обзор одних способностей, без талантов не имеет никакого смысла
Talents
Level 1
Grenade Calibration (W)
Quest: Hit enemy Heroes with Biotic Grenade.
Reward: After hitting 10 Heroes, Biotic Grenade does 75% more damage per allied and enemy Hero hit.
Reward: After hitting 20 Heroes, Biotic Grenade's duration on allies is increased from 4 seconds to 12 seconds, and its healing radius is increased by 100%.
Piercing Darts (E)
Quest: Hit Heroes with Sleep Dart.
Reward: After hitting 10 Heroes, Sleep Dart now hits 2 Heroes and its range is increased by 50%.
Reward: After hitting 20 Heroes, Healing Dart now hits 2 Heroes and its range is increased by 50%.
Detachable Box Machine (Passive)
Quest: Stack 5 Doses on an enemy Hero.
Reward: After reaching maximum Dosage 5 times, Doses deal 50% increased damage to enemies with 5 Doses.
Reward: After reaching maximum Dosage 15 times, unlock the Active Reload Ability, which can be activated to instantly gain 3 charges of Healing Dart.
Level 4
Air Strike (W)
Activate to use Biotic Grenade with a 200% increased range, but Grenades thrown this way take 4 seconds to land.
Passive: Reduce Biotic Grenade cooldown by 4 seconds.
Overdose (Passive)
Hitting enemies with Sleep Dart and Bionic Grenade applies 2 Doses.
Aim Down Sights (Trait)
Shrike can be activated to increase vision radius by 100% and Basic Attack range by 2 but reduces Movement Speed by 20%. Lasts until canceled.
Level 7
Temporary Blindness (E)
After Sleep Dart's effects wear off, targets are Blinded for 2 seconds.
Mind-Numbing Agent (Trait)
Every Dose a Hero has reduces their Spell Power by 15%.
Debilitating Dart (Active, Cooldown: 45 seconds)
Activate to fire a dart which reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds.
Level 10
See Heroic Abilities above.
Level 13
Speed Serum (Q)
Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.
Purifying Darts (Q)
Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.
Smelling Salts (Q)
Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.
Level 16
Sharpshooter (Q)
Healing Dart's healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero.
Concentrated Doses (Q)
Increase Healing Dart's healing by 10% for each Dose active on enemy Heroes.
Contact Healing (W)
Biotic Grenade heals for 30% more per allied and enemy Hero hit.
Level 20
Nano Infusion (R1)
Allies affected by Nano Boost heal for 50% of Spell Damage dealt.
Ballistic Advantage (R2)
Eye of Horus rounds explode upon impact, healing nearby allies for 300 and dealing 150 damage to nearby enemy Heroes.
Somnolent Doses (Trait)
Upon stacking 5 Doses, Heroes are put to Sleep for 2 seconds.
Dynamic Shooting (Passive)
Basic Attacks increase Attack Speed by 10% for 4 seconds, up to 100%.
Custom Optics (Passive)
Increase the Aim Down Sights Basic Attack range bonus from 2 to 4.