more.

Good Reception

Most of this blog has been about how we use critical feedback, but your positive feedback and big ideas are also utilized in the Team 4 offices!

Next week, we’ll be introducing the first balance patch specifically made for our 6v6 game modes. Though 5v5 reigns supreme as far as play time is concerned, 6v6 has a consistent, passionate population that often tells us how much they love the mode. On any given day, roughly 20% of online players run through at least one game of 6v6. Feedback about how much you’ve enjoyed this mode let us know that it needed some attention, so keep it coming! Telling us what you’re loving lately helps our team double down and improve those modes.

Your feedback can lead to great changes for everyone, from our most competitive population to those of you who enjoy the more joyful, goofy parts of Overwatch. We can’t spoil all the surprises for Season 20, but we’ll be introducing a new feature for the highest-skilled players on the leaderboard directly inspired by our conversations with them. Another Stadium map will also be headed your way in Season 20, set in a locale we haven’t used for other maps. But it should look very familiar if you’ve been keeping up with recent lore drops.

Thanks for reading. Keep sending feedback our way and we’ll keep listening. As always, let’s make a great game—together.[Источник]
« Последнее редактирование: 07 Ноября, 2025, 20:40:52 by Wishko »

ScaryWhiteClown

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1)по поводу 3 побед в ранговом стадионе - народ начал быстрее апать аллстарс и ливать

2) хуету с пиками, где танк второй команды берет тупо контрпик уберут?

 

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