На PTR продолжается тестирование
обновления 5.0.15 для StarCraft II, в котором разработчики планируют внести коррективы в свойства ряда юнитов зергов, протоссов и терран. Сегодня авторы игры значительно расширили описание этого обновления, добавив в него множество исправлений неполадок.

Полная его версия теперь выглядит так:
StarCraft II 5.0.15 PTR Patch NotesWe've added new and modified changes on PTR today, and you can check the new notes below in
blue.
Zerg- Spire cost reduced from 200/200 to 150/150.
- Spire build time reduced from 71 seconds to 66 seconds.
- Centrifugal Hooks now give +5 HP bonus to Banelings again.
- Microbial Shroud reduces range attacks by 50% damage.
- Microbial Shroud effect no longer persists for a few seconds after the unit has left the shroud.
- Microbial Shroud cost increased from 75 to 100.
- Microbial Shroud now requires an upgrade again (150/150).
Protoss- Energy Overcharge grant has been reduced from 100 to 50 energy.
- Energy Overcharge cooldown reduced from 60 to 45 seconds.
- Mothership HP reduced from 350/350 to 300/300.
- Mothership movement speed reduced from 2.83 to 2.25.
- Psionic Storm damage reduced from 10 to 5 damage per tick.
- Psionic Storm duration increased from 0.39956 to 0.53312.
- Psionic Storm radius increased from 1.5 to 2.25.
- Psionic Storm period reduced from 0.7994 to 0.39956.
- Psionic Storm period count increased from 6 to 12.
- Dark Templar Blink attack delay reduced from 0.75 to 0.25.
- Surveillance mode now reveals the Observers.
- Surveillance mode increases vision from 13.75 to 15.
- Purification radius increased from 1.5 to 1.75.
- Purification cooldown reduced from 21.4 seconds to 17 seconds.
- Stasis Ward duration reduced from 170 seconds to 90 seconds.
Terran- Siege Tank can no longer be abducted when in siege mode.
- Viking cost reduced from 150/75 to 125/75.
- Drilling Claws effectiveness increased from 1.07 to 0.71 seconds.
- Hyperspeed Rotors research time decreased to from 100 to 79 seconds.
- Liberator Sight reduced from 10 to 9.
Bug Fixes- Fixed an issue with Cyclone attack upgrade giving +1 instead of +2.
- Fixed an issue with Cyclone Lock-On cooldown.
- Fixed an issue with Orbital Commands not auto rallying.
- Fixed an issue with Mothership attack at max range.
- Fixed an issue where Mothership had a leftover redundant Psionic tag.
- Fixed an issue where Mothership weapon behaved erratically when targeting Changelings.
- Fixed an issue where Mothership was unable to designate and maintain the correct number of targets (4) for target-firing (including during movement).
- Fixed an issue where Mothership's target-acquiring process would cause it to overly-prioritize low-priority targets (such as Larvae).
- Fixed an issue where Mothership's range was less than intended.
- Updated Protoss AoE UI indicator.
- Fixed an issue where units with beam attacks would conflate each other's cooldowns.
- Fixed an issue where Probes would become unresponsive near Assimilators.
- Fixed an issue with Psionic Storm ticks were applying incorrectly, causing unintended reduced damage.
- Fixed an issue where units unloaded out of transports would not reset their acquired attack target to the closest unit.
- Fixed an issue where addon-build commands would be issued to the same barracks repeatedly rather than spread out.
- Fixed an issue where hitting the key to construct an addon twice could result in the production structure lifting when certain settings were used.
- Fixed an issue where "Set Rally" could not be issued if both flying and ground structures were simultaneously selected.
- Fixed an issue where visual effects from abilities could be seen through the fog of war (Parasitic Bomb, Stimpack).
- Fixed an issue where visual effects from abilities could not be seen even when large portions of the model were well within vision range (Guardian Shield, Microbial Shroud).
- Fixed an issue where Disruptors lacked an AoE indicator.
- Fixed an issue where units were using an outdated AoE indicator.
- Fixed an issue where Stasis Wards had no pre-placement visual indicator or sound.
- Fixed an issue where Liberators could designate an attack target while morphing from AG to AA but not while morphing from AA to AG.
- Fixed an issue where Liberators commanded to siege in areas inside their range could result in slower execution than being commanded to siege outside their range.
- Fixed an issue where the model for Zerg 6x6 rocks was set to be too large for its footprint and projectiles would not produce flesh squibs.
- Fixed an issue where Ravagers would glide along the ground if told to move command after issuing a corrosive bile.
- Fixed an issue where no target impact animation was present for corrosive bile.
- Updated SFX for Micobial Shroud.
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