WORLD OF WARCRAFT

Тема: С момента выхода Гробница Предвечных получила более 300 изменений и исправлений  (Прочитано 3662 раз)

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Wishko

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Гробница Предвечных стала одним из самых сложных рейдов в современной истории World of Warcraft, на освоение которого даже сильнейшие гильдии потратили существенное время, а вместе с тем разработчики ввели для нее великое множество изменений, исправив неполадки или откорректировав боссов. Даже сейчас, спустя 4 месяца с открытия рейда, авторы игры продолжают выпускать для нее серьезные срочные исправления, вероятно ради того, чтобы побольше игроков успело освоить рейд до начала 4 сезона.:cut:

Поразмыслив над этим фактом, Chaoslux решил составить полный список всех официально объявленных и документированных изменений для Гробницы Предвечных за прошедшее с ее запуска время, и перечень получился просто огромным, вместив более 300 изменений. Часть корректировок в официальном описании была объединена и для удобства автор разделил их на отдельные пункты. Стоит учесть, что это лишь указанные разработчиками изменения и кто знает, как много их было введено без сообщений сообществу.
  • Всего изменений 330 и около половины, ~150, из них было введено еще до первой в мире победы над эпохальным Тюремщиком, а ~120 является исправлением неполадок или визуальных проблем и не затрагивает какие-либо значения.
  • Больше всего корректировок получили Андуин (70), Тюремщик (46) и Галондрий (45).
  • В сумме, запас здоровья Отчаяния Андуина был уменьшен на 42,6% в героическом и на 35% в эпохальном режимах.
  • В сумме, урон "Мучений" эпохального Тюремщика был уменьшен на 43,3%.
  • В сумме, запас здоровья эпохального Галондрия был уменьшен на 27%.
Далее вы можете оценить весь объем этого списка. Он на английском, но мы переводили каждый из пунктов и публиковали в срочных исправлениях в прошедшие месяцы.

Цитата: Chaoslux
Non-boss enemies (7)
  • 3/1 Volatile Sentries will now correctly detect stealthed and invisible players.
  • 3/3 Several enemies now detect stealth and invisibility.
  • 3/10 Adjusting the location of devourers in Ephemeral Plains to help make pulls clearer and reduce the concentration of enemies.
  • 4/5 Reflective Bulwark should no longer be triggered by area of effect spells like Blizzard.
  • 4/5 Reflective Bulwark's damage has been significantly reduced and no longer triggers off of auto-attacks.
  • 4/5 Subjugator Zeltoth's health has been significantly reduced.
  • 4/8 Dominated Shaper, Overthrown Protector, and Overthrown Artisan's Enveloping Dread range reduced to 40 yards (was 100 yards).
Vigilant Guardian (25)
  • 3/1 Volatile Materium now activates more quickly after all currently activated Volatile Materium have been defeated.
  • 3/1 Pre-Fabricated Sentries now activates more quickly in an attempt to keep two Pre-Fabricated Sentries active.
  • 3/8 Force Field now reduces damage taken by exposed core by 90% on Mythic Difficulty (was 80%).
  • 3/8 Slightly lowered the spawn rate of Volatile Materium and Pre-Fabricate on Mythic difficulty.
  • 3/8 Reduced the damage of Radioactive Core by 12% on Mythic difficulty.
  • 3/8 Reduced the damage of Fractured Core by 15% on Mythic difficulty.
  • 3/9 Vigilant Guardian health reduced by 10% on Mythic difficulty.
  • 3/9 Spike of Creation damage reduced by 50% on Mythic difficulty.
  • 3/9 Force Field is now cancelled 3 seconds after Exposed Core completes.
  • 3/9 Pneumatic Impact now resets Vigilant Guardian's melee swing timer.
  • 3/9 Point Defense Drones should no longer cast Blast when the Vigilant Guardian is channeling Exposed Core.
  • 3/9 Blast range reduced to 40 yards (was 100 yards).
  • 3/10 Vigilant Guardian’s health reduced by 5% on Raid Finder difficulty.
  • 3/14 Fixed an issue that broke stealth abilities when the encounter begins.
  • 3/15 Spawn rates for the Volatile Materium and Pre-Fabricated Sentries are less aggressive on Mythic difficulty.
  • 3/15 Increased the grace period before Exposed Core where Refracted Blast and Deresolution won't be cast on all difficulties.
  • 3/17 Fixed an issue that would break player's ability to pick up the Unstable Orbs after they had used certain player abilities or mounts.
  • 3/18 Point Defense Drones will now cancel Searing Ablation while shutting down during the Exposed Core sequence.
  • 3/21 Fixed an issue that caused Mistweaver Monk’s Crane Adepts summoned by Fallen Order (Venthyr Ability) to fail to cast Enveloping Mist immediately after they spawn during the encounter.
  • 3/23 Fixed an issue that could cause the Vigilant Guardian to unintentionally reset.
  • 3/29 Fixed an issue that could prevent players from picking up unstable cores.
  • 3/30 Fixed an issue where Unstable Orbs would fail to detonate and become non-interactive if a player attempted to detonate them in mid-air.
  • 3/30 Fixed an issue that incorrectly gave players an unusable extra action button during the encounter.
  • 4/8 Fixed an issue where Dancing Rune Weapon would not correctly mimic a Blood Death Knight’s ability while in combat with the Vigilant Guardian.
  • 5/2 Fixed an issue where dying with the Unstable Core could cause it to become non-interactive.
Skolex, the Insatiable Ravener (8)
  • 3/2 Fixed an issue where Skolex would sometimes not appear after defeating the four controllers.
  • 3/3 Fixed an issue where Retch was not treated as an area of effect spell in regards to all defensive abilities.
  • 3/11 Skolex will no longer use Wormhole Jaws on Raid Finder difficulty.
  • 3/14 Fixed a targeting issue on Riftmaw and Rend that could be overly punishing towards pets that happen to be in the area-of-effect and are not primary targets of those Artificerbilities on Heroic and Mythic difficulty.
  • 3/14 Fixed an issue that caused the Rend tooltip to not properly display information.
  • 3/18 Fixed a combat log display issue with pets.
  • 3/28 Skolex's health has been reduced by ~6% on Mythic and Heroic difficulties.
  • 5/2 Missile travel time for Devouring Blood increased to 2.5s (was 2s) on Heroic difficulty.
Artificer Xy’mox (24)
  • 3/1 The visual of the Genesis Rings now better matches the effect.
  • 3/1 Reduced the damage of Hyperlight Sparknova by 30% on all difficulties except Mythic.
  • 3/1 Artificer Xy'mox now uses abilities at a slightly less frantic pace while below 30% health.
  • 3/2 Fixed an issue where defeating Xy Reinforcements could fail to interrupt Decipher Relic.
  • 3/2 Xy Spellslingers will no longer target the same player simultaneously.
  • 3/3 Health of Xy Acolytes reduced by 15% on Raid Finder, Normal, and Heroic difficulties.
  • 3/3 Resolved an issue where Interdimensional Wormholes could despawn while Genesis Rings were active when Xy'mox was below 30% health.
  • 3/3 Reduced the pacing of the encounter by 15% on Normal and Heroic difficulty.
  • 3/3 Improved the visual clarity of Gunship Barrage.
  • 3/3 Reduced the radius effect of Hyperlight Sparknova.
  • 3/7 Fixed issue where the visual effect of Xy Acolyte’s Massive Blast rendered smaller than the actual area of effect.
  • 3/8 Reduced the energy regeneration rate of Xy Acolytes on Raid Finder and Normal difficulty.
  • 3/9 Genesis Rings initial hit now only occurs once, and the lingering additional damage reduced by 50% on Raid Finder difficulty.
  • 3/9 The encounter’s enrage timer has been increased to 10 minutes on Mythic difficulty (was 7 minutes).
  • 3/15 Artificer Xy’mox health reduced by 15% on Mythic difficulty.
  • 3/15 Ancient Exhaust now properly deals damage on the final platform.
  • 3/17 Fixed and issue where the visual effect of Massive Blast did not accurately portray its damaging area.
  • 3/22 Players affected by Spirit of Redemption will no longer trigger Interdimensional Wormholes during the encounter.
  • 3/29 Artificer Xy’mox health reduced by up to 10% based on raid size (10% at 10-player, 0% at 30-player) on Normal and Heroic difficulty.
  • 3/29 Reduced Genesis Rings initial and periodic damage by 40% on Normal difficulty.
  • 5/2 Xy Spellslinger health reduced by 20%.
  • 5/2 Debilitating Ray periodic damage reduced by 20%.
  • 5/31 Decipher Relic cast time increased to 30 seconds on Mythic difficulty (was 25 seconds).
  • 6/6 Fixed an issue where Crippling Ephemera could be removed prematurely, blocking achievement success.
Dausegne, the Fallen Oracle (4)
  • 3/16 Fixed an issue that could cause the visual effect for Disintegration Nova to appear larger or smaller based on character size on Mythic difficulty.
  • 3/28 Dausegne’s health has been reduced by ~6% on Heroic difficulty.
  • 3/28 Disintegration Halo vulnerability reduced to 200% on Normal and Raid Finder difficulties.
  • 5/2 Duration of Disintegration Halo debuff lowered to 5s (was 6s) on Heroic difficulty.
Prototype Pantheon (26)
  • 3/1 Fixed an issue where players were unable to loot The Prototype of Absolution upon completion of the encounter.
  • 3/3 Burden of Sin damage reduced by 25% on all difficulties except Mythic.
  • 3/3 Added more time before Bastion's Ward dispel zones despawn upon transitioning between phases.
  • 3/3 The Prototype Pantheon now pause in their place when beginning Complete Reconstruction and will remain there until all members of the Pantheon are defeated.
  • 3/3 Improved the visual effect for Pinning Weapon.
  • 3/3 Fixed an issue where Complete Reconstruction could fail to apply to a Pantheon member.
  • 3/3 Holy Priest’s Guardian Angel (Talent) will now correctly reduce the cooldown of Guardian Spirit when cast on the Withering Seeds.
  • 3/7 Fixed an issue where Humbling Strikes could critically strike.
  • 3/7 Updated the Dungeon Journal entry for Bastion's Ward to accurately reflect the damage reduction provided to Runecarver's Deathtouch.
  • 3/8 Withering Seeds now spawn nearby Necrotic Ritualists on all difficulties.
  • 3/9 Bastion's Ward should no longer spawn atop Necrotic Ritualists.
  • 3/15 Burden of Sin damage reduced by 20% on Normal and Heroic difficulty.
  • 3/15 Resolved an issue where Withering Seeds could fail to cast.
  • 3/15 Adjusted an unfair timing of Hand of Destruction and Night Hunter in the final phase.
  • 3/29 Health reduced by 10%.
  • 3/29 Members of the Prototype Pantheon now retreat at 40% health during Stage 1 and Stage 2.
  • 3/29 Sinful Projections has been removed from Normal difficulty.
  • 5/2 Wildstorm has been removed from Normal and Raid finder difficulties.
  • 5/2 Sinful Projections has been removed from Heroic difficulty.
  • 5/2 Decreased the health of Necrotic Ritualists by 30% health on Normal difficulty and 15% health on Heroic difficulty.
  • 5/2 Resolved a bug that caused Withering Seeds to trigger an Invigorating Bloom at 90% health instead of 100% health as the spell description states.
  • 5/2 Decreased the health of Withering Seeds by 30% health on Normal and Raid Finder difficulties, 20% health on Heroic difficulty, and 10% health on Mythic difficulty.
  • 5/2 Resolved a scaling issue causing Withering Seeds to increase their health too steeply on larger raid sizes.
  • 5/3 The encounter's enrage timer has been increased to 11 minutes on Heroic difficulty (was 9 minutes).
  • 5/31 Imprinted Safeguards reduce damage and healing taken by 35% on Mythic difficulty (was 50%).
  • 6/6 Fixed an issue where players could be afflicted by Runecarver’s Deathtouch but have no Bastion’s Ward to reduce the damage.
Lihuvim, Principal Architect (18)
  • 3/2 Fixed an issue that caused Sundering and Kinetic Resonance to behave unpredictably.
  • 3/7 The first cast of Synthesize now occurs much earlier in the encounter.
  • 3/7 Reduced the time between casts of Synthesize slightly.
  • 3/7 The damage reduction granted by Protoform Disalignment has been reduced to 50% on Normal difficulty and 20% on Heroic difficulty (was 90%).
  • 3/7 The damage inflicted by Cosmic Shift has been increased by 50% on Heroic Difficulty.
  • 3/7 The damage inflicted when an Unstable Mote is created has been increased by approximately 25% on Heroic Difficulty.
  • 3/7 Damage inflicted by Deconstructing Energy has been increased by 50% on Heroic Difficulty.
  • 3/10 Degeneration Automa’s Degenerate now has a maximum range of 30 yards.
  • 3/16 Protoform Radiance now has a duration of 10 seconds on Normal difficulty.
  • 4/8 Deconstructing Blast should now be cast more reliably on all difficulties.
  • 5/2 Lihuvim's corpse can no longer become stuck in the air if killed while casting Realignment.
  • 5/2 Acquisitions Automa's Detonation radius reduced to 20 yards (was 40) on Normal and Heroic difficulties.
  • 5/2 The cast time of Detonation has been increased to 2.5 seconds (was 2 seconds) on Normal and Heroic difficulties.
  • 5/31 Lihuvim's health reduced by 10% on all difficulties.
  • 5/31 Protoform Schematics health reduced by 10% on all difficulties.
  • 6/21 Lihuvim health reduced by 15% on Mythic difficulty.
  • 6/21 Resonance Cascade damage reduced by 90% on Mythic difficulty.
  • 6/21 Increased the cooldown of Guardian Automa’s Form Sentry Automa on Mythic difficulty.
Halondrus the Reclaimer (45)
  • 3/1 Reduced the amount of damage absorption provided by Reclaim by 20% on Normal and Heroic difficulties.
  • 3/1 Reduced the amount of damage Reclaim gains periodically to 25% of its initial value on Normal and Heroic difficulties (was 50%).
  • 3/1 Reduced the base speed of Ephemeral Motes by 20% on Heroic difficulty.
  • 3/7 Fixed an issue preventing Theotar the Mad Duke’s Token of Appreciation ability (Venthyr Soulbind) from functioning during the encounter.
  • 3/7 Fixed an issue where Priest’s Unholy Nova (Necrolord Ability) was unusable on Halondrus except in specific spots.
  • 3/8 Fixed an issue causing players to be unable to mount in the Shimmering Cliffs.
  • 3/8 Fixed an issue causing rogues to be unable to use Shadowstep against Halondrus.
  • 3/10 Decreased the amount of damage Eternity Overdrive gains per application to 42% of its original value on all difficulties (was 50%).
  • 3/10 Fixed an issue that caused Halondrus to sometimes delay Relocation Form while casting other spells in quick succession.
  • 3/10 Fixed an issue that caused Shatter to not display its entire visual effect if Projected Textures were disabled in System settings.
  • 3/10 Fixed an issue that caused the stone gates in the Shimmering Cliffs to not close properly when the encounter ends in failure.
  • 3/11 Fixed an issue causing druids' Travel Form to sometimes disrupt the functionality of Volatile Charge on Mythic difficulty.
  • 3/11 Fixed an issue causing certain spell visual effects to become invisible on hunters affected by Feign Death.
  • 3/14 Reduced Halondrus' health by 10% on Mythic difficulty.
  • 3/14 Planetcracker Beams now spawn in a more consistent location.
  • 3/14 Seismic Tremors now targets more consistent locations.
  • 3/15 Reclaim initial damage reduced by 10% on Raid Finder, Normal, and Heroic difficulty.
  • 3/15 Decreased additional speed Ephemeral Motes gain from Eternity Overdrive by 50% on Raid Finder, Normal, and Heroic difficulty.
  • 3/15 Eternity Overdrive scaling damage reduced on Raid Finder, Normal, and Heroic difficulty.
  • 3/15 Earthbreaker Missiles damage reduced by 15% on Raid Finder and Normal difficulty.
  • 3/15 Fixed an issue causing Lightshatter Beam's periodic effect to inflict the incorrect amount of damage.
  • 3/17 Fixed an issue that prevented Brewmaster Monk’s Invoke Niuzao, the Black Ox from auto-casting Stomp.
  • 3/29 Reduced Halondrus’ health by 10% on Mythic difficulty.
  • 3/29 Ephemeral Motes base movement speed reduced on Heroic difficulty.
  • 3/29 Number of Ephemeral Motes in Stage 3 reduced on Heroic difficulty.
  • 3/29 Volatile Charges no longer trigger a Charge Detonation when coming into contact with Ephemeral Motes or Lightshatter Beam on Mythic difficulty.
  • 3/29 Fixed an issue causing Druid’s Mount Form to interact with Volatile Charges in unintended ways.
  • 4/8 Fixed an issue that allowed players to encounter Halondrus before completing the Skolex and Artificer Xy'mox encounters.
  • 4/26 Time required for Volatile Charges to trigger a Charge Detonation increased to 30 seconds (was 10 seconds) on Mythic difficulty.
  • 4/26 Charge Exposure duration increased to 40 seconds (was 16 seconds) on Mythic difficulty.
  • 4/26 Earthbreaker Missile damage reduced by 20% on Mythic difficulty.
  • 4/26 Changed the pattern of Planetcracker Beam during Stage Three on Mythic difficulty.
  • 4/26 Reduced Halondrus’ health by 10% on Mythic difficulty.
  • 4/26 Reduced damage of Eternity Engine by 10% on Mythic difficulty.
  • 5/2 Fixed an issue causing damage from Lance and Lightshatter Beam to ignore some damage reduction effects.
  • 5/2 Fixed an issue causing Volatile Charges to break if the player carrying the Volatile Charge disconnected.
  • 5/2 Lightshatter Beam damage decreased by 30% on Raid Finder, Normal and Heroic difficulties.
  • 5/2 Reclaim's periodic damage effect scales more slowly on Heroic difficulty.
  • 5/31 Ephemeral Eruption initial damage reduced significantly on Mythic difficulty.
  • 5/31 Lightshatter Beam increases the damage taken from Lightshatter Beam by 300% on Heroic difficulty (was 500%).
  • 5/13 Fixed an issue causing Lance to not inflict damage while Halondrus was affected by Relocation Form.
  • 6/15 Fixed an issue causing Planetcracker Beams to be invisible during the final stage.
  • 6/16 Fixed an issue that could cause Volatile Charge to not display correctly.
  • 6/21 Aftershock damage reduced by 75% on Mythic difficulty.
  • 6/21 Planet Cracker Beam damage reduced by 65% and its damage occurs less frequently on Mythic difficulty.
Anduin Wrynn (70)
  • 3/1 The healing absorbed by Anduin's Befouled Barrier has been reduced by 25% on Normal difficulty and reduced by 30% on Heroic difficulty.
  • 3/2 Befouled Barrier requires 50% less healing on Raid Finder and Normal difficulty and 25% less healing on Heroic and Mythic difficulty.
  • 3/2 Reduced the health of Grim Reflections by 20% on all difficulties except Mythic.
  • 3/2 Reduced Beacon of Hope’s Purging Light damage by 20% on Heroic difficulty.
  • 3/2 Hopebreaker damage over time reduced by 10% on Heroic difficulty.
  • 3/2 Fixed an issue where Rain of Despair was able to damage pets.
  • 3/3 Anduin's health reduced by 5% on Heroic difficulty.
  • 3/3 Remorseless Winter damage reduced by 10% on Normal and Heroic difficulty.
  • 3/3 Fiendish Soul Health reduced by 25% on Normal and Heroic difficulty.
  • 3/3 Grim Reflection health reduced by 10% on Normal and Heroic difficulty.
  • 3/3 Befouled Barrier requires 20% less healing on Normal difficulty and 10% less healing on Heroic difficulty.
  • 3/7 If Anduin Wrynn reaches 10% health on non-Mythic difficulty before starting the final phase of the encounter, he will now immediately begin the final phase.
  • 3/8 3 Grim Reflections are now summoned on Heroic difficulty (was 4).
  • 3/8 Monstrous Soul Health reduced by 5% on Heroic difficulty.
  • 3/8 Monstrous Soul's Necrotic Detonation can be cast while moving on all difficulties.
  • 3/8 Befouled Barrier absorb amount reduced by 25% on Normal and Heroic difficulty.
  • 3/8 Remorseless Winter damage reduced by 20% on Normal and Heroic difficulty.
  • 3/8 Holy Priest’s healing Anduin's Hope with Guardian Spirit active should now reduce the cooldown of Guardian Spirit.
  • 3/8 Fixed an issue causing Soul Explosion to hit pets.
  • 3/14 Grim Reflections are now immune to the effects of Wicked Star for 5 seconds after spawning.
  • 3/14 Befouled Barrier no longer applies to player pets and guardians.
  • 3/15 Anduin Wrynn's health reduced by 5% on Normal and Heroic difficulty.
  • 3/15 Anduin's Despair health reduced by 25% on Normal and Heroic difficulty.
  • 3/15 Remnant of the Fallen King's Army of the Dead summons a Monstrous Soul once per intermission on Heroic difficulty.
  • 3/15 Wicked Star damage reduced by 20% on Normal and Heroic difficulty.
  • 3/15 The targeting visual effect for Rain of Despair has been updated.
  • 3/17 Remorseless Winter damage reduced by 20% on Mythic difficulty.
  • 3/17 Anduin's Hope health reduced by 15% on Mythic difficulty.
  • 3/17 Anduin's Despair health reduced by 15% on Mythic difficulty.
  • 3/17 Increased the amount of time it takes for Remnant of a Fallen King to reach maximum energy by an additional 2 seconds on Mythic difficulty.
  • 3/17 Fixed an issue that made Lost Souls treat crowd control effects with PvP diminishing returns.
  • 3/18 Anduin's health has been reduced by 10% on Mythic difficulty.
  • 3/18 Fixed an issue that could cause the application of Domination's Grasp to the Remnant of a Fallen King to be delayed.
  • 3/21 Wicked Star duration decreased to 2 seconds on Normal and Heroic difficulty (was 4 seconds).
  • 3/21 Anduin's Doubt health and movement speed reduced by 20% on Normal and Heroic difficulty.
  • 3/21 Anduin's Hope health and movement speed reduced by 20% on Normal and Heroic difficulty.
  • 3/21 Purging Light damage reduced by 15% on Normal difficulty.
  • 3/21 Fixed an issue that could cause Empowered Wicked Stars to not damage and silence players.
  • 3/21 Fixed an issue that could cause Fragment of Hope to not properly deal damage.
  • 3/23 Fixed an issue causing Fragment of Hope to trigger on Normal difficulty.
  • 3/29 Fixed an issue that could cause Anduin to improperly enter Phase 2 if he was brought down to 10% health remaining too quickly.
  • 3/30 Fixed an issue with the pathing of Empowered Wicked Stars.
  • 4/5 Fixed an issue that could prevent players from progressing past Anduin on Raid Finder difficulty.
  • 4/8 Fixed an issue that caused the Domination's Grasp Raid Finder section to stop accepting new members after Anduin was defeated.
  • 4/26 Anduin’s Despair health reduced by 15% on Heroic and Mythic difficulties.
  • 4/26 Anduin’s Doubt health reduced by 15% on Heroic and Mythic difficulties.
  • 4/26 Befouled Barrier’s absorbs 10% less healing on Heroic and Mythic difficulties.
  • 4/26 Fiendish Soul’s Soul Explosion missile travel speed reduced by 20% on Heroic and Mythic difficulties.
  • 4/26 Monstrous Soul health reduced by 6% on Mythic difficulty.
  • 4/26 Lost Soul’s Banish Soul cast time increased to 12 seconds (was 8 seconds).
  • 4/26 Grim Reflection’s Grim Fate haste bonus reduced to 200% (was 250%).
  • 5/4 Increased the time it takes for players to be susceptible to Blasphemy after returning to their body.
  • 5/17 Blasphemy duration increased to 12 seconds on all difficulties.
  • 5/17 Lost Soul duration increased to 40 seconds on all difficulties (was 35 seconds).
  • 5/17 Wicked Star now targets one player at a time on Mythic difficulty.
  • 5/17 Players are now invalid targets for Blasphemy for 20 seconds after the effects of Lost Soul expire (was 10 seconds).
  • 5/17 Reduced the health of Grim Reflections by 15% on Mythic difficulty.
  • 5/31 Anduin's health reduced by 5% on all difficulties.
  • 5/31 Monstrous Souls health reduced by 5% on all difficulties.
  • 5/31 Anduin’s Despair health reduced by 10% on all difficulties.
  • 5/31 Anduin’s Hope movement speed reduced on Heroic and Mythic difficulty.
  • 5/31 Remorseless Winter damage reduced by 10% on all difficulties.
  • 5/31 Hopebreaker damage over time reduced by 15% on all difficulties.
  • 5/31 Fiendish Soul's Necrotic Claws cooldown increased by 50% on all difficulties.
  • 6/21 Hopelessness and Overconfidence duration increased to 16 seconds on all difficulties (was 12 seconds).
  • 6/21 Blasphemy will no longer be triggered when coming in contact with an unmarked player on Mythic difficulty. The tooltip will reflect this change in a future patch.
  • 6/21 March of the Damned damage reduced by 75% on all difficulties.
  • 6/21 Soul Explosion damage and travel speed reduced by 30% on all difficulties.
  • 6/21 Banish Soul cast time increased to 16 seconds on Mythic difficulty (was 12 seconds).
  • 6/21 Necrotic Detonation cast time increased by 30% on Mythic difficulty.
Lords of Dread (21)
  • 3/8 Players are now protected from Cloud of Carrion for a brief moment after being afflicted with Paranoia.
  • 3/9 Mal'Ganis and Kin'tessa health reduced by 10% on Normal difficulty.
  • 3/9 The encounter’s enrage timer has been increased to 13 minutes on Normal difficulty (was 11 minutes).
  • 3/11 Spell visuals for Cloud of Carrion, Fearful Trepidation, and Infiltration of Dread should no longer be erroneously removed from a Hunter when they cast Feign Death.
  • 3/14 Fixed an issue where Empowered Chrysalis could cause an Infiltration of Dread target to die when unmasked.
  • 3/18 Cloud of Carrion will now prefer targets without Biting Wounds.
  • 3/18 Fixed an issue where Anguishing Strike could do damage more often than intended.
  • 3/18 Fixed an issue where Cloud of Carrion could erroneously pass to the tank if it moved over a player inside Podtender (Dreamweaver Soulbind).
  • 3/18 Several spells no longer hit pets.
  • 3/21 Mal'Ganis and Kin'tessa no longer clear their debuffs when entering Infiltration of Dread.
  • 3/21 Fixed an issue that could allow Kin'tessa or Mal'Ganis to strike an unexpected direction with Anguishing Strike or Leeching Claws.
  • 3/22 Fearful Trepidation's visual should more closely match its effect radius.
  • 3/23 Fixed an issue where Mal'Ganis was not saying his last text line upon being defeated.
  • 3/28 Swarm of Darkness and Swarm of Decay caused by Mal'Ganis' Unto Darkness will now increase all damage taken by 100% rather than only area-of-effect abilities.
  • 3/30 Time to unmask Mal'Ganis and Kin'tessa during Infiltration of Dread has been increased to 40 seconds on Normal difficulty (was 30 seconds).
  • 3/30 If players are unable to unmask the dreadlords during Infiltration of Dread, a shadowy visual will persist on the infiltrated targets so players can see who the infiltrated were.
  • 5/31 Boss health reduced by 5% on all difficulties.
  • 5/31 Swarm of Decay and Swarm of Darkness damage reduced by 7.5% on all difficulties.
  • 5/31 Ravenous Hunger now heals the Inchoate Shadow for 13% on Mythic difficulty (was 10%).
  • 5/31 Cloud of Carrion no longer disorients when jumping between players on Heroic and Mythic difficulty.
  • 5/31 Infiltration of Dread duration increased by 10 seconds on Heroic and Mythic difficulty.
Rygelon (37)
  • 3/9 Fixed a rare issue that could sometimes cause Celestial Collapse to be cast a third time during a single phase.
  • 3/14 Fixed an issue which caused the warning visual for Celestial Terminator to not show when Projected Textures are disabled in System settings.
  • 3/15 Fixed an issue that could cause Cosmic Ejection to strike players outside of the intended radius.
  • 3/17 Fixed an issue which could cause Dark Eclipse to not trigger a Dark Eruption.
  • 3/18 Fixed an issue where certain mechanic’s visual effects would become hidden when Hunters Feign Death.
  • 3/21 Reduced Rygelon's health by 6% on Mythic difficulty.
  • 3/21 Reduced the damage of Stellar Decay by 25% on Mythic difficulty.
  • 3/21 Reduced the health of Unstable Cores by 25% on Mythic difficulty.
  • 3/21 Reduced the magnitude of the healing absorb applied through Stellar Shroud by 10% on Mythic difficulty.
  • 3/21 Reworked the implementation for how Rygelon moves through phases, resulting in a more favorably consistent experience.
  • 3/21 Increased the responsiveness of Collapsing Quasar Fields if the contacting player has Dark Eclipse.
  • 3/21 Fixed an issue where Unstable Matter could fail to set their encounter boss UI frame after the first Shatter Sphere.
  • 3/21 Fixed an issue where Unstable Quasars could remain during Dark Quasar.
  • 3/21 Fixed an issue where Cosmic Radiation could persist after defeating the encounter.
  • 3/22 Fixed an issue where Unstable Quasar could strike players outside of the Singularity.
  • 3/28 Reduced boss health by 5% on Heroic difficulty.
  • 3/28 Reduced the damage of Stellar Decay by 20% on Heroic difficulty.
  • 3/28 Reduced the health of Unstable Cores by approximately 33% on Heroic difficulty.
  • 4/5 Fixed an issue where the damage from Massive Bang could be reduced through clever use of game mechanics.
  • 5/2 Increased the duration of Collapsing Quasar Field to 10 seconds on Normal and Heroic difficulties.
  • 5/2 Decreased Rygelon's health by 5% on Heroic difficulty.
  • 5/17 Rygelon’s health has been reduced by 5% on Mythic difficulty.
  • 5/17 Collapsing Quasar Fields now last 8 seconds (was 6 seconds) on Mythic difficulty.
  • 5/17 Dark Collapse damage has been reduced by 25% on Mythic difficulty.
  • 5/17 Unstable Quasar damage reduced by 20% on Mythic difficulty.
  • 5/17 Unstable Quasar radius reduced by 25% on Mythic difficulty.
  • 5/17 Cosmic Ejection damage-over-time reduced by 33% on Mythic difficulty.
  • 5/27 Dark Eruption damage reduced by 45% on Heroic difficulty.
  • 5/27 Collapsing Quasar Field duration increased to 12 seconds on Heroic difficulty (was 10 seconds).
  • 5/27 Cosmic Ejection initial damage decreased by 25% on Heroic difficulty.
  • 5/27 Cosmic Ejection damage over time decreased by 73% on Heroic difficulty.
  • 5/31 Collapsing Quasar Field duration increased by 50% on Mythic difficulty.
  • 6/6 Rygelon’s health reduced by 5% on Mythic difficulty.
  • 6/6 Rygelon’s auto-attack damage has been reduced by 15% on all difficulties.
  • 6/13 Fixed an issue where players could incidentally consume two Collapsing Quasar Fields that overlap.
  • 6/21 Dark Eclipse now targets 3 players on Mythic difficulty (was 4).
  • 6/21 Unstable Matter health reduced by 25% on Mythic difficulty.
The Jailer (46)
  • 3/14 The release location after the encounter ends has been moved closer to The Jailer.
  • 3/15 Fixed an issue with Defile that prevented it from inflicting the proper damage, as such the damage of Defile has been increased by 85% on Heroic difficulty.
  • 3/16 Fixed issue that allowed Shaman’s Tremor Totem to remove Domination.
  • 3/17 Player guardians, such as Fire Elemental, are now protected while players are affected by Rune of Compulsion.
  • 3/17 Fixed an issue where Dominating Will could be removed via immunities. Dominating Will's heal absorb reduced by 10% on Normal difficulty and reduced by 20% on Heroic difficulty to account for the potential increase in difficulty of the ability.
  • 3/21 The Persecution debuff now lasts 30 seconds on Mythic difficulty (was 40 seconds).
  • 3/22 Fixed an issue where Tainted Azerite could critically hit.
  • 3/23 Fixed an issue that allowed players under Compulsion to use Demonic Gateways.
  • 3/24 Fixed an issue with Desolation's spell description in the Dungeon Journal on Mythic difficulty that caused it to display an incorrect amount of damage inflicted to Azeroth by unblocked missiles.
  • 3/24 Reduced the number of missiles fired by Desolation on Mythic difficulty from 20 to 17.
  • 3/24 Fixed an issue that would occasionally cause Chains of Anguish to pull players who had already broken their chains.
  • 3/28 Fixed an issue with Diverted Life Shield's spell description that caused it to display the improper amount of healing. It will now properly show it heals 2% per tick.
  • 3/29 Fixed issue where Defile’s growth can be triggered by Priests in Spirit of Redemption form.
  • 4/5 Jailer’s health reduced by 5% on Mythic difficulty.
  • 4/5 Fixed an issue causing Chains of Anguish to sometimes not cast.
  • 4/5 Fixed an issue that caused the last proc of Mirrors of Torment (Mage Venthyr Ability) to cause Diverted Life Shield to cancel.
  • 4/26 Jailer’s melee attack decreased 10% on Mythic difficulty.
  • 4/26 Jailer’s health decreased 5% on Mythic difficulty.
  • 4/26 Martyrdom damage decreased 15% on Mythic difficulty.
  • 4/26 Torment damage decreased 10% on Mythic difficulty.
  • 4/26 Boon of Azeroth buff increased by 20% on Mythic difficulty.
  • 5/2 All trapdoors will now close in Phase 3 on Normal difficulty.
  • 5/2 Decreased knockback of Decimator on Normal and Raid Finder difficulties.
  • 5/2 Decreased knockback of Misery on Normal difficulty.
  • 5/2 Decreased rate of growth of Defile on Normal difficulty.
  • 5/17 Azerite Radiation increased Arcane damage is now 80% (was 100%) on Mythic difficulty.
  • 5/17 Meteor Cleave damage decreased 10% on Mythic difficulty.
  • 5/17 Torment damage decreased by 10% on all difficulties.
  • 5/17 Shattering Blast damage over time decreased by 33% on Mythic difficulty.
  • 5/17 Chain Breaker damage decreased by 10% on all difficulties.
  • 5/31 Rune of Compulsion's absorb reduced by 33% on Normal and Heroic difficulty, and 10% on Mythic difficulty.
  • 5/31 Misery no longer knocksback on Raid Finder, Normal, and Heroic difficulty.
  • 5/31 Decimator no longer knocksback on Raid Finder and Normal difficulty.
  • 5/31 Diverted Life Shield no longer heals on Mythic difficulty.
  • 5/31 World Crusher produces 2 less Bloods of Azeroth on Mythic difficulty.
  • 5/31 World Shatterer produces 1 less Blood of Azeroth on Mythic difficulty.
  • 5/31 Phase 4 is now triggered at 15% Health on Mythic difficulty.
  • 6/21 Torment damage reduced by 30% on all difficulties.
  • 6/21 Unholy Eruption damage reduced by 30% on all difficulties.
  • 6/21 The Jailer's melee damage reduced by 25% on all difficulties.
  • 6/21 Rune of Compulsion absorb reduced by 30% on Mythic difficulty.
  • 6/21 Chain Breaker now targets the nearest 3 allies on Mythic difficulty (was 4).
  • 6/21 Incarnation of Torment health reduced by 20% on Mythic difficulty.
  • 6/21 Diverted Life Shield reduced by 75% on Mythic difficulty.
  • 6/21 Chains of Anguish will no longer reposition linked targets when the primary target moves out of range on Mythic difficulty.

Oboje_atstan

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  • Порой руку судьбы нужно направить.

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Мне кажется близзам надо делать типо ещё 2-3 сложности. И давать шмот также. Типо стоит брокер перед боссом и говорит и «мы разгадали как победить это босса, нужна помощь?»
И вот по сути у тебя будет босс до нерфа с которого будет падать например 407 шмотка. И босс после нерфа с которого будет падать 406 шмотка.
А то как то сильно нерфят.
Время - это плоский круг. "Что бы мы ни сделали или сделаем в будущем, мы будем делать то же самое вновь и вновь".

arhim

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не согласен про сложность, любой из ластов легиона был сложнее, для ласт тира 2 месяца освоения рейда и 200-300 пулов на ласте это нормально

eghoster

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Открытое тестирование заключительного квартала рейда не планируется, мы просто потянем вовремя за верёвочки.[Источник]

Итог: 104/330 фиксов приходится на 3/11 боссов.


jenechek

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Открытое тестирование заключительного квартала рейда не планируется, мы просто потянем вовремя за верёвочки.[Источник]

Итог: 104/330 фиксов приходится на 3/11 боссов.

(показать/скрыть)

С боссами то вышло все хорошо, только сбалансированы и оттестены были под строго определенную прослойку игроков.

У близзов сейчас проблема с пониманием для какой аудитории какая сложность рейда. Если на бумаге все очевидно, то на практике, по всей видимости существует некая квота "вот это место должно пройти столько то гильдий, а то потеряют интерес и уйдут из игры", из за чего получаем странности тюнинга и механик, когда нормал уже через 2 недели нобрейн зергается, героик ласт игнорится дольше, чем первые мифик боссы, а мифик галондрий в целом становится мемом.
« Последнее редактирование: 21 Июня, 2022, 14:55:22 by jenechek »

Райзе

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Мне кажется близзам надо делать типо ещё 2-3 сложности. И давать шмот также. Типо стоит брокер перед боссом и говорит и «мы разгадали как победить это босса, нужна помощь?»
И вот по сути у тебя будет босс до нерфа с которого будет падать например 407 шмотка. И босс после нерфа с которого будет падать 406 шмотка.
А то как то сильно нерфят.
Не нерфленные боссы в 406 шмоте все равно будут малость попроще, чем они же в 370. Не успел - просто смирись, в этом сезоне ты не очень. Попробуй в следующем.

vorontu

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Открытое тестирование заключительного квартала рейда не планируется, мы просто потянем вовремя за верёвочки.[Источник]

Итог: 104/330 фиксов приходится на 3/11 боссов.



32% фиксов на 28% боссов, которых не тестили, это плохой результат? Тем более учитывая, что ласт боссы обычно сложнее и имеют больше правок нерфов

jenechek

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Открытое тестирование заключительного квартала рейда не планируется, мы просто потянем вовремя за верёвочки.[Источник]

Итог: 104/330 фиксов приходится на 3/11 боссов.

(показать/скрыть)

С боссами то вышло все хорошо, только сбалансированы и оттестены были под строго определенную прослойку игроков.

Да, как жаль, что Андуина и Галондрия не тестили на птр... Так бы на них не было столько фиксов

Галондрия переделали уже после тестов, топчики были в курсе реворка, но не знали деталей.
С Андуином у них и не было проблем. Да и на остальных его сложностях там больше нерфов чем надо.

Опять же - половина нерфов это не нерфы завышенных сложностей, это нерфы просто для того чтобы босса прошло больше народу. Типа целенаправленное упрощение того или иного босса, чтобы игроки переставали на нем вайпаться.

Mikdemy

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Мне кажется близзам надо делать типо ещё 2-3 сложности. И давать шмот также. Типо стоит брокер перед боссом и говорит и «мы разгадали как победить это босса, нужна помощь?»
И вот по сути у тебя будет босс до нерфа с которого будет падать например 407 шмотка. И босс после нерфа с которого будет падать 406 шмотка.
А то как то сильно нерфят.
Ну выглядит странно. Мне всегда было интересно, почему в самом хай контенте надо одеваться. Почему самые топовые шмотки не в героике, например? В миф же ходят на прогресс боссов вроде. Типо смысл выбивать с мифа шмот, если дальше режима нет. Вот для М+ мб и зашло, так как сейчас условный 35 ключ в гир упрется и шансов даже математических нет.
А так куда ещё сложностей городить? Смысл? Вон до лича вообще одна сложность была, и нормально было. Хотя слепят М+ для рейдов в скором времени. Вон в след сезоне уже задатки есть.

Elrohim

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юзер потестит - всё ок =)

Oweith

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Мне кажется близзам надо делать типо ещё 2-3 сложности. И давать шмот также. Типо стоит брокер перед боссом и говорит и «мы разгадали как победить это босса, нужна помощь?»
И вот по сути у тебя будет босс до нерфа с которого будет падать например 407 шмотка. И босс после нерфа с которого будет падать 406 шмотка.
А то как то сильно нерфят.
Ну выглядит странно. Мне всегда было интересно, почему в самом хай контенте надо одеваться. Почему самые топовые шмотки не в героике, например? В миф же ходят на прогресс боссов вроде. Типо смысл выбивать с мифа шмот, если дальше режима нет. Вот для М+ мб и зашло, так как сейчас условный 35 ключ в гир упрется и шансов даже математических нет.
А так куда ещё сложностей городить? Смысл? Вон до лича вообще одна сложность была, и нормально было. Хотя слепят М+ для рейдов в скором времени. Вон в след сезоне уже задатки есть.

Поддерживаю. Если есть мифик-рейд задроты, вот пусть они его для прогресса и фармят. Нам, смертным, которые ходят на работу и имеют личную жизнь (и хотят ночью спать), в них все равно не попасть. Так на кой в них вообще топ шмот? Сейчас даже героик и то не все могут пройти, так может быть того?

У близзард как-то всё наоборот: могли бы сделать топ шмот из ключей (ведь для них легче собрать 5 человек), но они топят за рейды...

Tigras

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это плохой результат?
А что хорошего в 300 фиксах? Вы сами так работать в жизни пробовали, чтобы ваша компания обосралась 300 раз на проекте, и вам сказали - ну норм фиксите.

Kargath

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У близзард как-то всё наоборот: могли бы сделать топ шмот из ключей (ведь для них легче собрать 5 человек), но они топят за рейды...
С ключей и так сейчас падает топ-шмот, ало. И в отличие от добычи в рейде, ты можешь лутать его бесконечно. Закрывая банальные 15ки и надрочив доблести, любой лузер может сделать себе 4 мифических куска и апнуть гир за доблесть. Вопрос только в одном, на кой таким игрокам топовый шмот и почему близы вообще допустили такую ересь, ведь до легиона место каждого игрока было определено строго согласно его скилам. Не можешь рейдить - не получишь топового шмота, а он и не нужен, раз не рейдишь. Логика простая, понятная и приятная.

PhantomButthurt

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С ключей и так сейчас падает топ-шмот, ало. И в отличие от добычи в рейде, ты можешь лутать его бесконечно.
Кто бы мог подумать, что шмот уровня ниже героика является топовым.
Закрывая банальные 15ки и надрочив доблести, любой лузер может сделать себе 4 мифических куска и апнуть гир за доблесть.
Осталось только получить с недельного сундука шмотку в слот тира. Или в твоей реальности из каких-нибудь колец можно делать сетовые куски ?

vorontu

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это плохой результат?
А что хорошего в 300 фиксах? Вы сами так работать в жизни пробовали, чтобы ваша компания обосралась 300 раз на проекте, и вам сказали - ну норм фиксите.
Только вот отсутствие птр тестов трех боссов на этом никак не сказалось

 

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