WORLD OF WARCRAFT

Тема: Заметки разработчиков к альфа-тестированию Midnight – 8 октября  (Прочитано 3095 раз)

0 Пользователей и 9 Гостей просматривают эту тему.

Wishko

  • Модератор
  • Легенда
  • *
  • Сообщений: 55345



На тестовые игровые миры установлена свежая сборка альфа-версии дополнения Midnight, в которой разработчики внесли большую порцию классовых изменений и улучшений для разных возможностей интерфейса.:cut:
  • Начался второй этап альфа-тестирования Midnight.
  • Введено огромное количество изменений классов в PvE и PvP.
  • Теперь предметы из классовых комплектов и рейдовой оружие меняют свой облик на соответствующий следующему режиму при улучшении до максимального 6/6 ранга текущей ступени.
  • Внесены различные улучшения для панелей имен противников, трекера восстановления способностей и функции текста в речь, а также сняты некоторые ограничения на отображение данных о способностях игроков, что позволит аддонам их использовать.
  • Скорректированы некоторые категории функции жалоб.
  • Для тестирования изменений интерфейса доступен Бело'рен, Дитя Ал'ара, из рейда Марш на Кель'данас.
  • Жилища игроков временно отключены из-за неполадки.
Выкладку датамайна по классовым изменениям можно отыскать здесь.


Фон меню хараниров







Новые значки

Midnight Alpha Test Development Notes

Hello everyone! Here are this week’s update notes for Midnight Alpha week 2:

CHARACTER LEVEL

Developers’ notes: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state. After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.
  • Level 83 Character Template
  • Maximum Level: 88
ZONE
  • Zul’Aman
STORY AND QUESTS
  • Level-up Campaign
  • Local Stories
HOUSING
  • Housing has been temporarily disabled.
DUNGEONS AND RAID
  • Den of Nalorakk
  • Maisara Caverns
  • March on Quel’Danas
    • Belo’ren, Child of Al’ar
    • Developers’ notes: Speak to Nexus-Lord Donjon Rade IX in Silvermoon City, Orgrimmar, or Stormwind to be summoned to this raid encounter to test Boss Timelines, class updates, items, Boss Alerts when it becomes available, and other updates. This encounter will be removed with next week’s Alpha build.
DELVES
  • Twilight Crypts
  • Atal’Aman
CLASSES
  • DEATH KNIGHT
    • Class
      • New Talent: Death Notes – Raise Ally costs 30 less Runic Power.
      • New Talent: Death Defiance – The cooldown of Death Pact is reduced by 30 seconds, and you receive 50% increased healing while its healing absorb is active.
      • New Talent: Blood Bond – While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for 1% of your maximum health every second.
      • Unholy Momentum is now a 2-point talent.
      • Gloom Ward is now a 2-point talent and has been moved to the first gate.
      • Death’s Reach is now a choice node against Asphyxiate.
    • Hero Talents
      • Deathbringer
        • Soul Rupture no longer causes enemies struck to deal 5% reduced Physical damage for 10 seconds.
        • Frigid Hunger has been removed.
        • Blood
          • New Talent: Frigid Resolve – The effectiveness of Permafrost is increased by 100% and Exterminate grants Permafrost equal to 10% of the damage dealt. Additionally displays Permafrost information.
          • First scythe of Exterminate no longer grants Bonestorm.
        • Frost
          • New Talent: Frigid Resolve – The effectiveness of Permafrost is increased by 50%. Additionally displays Permafrost information.
    • Unholy
      • Unholy Aura has been updated – Whenever you Putrefy a Lesser Ghoul, you gain 2.5%/5.0% Haste for 15 seconds. Each Magus of the Dead under your command grants you 1%/2% Mastery.
      • Necrotic Coil now deals Shadowstrike damage up to 3 foes instead and now scales with Mastery: Dreadblade (was Physical).
      • Necrotic Coil Shadowstrike damage reduced by 35%.
      • Dread Plague and Virulent Plague now have a maximum duration of 36 seconds.
      • Death Coil and Epidemic extend the duration of your Plagues by 4 seconds (was 3 seconds).
  • DEMON HUNTER
    • Hero Talents
      • Annihilator
        • Celestial Echoes now causes Consume to grant 2 additional Fury (was 5).
    • Class
      • New Talent: Focused Ire – The primary target of Chaos/Void Nova is stunned for an additional 2 seconds.
      • New Talent: Demonic Resilience – Demon Spikes/Blur gains an additional charge.
      • New Talent: Burn It Out – Immolation Aura additionally dispels 1 Disease effect. Choice node with Soul Cleanse.
      • New Talent: Soul Cleanse – Immolation Aura additionally dispels 1 Curse effect. Choice node with Burn It Out.
      • New Talent: Remorseless – Attacks and abilities that spend Fury deal 3% increased damage.
      • New Talent: Furious – Attacks and abilities that generate Fury deal 3% increased damage.
      • New Talent: First In, Last Out – Fel Rush/Infernal Strike/Shift grants you a rapidly decaying shield for 6% of your maximum health.
      • New Talent: Soul Splitter – Any time you would generate one or more soul fragments, you have a 2%/4% chance to generate an additional soul fragment.
      • New Talent: Felbound – Your movement speed is increased by 3%. Available to Vengeance and Havoc only (replaced by Guile for Devourer).
      • Will of the Illidari has been updated – Increases maximum health by 3%/6%.
      • Illidari Knowledge has been updated – Reduces magic damage taken by 3%/6%.
      • Aura of Pain has been updated – Now causes Soul Immolation to grant 5 additional Fury over its duration for Devourer Demon Hunters.
      • Erratic Felheart has been updated – Now reduces the cooldown of Fel Rush, Shift, and Infernal Strike by 1 second/2 seconds (was 10%/20%).
      • Demon Muzzle has been updated – Interrupting a spell with Disrupt decreases your magic damage taken by 15% for 12 seconds.
      • Improved Sigil of Misery has been updated – Now also reduces Sigil of Chain’s cooldown when learned.
      • References to “Lesser Soul Fragments” have been replaced with “Soul Fragments” in relevant tooltips.
        • Developers’ notes: Lesser Soul Fragments have been the “default” soul fragment for quite some time, so we’re simplifying the name of the fragments across all Demon Hunter specializations. Greater Soul Fragments will remain Greater.
      • Pursuit icon has been updated.
    • Devourer
      • The Hunt has been updated – No longer causes you to heal for a percentage of the damage you deal to The Hunt’s target.
        • Developers’ notes: We’re removing the healing effect from The Hunt to reduce the number of auras applied by the Hunt while also focusing its design and fantasy. We will monitor the results of this change and adjust if necessary.
      • Consuming a soul fragment now heals Devourer Demon Hunters for 1% of their maximum health.
    • Havoc
      • The Hunt has been updated – No longer causes you to heal for a percentage of the damage you deal to The Hunt’s target.
        • Developers’ notes: We’re removing the healing effect from The Hunt to reduce the number of auras applied by the Hunt while also focusing its design and fantasy. We will monitor the results of this change and adjust if necessary.
    • Vengeance
      • Sigil of Chains has been updated – Now replaces Sigil of Misery when learned. Cooldown increased to 1.5 minutes.
      • Demon Spikes no longer has 2 charges baseline.
  • DRUID
    • Hero Talents
      • Keeper of the Grove
        • Restoration
          • Spirit of the Thicket healing increased by 100%.
          • Sylvan Beckoning Tranquility healing reduced by 50%.
          • Sylvan Beckoning activation rate reduced.
    • Guardian
      • Memory of Ysera has been updated – Heal for 0.8%/1.6% (was 1%/2%) of your maximum health each time you spend 80 Rage (was 40).
      • Waking Nightmare Thrash damage reduced by 50%.
  • EVOKER
    • Hero Talents
      • Flameshaper
        • The duration reduction from Consume Flame should now consistently update the aura duration of Fire Breath and Dream Breath when triggering its effect.
        • Devastation
          • Consume Flame now causes Disintegrate to consume 2 seconds of Fire Breath (was 0.6 seconds), and causes Pyre to consume 10 seconds of Fire Breath (was 3 seconds).
    • Class
      • Developers’ notes: We were unhappy with Rescue being occasionally used solely for its absorb effect, so we’re redesigning Twin Guardian. The new talent focuses on its value as a way to save yourself or allies who are out of position. Renewing Blaze was an extra defensive keybind that we felt could be better served as an improvement to Obsidian Scales. Finally, we’re adding some new talent options to increase player choice as they level up and gain new talent points.
      • New Talent: Stretch Time – While flying during Breath of Eons or Deep Breath, 100% of damage you would take is instead dealt over 10 seconds.
      • New Talent: Strike from Above – Glide speed and height increased by 20%.
      • Twin Guardian has been redesigned – Rescue increases movement speed by 100% and allows spells to be cast while moving for 3 seconds.
      • Renewing Blaze has been redesigned – Now upgrades Obsidian Scales, causing it to heal you over 8 seconds equal to the amount of damage it reduced.
      • Several talents have changed position in the final section of the class talent tree.
      • Fire Within has been removed.
    • Augmentation
      • New Talent: Improved Defy Fate – Defy Fate healing increased by 100% and its cooldown is reduced by 1 minute.
      • Bestow Weyrnstone has swapped places with Stretch Time.
      • Stretch Time has been removed.
    • Devastation
      • Firestorm no longer increases the damage of Disintegrate and Pyre.
      • Firestorm damage increased by 25%.
      • Second Exhale renamed to Strafing Run.
    • Preservation
      • Call of Ysera has been redesigned – Now a passive effect that increases Dream Breath healing by 25% and Living Flame healing by 50%.
  • HUNTER
    • Hero Talents
      • Pack Leader
        • New Talent: Masterful Call – The duration of Master’s Call is increased by 2 seconds and it increases the movement speed of its target by 20%. Choice node against Slicked Shoes.
        • Horsehair Tether moved to Class talent tree.
    • Class
      • New Talent: Precision Strikes – Auto attack and auto shot damage increased by 25%.
      • New Talent: Moment of Opportunity – When a trap triggers, gain 30% movement speed for 3 seconds. Choice node with Trailblazer.
      • New Talent: Shell Wall – Damage taken during Aspect of the Turtle is reduced by an additional 20%.
      • New Talent: Cold Feet – When your Freezing Trap breaks, the victim’s movement speed is reduced by 70% for 4 seconds.
      • New Talent: Combat Experience – Agility increased by 3%.
      • New Talent: Improved Snaring – Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.
      • New Talent: Horsehair Tether – When an enemy is stunned by Binding Shot, it is dragged to Binding Shot’s center. Choice node against Tar-Coated Bindings.
      • New Talent: Roar of Sacrifice – Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 seconds or until your pet’s health drops below 25%.
      • Fortitude of the Bear has been updated – Now passive. Reduces all damage taken by 3%.
        • Developers’ notes: Reception from Marksmanship’s passive version of Fortitude of the Bear (Air Superiority) has been positive, so we’re comfortable moving its effect to the Tenacity Pet Specialization baseline.
    • Beast Mastery
      • War Orders has been updated – Now reduces Kill Commands cooldown by 3 seconds (was 100% chance to reset Kill Command’s cooldown).
      • Stomp has been updated – No longer deals a separate damage event to its primary target. Damage increased by 200%.
      • Wild Thrash damage increased by 100%.
    • Marksmanship
      • Target Acquisition has been updated – Now reduces Aimed Shot’s cooldown by 1 second (was 2 seconds).
      • Focused Aim has been updated – Consuming Precise Shots now reduces Aimed Shot’s cooldown by 0.5 seconds (was 0.75 seconds).
    • Survival
      • The Survival specialization can now loot and wield one-handed axes, one-handed swords, and daggers. Relevant spells have had their required weapons updated.
  • MAGE
    • Hero Talents
      • Frostfire
        • Meteors summoned via Isothermic Core now Shatters up to 2 stacks of Freezing.
          • Developers’ notes: Since Meteor now Shatters, it will benefit from Frost’s Mastery.
    • Frost
      • Ray of Frost and Frozen Orb no longer have their cooldowns reduced by Haste.
      • Icicle generation is now increased by Haste.
      • Ice Lance now Shatters 4 stacks of Freezing (was 3).
      • Comet Storm now Shatters 2 stacks of Freezing (was 1).
      • Improved Shatter is now a 1-point talent and increases Shatter’s critical strike chance by 50%.
  • MONK
    • Hero Talents
      • Conduit of the Celestials
        • Mistweaver
          • Heart of the Jade Serpent now triggers from casting Thunder Focus Tea.
          • Yu’lon’s Avatar now causes Vivify and Sheilun’s Gift to have a chance to trigger Heart of the Jade Serpent.
          • Fixed an issue that caused Windwalker Monk’s Celestial Conduit node to be present in Mistweaver’s tree.
    • Class
      • New Talent: Silent Sanctuary – While no enemies are within 15 yards, you heal every 3 seconds.
      • New Talent: Stillstep Coil – Leg Sweep applies Disable for 5 seconds when it ends.
      • New Talent: Serene Surge – After casting Enveloping Mist, your next Sheilun’s Gift or Vivify becomes instant cast. Choice node with Vivacious Vivification for Mistweaver Monk.
      • New Talent: Reinvigoration – After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 seconds.
      • New Talent: Vital Clarity – Vivify and Sheilun’s Gift critical strike chances are increased by 15% on yourself. Replaces Vigorous Expulsion for Mistweaver Monk.
      • New Talent: Mist Caller – Vivify and Sheilun’s Gift trigger an additional Gust on Mist when cast on yourself. Replaces Strength of Spirit and Profound Rebuttal choice node for Mistweaver Monk.
      • Ferocity of Xuen is now a 2-point talent.
    • Brewmaster
      • Breath of Fire damage increased by 40%.
      • Fuel on the Fire damage increased by 50%.
    • Mistweaver
      • New Talent: Emperor’s Elixir – Thunder Focus Tea now empowers Enveloping Mist and Rising Sun Kick further. Enveloping Mist: Begins a channel of Soothing Mist that may be cast while moving onto your target. Rising Sun Kick: Releases a Jadefire Stomp in front of you.
      • New Talent: Misty Coalescence – Renewing Mist’s healing is increased by up to 300% in proportion to its coverage on yourself and your allies.
        • Developers’ notes: We would like Renewing Mist’s heal over time effect to matter more in smaller group content without increasing its power in raid. Our intent is that this talent should incentivize the same gameplay loop we want in raid while making the heal over time a good amount stronger elsewhere.
      • Jade Empowerment has been redesigned – Now increases the damage of Crackling Jade Lightning by 300% and is always active.
        • Developers’ notes: We’re trying to slim down the amount of burst healing cooldowns available, but we would like to keep this effect alive and see if we can find a space for it in a more always (or sometimes) active way. This will not be tuned to surpass or equal Mistweaver’s regular rotation’s damage if it remains a passive like this with the exception of this may become a primary way we want Mistweavers to deal damage in PvP - in which case PvP modifiers would be used to not affect PvE.
      • Ancient Teachings has been updated to transfer damage into healing from Jadefire Stomp.
      • Jadefire Stomp no longer heals.
      • Rising Mist no longer heals affected targets.
      • Rushing Wind Kick no longer increases the healing of Renewing Mist and instead heals up to 5 allies affected by your heal over time effects.
      • Tea of Plenty and Tea of Serenity choice node has moved.
      • Chrysalis and Burst of Life choice node has moved.
      • The following talents have been removed:
        • Celestial Harmony
        • Mending Proliferation
        • Mist Dispersion
        • Mists of Life
  • PALADIN
    • Holy
      • Holy Shock now overrides Crusader Strike when learned.
        • Developers’ notes: We’re making a change to condense the amount of Holy Power generators with a cooldown Holy Paladin has to track to see if this streamlines the rotational experience. There may be gaps rotationally for now while we tweak the finer details, but we want to try this and see how it feels to play.
      • Crusader’s Might has been redesigned – Now causes Holy Shock to reduce the cooldown of Judgment.
      • Avenging Crusader now only triggers off of Judgment and reduces the cooldown of Judgment by 60%.
      • Shield of the Righteous now reduces the cooldown of Holy Shock (was Crusader Strike).
      • Blessed Assurance now increases the healing/damage of Holy Shock (was Crusader Strike).
      • Punishment now casts a free Holy Shock (was Crusader Strike).
      • Reclamation’s tooltip has been updated to no longer mention Crusader Strike.
    • Protection
      • Apex Talents: Glory of the Vanguard
        • Judgment has a chance to grant you Vanguard, causing your next Avenger’s Shield to leave an echoing bolt of light between you and the initial target, piercing any enemies struck to deal Holy damage.
        • Judgment deals 10%/20% increased damage. When you consume Vanguard, you gain 1/3 Holy Power.
        • After consuming Vanguard your next cast of Shield of the Righteous deals 20% additional damage to your primary target and causes light to refract onto 4 other targets for Holy damage. During Avenging Wrath your Avenger’s Shield always benefits from Vanguard.
  • PRIEST
    • Hero Talents
      • Archon
        • Ascendant Prayers has been renamed to Spiritwell.
        • Shadow
          • New Talent: Spiritwell – Increases the damage of Shadowy Apparitions by 25%.
          • Mind Flay: Insanity damage reduced by 40%.
          • Empowered Surges increases Mind Flay: Insanity damage by 30% (was 60%).
          • Perfected Form now increases damage during Voidform by 5% (was 20%).
          • All talents now have appropriately themed icons as Shadow.
      • Voidweaver
        • New Talent: Overwhelming Shadows –
          • Discipline: Mind Blast deals 100% increased damage.
          • Shadow: Void Torrent deals 50% increased damage.
        • New Talent: Quickened Pulse – Shadow Word: Pain and Entropic Rift deal damage 25% more often.
        • New Talent: Touch of the Void – Voidheart now persists for 8 seconds after Entropic Rift ends.
        • Voidheart has changed positions in the hero talent tree.
        • Shadow
          • Void Torrent now summons an Entropic Rift when cast and has moved to the keystone talent location.
    • Shadow
      • New Talent: Shadow Power – Increases your non-periodic spell damage by 6%.
      • New Talent: Mind Melt – Mind Flay has a 20% increased critical strike chance and deals 50% increased critical strike damage.
      • Shadowy Apparition damage increased by 50%.
      • Mind Blast damage increased by 40%.
      • Talenting into Misery now replaces Shadow Word: Pain.
      • Shadowy Insight now grants a temporary charge of Mind Blast that ignores its cooldown instead of granting a charge when triggered.
  • ROGUE
    • Class
      • New Talent: Toxic Stilletto – Shiv’s Energy cost is reduced by 20, its cooldown is reduced by 15 seconds, and its range is increased by 2 yards.
      • New Talent: Quick Fingers – Agility increased by 3%.
      • New Talent: Deep Cuts – Damage dealt by your finishing moves increased by 6%.
      • New Talent: Danger Sense – You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
      • Cold Blooded Killer has been updated – Critically striking with an attack that generates combo points increases the critical strike chance of your next direct damage finishing move by 10%.
      • The following talents have been removed:
        • Rushed Setup
        • Shadowheart
    • Outlaw
      • Murder has been renamed to Crescendo of Violence.
  • SHAMAN
    • Hero Talents
      • Farseer
        • Elemental
          • Call of the Ancestors has been updated – Stormkeeper calls an Ancestor to your side for 8 seconds.
          • Routine Communication can now trigger from Flame Shock and Voltaic Blaze.
        • Restoration
          • Offering From Beyond now reduces the cooldown of Riptide by 2 seconds (was 3 seconds).
      • Totemic
        • Restoration
          • Oversurge now also applies to Healing Tide Totem.
    • Class
      • Chain Heal jump range is now 20 yards (was 15 yards).
      • Flametongue Weapon is no longer learned at level 7 and is now a talent for Enhancement and replaces Improved Flametongue Weapon as a talent for Elemental.
    • Elemental
      • New Talent: Improved Voltaic Blaze – Voltaic Blaze’s cooldown is reduced by 5 seconds.
      • Fusion of Elements has been updated – Consuming Power of the Maelstrom additional fires an Elemental Blast at your target at 40% effectiveness.
      • Elemental damage gain from Mastery reduced by 10%.
      • Ascendance now increases the damage of Elemental Overloads by 75% while Ascendance is active (was 150%). Remains at 25% in PvP combat.
      • Erupting Lava has been removed.
    • Enhancement
      • Raging Maelstrom now has an additional effect – Consuming Maelstrom Weapon causes your next Healing Surge or Chain Heal to gain 100% of the benefits of Maelstrom Weapon based on the stacks consumed.
    • Restoration
      • Apex Talents: Stormstream Totem
        • Riptide has a 10% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 30% more, heals 1 additional ally at 100% effectiveness, and heals 2 injured allies immediately when used.
        • Healing Stream Totem and Stormsurge Totem healing increased by 30%/60%.
        • Stormstream Totem is usable for free and ignores its cooldown when available.
      • All healing done increased by 15%.
      • Healing Wave healing increased by 20%.
      • Healing Tide Totem healing increased by 20%.
      • Totemic: Oversurge now also applies to Healing Tide Totem.
      • Coalescing Waters healing bonus to Riptide is now 30% per rank (was 75%).
  • WARLOCK
    • Hero Talents
      • Developers’ notes: Please note that these new Hero Talents are not yet implemented but will be in a future Alpha build. We’re adding these as tooltips for now to get early feedback, let us know your thoughts!
      • Diabolist
        • New Talent: Diabolic Oculi – You summon a Diabolic Oculus, up to 3, each time the duration of Diabolic Ritual is reduced by one of your spells. Diabolic Oculi explode when consuming Demonic Art, dealing Fire damage to all enemies within 8 yards of the target. Damage reduced beyond 8 targets.
        • New Talent: Looks That Kill – Your Diabolic Oculi now cast Diabolic Gaze at your primary’s target every 1 second while active.
        • New Talent: Mind’s Eyes – Your Diabolic Oculi observe the battlefield and collect information that is imparted to you upon being exploded, each Diabolic Oculi increasing your Intellect by 2% for 10 seconds.
      • Hellcaller
        • New Talent: Wrath of the Wildshaper – Increases the damage of Unstable Affliction by 4% and Seed of Corruption by 4%. This effect is doubled while Malevolence is active.
        • New Talent: Devil Fruit – Periodic damage dealt by Wither has a chance to grant Malevolence for 8 seconds.
        • New Talent: Thorngrin’s Iniquity – Malevolence grants an additional 4% Haste and when cast increases the stack count of active Withers by an additional 2 stacks.
      • Soul Harvester
        • New Talent: Manifested Avarice – Each Succulent Soul consumed has an increasing chance to unleash the Demonic Soul within you, enabling it to assault your enemies for 9 seconds.
        • New Talent: Soul Swipe – Strikes nearby enemies with a malevolent claw, dealing Shadow damage to its target and Shadow damage to other enemies in 10 yards.
        • New Talent: Shared Vessel – Increases your Mastery by 4%. This effect is doubled while the demonic entity is aiding you in combat.
        • New Talent: Eternal Hunger – Increases the duration of Manifested Avarice by 5 seconds and increases the damage of Soul Swipe by 10%.
        • Affliction
          • Demonic Soul has been redesigned – A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it’s generated. A Succulent Soul empowers your next Unstable Affliction, causing the target to take 5% increased damage from your Unstable Affliction for 8 seconds and unleashing your demonic soul to deal Shadow damage to each target suffering from your Corruption.
          • Shadow of Death has been redesigned – Your Dark Harvest spell is empowered by the demonic entity within you, causing it to grant 1 Soul Shard that each contain a Succulent Soul every 1 second while channeled.
PLAYER VERSUS PLAYER
  • DEMON HUNTER
    • Focused Ire increases Chaos Nova’s stun duration by 1 second in PvP combat only (was 2 seconds).
    • Havoc
      • Isolated Prey increases Chaos Nova’s stun duration by 1 second in PvP combat only (was 2 seconds).
  • HUNTER
    • Kindred Beasts PvP Talent has been updated – Now causes Fortitude of the Bear to increase the maximum health of you and your allies by an additional 5%.
    • Roar of Sacrifice moved to the Class talent tree.
ITEMS
  • Class set and raid weapon appearances will now change after an item has been fully upgraded to 6/6 on its upgrade track.
    • Developers’ notes: We’ve heard your passionate feedback over the last week: you enjoy being able to upgrade item appearances by upgrading their item level. We agree that this is functionality worth keeping in the game, so we are maintaining that functionality with a clearer trigger: reach the highest level of power within a tier, and you unlock the next tier’s appearance.
USER INTERFACE AND ACCESSIBILITY
  • UPDATED NAMEPLATES
    • Added font scaling improvements.
    • Nameplate stacking behavior has been adjusted to no longer overlap with nameplates in other groupings and are less likely to clump at the top of the screen.
      • Developer’s notes: There may still be overall stickiness of the nameplates that is not behaving as desired. Please send feedback here with specifics on how nameplate stacking behavior can improve.
  • COOLDOWN MANAGER
    • Debuff tracking will now show stacks of a debuff.
    • Edit Mode allows for width to be adjusted for tracked bars.
    • Sound clips are now added to the Sound Alerts.
    • Text-to-Speech added as an option for Sound Alerts.
  • TEXT-TO-SPEECH
    • Text-to-Speech now supports an overlap flag that allows multiple voices to play simultaneously (previously Text-to-Speech only supported queued playback when multiple requests are made).
    • Text-to-Speech text now supports embedded speech XML tags to allow changing rate, volume, pitch, and emphasis within a single line of text.
    • Fixed an issue where a new Text-to-Speech request couldn’t immediately be sent after calling StopSpeakingText to abort current playback.
    • Fixed an issue where the speech finished event was delayed by 0.5 seconds which made very high rate speech playback difficult.
  • ADDON SECURITY CHANGES
    • Loosened restrictions on various APIs for tooltips and cooldown controls so addons can pass Secret Values into them.
      • Developers’ notes: Stay tuned for many more Addon API changes coming in Alpha 3 and beyond.
  • Various reporting categories have been adjusted to better match the context of the activity.
[Источник]
« Последнее редактирование: Сегодня в 08:48:42 by Wishko »

Artoos

  • Завсегдатай
  • **
  • Сообщений: 263
  • Рейтинг:-3 (+1 | -4)
Цитировать
Теперь предметы из классовых комплектов и рейдовой оружие меняют свой облик на соответствующий следующему режиму при улучшении до максимального 6/6 ранга текущей ступени.
Вот хрестоматийный пример близзардовской духоты. Спросите себя - какую именно проблему призвано решить это изменение?
1) оно не меняет ситуацию качественно, т.к. вещи предыдущей ступени контента всё ещё можно внешне превратить в следующую, тут ничего не изменилось
2) количественное изменение произошло - заинтересованным в, например, мифик трансмоге ребятам в гер шмоте придётся больше гриндить

В итоге доступность не изменилась в плане скилла, но стала более гриндозависимой.

Какую проблему призвано решить это изменение? Никакую
Кто из игроков выиграл от этого изменения? Никто
Зачем его ввели? Пожалуйста, прекратите жаловаться и оцените новый интерфейс магазина, может и прикупите чего))_)0
« Последнее редактирование: Сегодня в 08:07:07 by Artoos »

Bloodwaid

  • Завсегдатай
  • **
  • Сообщений: 925

  • Варкрафт: +
    • Имя: Бладвейд
    • Класс: Воин
    • Сервер: Ревущий Фьорд
  • Рейтинг:2 (+3 | -1)
Цитировать
Теперь предметы из классовых комплектов и рейдовой оружие меняют свой облик на соответствующий следующему режиму при улучшении до максимального 6/6 ранга текущей ступени.
Вот хрестоматийный пример близзардовской духоты. Спросите себя - какую именно проблему призвано решить это изменение?
1) оно не меняет ситуацию качественно, т.к. вещи предыдущей ступени контента всё ещё можно внешне превратить в следующую, тут ничего не изменилось
2) количественное изменение произошло - заинтересованным в, например, мифик трансмоге ребятам в гер шмоте придётся больше гриндить

В итоге доступность не изменилась в плане скилла, но стала более гриндозависимой.

Какую проблему призвано решить это изменение? Никакую
Кто из игроков выиграл от этого изменения? Никто
Зачем его ввели? Пожалуйста, прекратите жаловаться и оцените новый интерфейс магазина, может и прикупите чего))_)0
Вот хрестоматийный пример нытика с нк, не разбирающегося что происходит и не играющего в актуал.
Они вернули как работает сейчас. Вот и все.
Оставив получение всех шмоток из сета ниже рангом

valikt

  • Новичок
  • *
  • Сообщений: 57
  • Рейтинг:1 (+1 | 0)
Цитировать
Теперь предметы из классовых комплектов и рейдовой оружие меняют свой облик на соответствующий следующему режиму при улучшении до максимального 6/6 ранга текущей ступени.
Вот хрестоматийный пример близзардовской духоты. Спросите себя - какую именно проблему призвано решить это изменение?
1) оно не меняет ситуацию качественно, т.к. вещи предыдущей ступени контента всё ещё можно внешне превратить в следующую, тут ничего не изменилось
2) количественное изменение произошло - заинтересованным в, например, мифик трансмоге ребятам в гер шмоте придётся больше гриндить

В итоге доступность не изменилась в плане скилла, но стала более гриндозависимой.

Какую проблему призвано решить это изменение? Никакую
Кто из игроков выиграл от этого изменения? Никто
Зачем его ввели? Пожалуйста, прекратите жаловаться и оцените новый интерфейс магазина, может и прикупите чего))_)0

так наоборот же - это послабление
заинтересованные в мифик трансмоге теперь легче получат его, так как им не придется ходить за миф гребнями, апгрейд до гер 6/6 они смогут сделать только с помощью гер гребней, которые добыть проще

Ashen1

  • Новичок
  • *
  • Сообщений: 13

  • Варкрафт: +
    • Имя: Любительхент
    • Класс: Воин
    • Сервер: РФ
  • Рейтинг:0 (+0 | 0)
  • а также сняты некоторые ограничения на отображение данных о способностях игроков, что позволит аддонам их использовать.

Ну вот, теперь люди не поноют, хотя...

fors4k3n

  • Новичок
  • *
  • Сообщений: 36

  • Варкрафт: +
    • Имя: Цукуеми
    • Класс: Хант
    • Сервер: Седогрив
  • Рейтинг:1 (+1 | 0)
Цитировать
Теперь предметы из классовых комплектов и рейдовой оружие меняют свой облик на соответствующий следующему режиму при улучшении до максимального 6/6 ранга текущей ступени.
Вот хрестоматийный пример близзардовской духоты. Спросите себя - какую именно проблему призвано решить это изменение?
1) оно не меняет ситуацию качественно, т.к. вещи предыдущей ступени контента всё ещё можно внешне превратить в следующую, тут ничего не изменилось
2) количественное изменение произошло - заинтересованным в, например, мифик трансмоге ребятам в гер шмоте придётся больше гриндить

В итоге доступность не изменилась в плане скилла, но стала более гриндозависимой.

Какую проблему призвано решить это изменение? Никакую
Кто из игроков выиграл от этого изменения? Никто
Зачем его ввели? Пожалуйста, прекратите жаловаться и оцените новый интерфейс магазина, может и прикупите чего))_)0
Вот хрестоматийный пример нытика с нк, не разбирающегося что происходит и не играющего в актуал.
Они вернули как работает сейчас. Вот и все.
Оставив получение всех шмоток из сета ниже рангом
они не вернули как было. раньше на 4/6 героя ты получал мифик раскраску, сейчас же только на 6/6. это не проблема если ты шмотку носишь, но иногда и ради трансмога шмотку апают

Bloodwaid

  • Завсегдатай
  • **
  • Сообщений: 925

  • Варкрафт: +
    • Имя: Бладвейд
    • Класс: Воин
    • Сервер: Ревущий Фьорд
  • Рейтинг:-1 (+0 | -1)
Цитировать
Теперь предметы из классовых комплектов и рейдовой оружие меняют свой облик на соответствующий следующему режиму при улучшении до максимального 6/6 ранга текущей ступени.
Вот хрестоматийный пример близзардовской духоты. Спросите себя - какую именно проблему призвано решить это изменение?
1) оно не меняет ситуацию качественно, т.к. вещи предыдущей ступени контента всё ещё можно внешне превратить в следующую, тут ничего не изменилось
2) количественное изменение произошло - заинтересованным в, например, мифик трансмоге ребятам в гер шмоте придётся больше гриндить

В итоге доступность не изменилась в плане скилла, но стала более гриндозависимой.

Какую проблему призвано решить это изменение? Никакую
Кто из игроков выиграл от этого изменения? Никто
Зачем его ввели? Пожалуйста, прекратите жаловаться и оцените новый интерфейс магазина, может и прикупите чего))_)0
Вот хрестоматийный пример нытика с нк, не разбирающегося что происходит и не играющего в актуал.
Они вернули как работает сейчас. Вот и все.
Оставив получение всех шмоток из сета ниже рангом
они не вернули как было. раньше на 4/6 героя ты получал мифик раскраску, сейчас же только на 6/6. это не проблема если ты шмотку носишь, но иногда и ради трансмога шмотку апают
Ну да. про 6/6 не обратил внимание, но с учетом изменений системы гербов.
А кстати скидка на апы после удаления валорстоунов осталась? Если да то 1 раз апнул а дальше трансмоги ловить и бесплатно можно будет

Антивовиздед

  • Завсегдатай
  • **
  • Сообщений: 770
  • Рейтинг:-2 (+0 | -2)

Вот хрестоматийный пример нытика с нк, не разбирающегося что происходит и не играющего в актуал.
Они вернули как работает сейчас. Вот и все.
Оставив получение всех шмоток из сета ниже рангом

Либо ты сам не играешь в игру, либо не читал хотя бы начало поста:
  • Теперь предметы из классовых комплектов и рейдовой оружие меняют свой облик на соответствующий следующему режиму при улучшении до максимального 6/6 ранга текущей ступени.

Сейчас миф трансмог можно открыть, улучшив герой шмотку до 5/6.
Близзы в начале сделали так, что миф сет откроется только  апая шмотку легенда.
Потом они это отменили, и вернули к пункту 5/6 герой, но изменили это, сделав открытие миф сета теперь на 6/6 улучшений.
Терь по факту ты должен тратить на 15 гребней больше. Сделали два шага назад, два шага вперед и один шаг назад.
15 гребней кажется мелочью, но терь на фулл миф сета надо уже потратить на  135 гербов больше, если юзать ток герой гребни
« Последнее редактирование: Сегодня в 09:27:41 by Антивовиздед »

Windsgift

  • Старожил
  • ***
  • Сообщений: 1015
  • Рейтинг:0 (+0 | 0)

  • Внесены различные улучшения для панелей имен противников, трекера восстановления способностей и функции текста в речь, а также сняты некоторые ограничения на отображение данных о способностях игроков, что позволит аддонам их использовать.



(показать/скрыть)

 

закрыть