WORLD OF WARCRAFT

Тема: Новые таланты в катаклизме и другие изменения  (Прочитано 23849 раз)

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Что касаемо дк, переведено в моем блоге, на остальное нет сил. Расхватывайте и переводите сами.

General:
- Leveling up now displays a new graphic and informs you of unspent talent points, as well as any new skills available to learn at a trainer

Goblins & Worgen:
- Male Goblin dance has been added to the game
- Male Worgen dance has been added to the game
- Goblins can now use some mounts including the horde race restricted mounts
- Foxes now have unique sound effects
- The UI for learning skills at a trainer has been updated, it now lists all skills by level and no longer groups skills by tree
- The Human racial ability "Every Man for Himself" has had its cooldown increased to 5 minutes, up from 2 minutes

Dungeons & Raids:
- The 5 player lvl 79-81 Dungeon "Throne of the Tides" is now available for initial testing, although parts are NYI
- Teleport NPC's for Throne of the Tides have been added to Orgrimmar, Stormwind, and Dalaran

Achievements:
- Some achivemenets have been added for the Blackwing Descent raid instance

**CLASSES**

Death Knights:

Talent Changes:

Unholy
- Epidemic now has 5 ranks (up from 2).
- New talent Resilient Infection - When your diseases, other than those applied via Pestilence, are dispelled, you have a 50/100% chance to have their cost refunded.
- Hysteria replaced by Unholy Frenzy - Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 10%, but causes them to lose health equal to 3% of their maximum health every 2 sec. No cost. 30yd range. 3min cooldown
- Outbreak (old tier 2 Unholy talent) renamed to Corrupting Strikes and now increases Plague Strike and Scourge Strike's damage by 30% (old: Plague Strike by 30%, Scourge Strike by 20%).
- Night of the Dead no longer includes your ghoul's AoE avoidance.
- Blood-Caked Blade was moved to the Blood tree.
- Bone Shield was moved to a low-tier Blood tree talent.
- 3/3 Wandering Plague modified to 50% additional damage (down from 100%).

Frost
- Improved Icy Touch changed to only increase your Icy Touch damage by 15% (old included: reduces melee/ranged attack speed by an additional 6%).
- Toughness replaced by the new talent Runic Empowerment - When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a (8/16/24/32/40%) chance to activate a random fully depleted rune.
- Annihilation now increases Obliterate's damage by 10/20/30% (old: Increases the critical strike chance of your melee special abilities by 1%. In addition, there is a 33% chance that your Obliterate will do its damage without consuming diseases.)
- Deathchill replaced by the new talent Brittle Bones - Your Frost Fever chills the bones of its victims, increasing their physical damage taken by 2/4%.
- Unbreakable Armor replaced by the new talent Pillar of Frost - Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks. Lasts 20 sec. Costs 1 Frost rune. Instant. 1min cooldown.
- Rime now gives your obliterate a 15/30/45% chance to reset the cooldown on Howling Blast and cause your next Howling Blast OR Icy Touch to consume no runes. (old: Increases the critical strike chance of Obliterate and Icy Touch by 5%. Causes only your howling blast to consume no runes).
- Improved Frost Presence: While in Blood/Unholy presence you retain 2% increased runic power generation from Frost presence and your bonus damage while in Frost Presence is increased by an additional 2%.
- Guile of Gorefiend no longer increases your Icebound Fortitude's duration.
- New talent: Might of the Frozen Wastes: When wielding a two-handed weapon, your autoattacks have a 15% chance to generate 10 Runic Power.

Blood
- Subversion replaced with Exsanguinate - Vendetta renamed.
- Death Rune Mastery replaced by Might of Mograine.
- Might of Mograine replaced by Death Rune Mastery.
- Dark Conviction repaced by Bone Shield (bone shield remains unchanged).
- Blood-Caked Blade, Toughness, and Bone Shield are now in the Blood tree.
- New talent: Hemorrhagic Fever - Gives your Blood Boil a 50/100% chance to afflict enemies with Hemmorrhagic Fever, reducing their physical damage dealt by 10% for 30 sec.
- New talent: Crimson Scourge: increases the damage dealt by your Blood Boil by 15%.
- Improved Blood Presence: While in Frost/Unholy presence, you retain 2/4% damage reduction and the chance you will be critically hit by melee attacks is reduced by 3/6% in blood presence.
- Improved Death Strike granted another rank. Increases the damage of your death strike by 15/30/45%, increases its critical strike chance by 3/6/9 %, and increases the healing granted by 25/50/75%.
- Bloodworms replaced by Blood Parasite - Your weapon hits have a 3/6/9% chance to cause the target to spawn a Bloodworm. The Bloodworm attacks your enemies, gorging itself with blood until it bursts to heal nearby allies. Lasts up to 20 sec.
- Blood worm: Initial Health: 10187. Stacks Blood Gorged - May burst, healing neraby allies for 10% of its maximum health. Stacks 14 times.
- New talent Sanguine Fortitude - While active, your Icebound Fortitude reduces damage taken by an additional 10/20/30% and costs 33/66/100% less runic power to activate.
- Will of the Necropolis changed - When a damaging attack brings you below 30% of your maximum health, you generate a Blood Rune and the cooldown on your Rune Tap ability is refreshed, and all damage taken is reduced by 8/16/24% for 8 sec. This effect canot occur more than once very 15 seconds.
- Veteran of the Third War changed to increase your total stamin by 3/6/8% and expertise by 2/4/6.

Ability Changes:
- Rune System redesigned. More on that here: World of Warcraft - English (NA) Forums -> Cataclysm Class Preview: Death Knight
- Frost Fever and Blood Plague now has a base duration of 30 seconds (up from 15).
- Ebon Plague now increases magical damage by 9% (down from 13%).
- Re-applying FF/BP before it runs out adds 2 seconds to it's current duration.
- FF/BP damage ticks no longer clip when re-applying diseases.
- Horn of Winter now increases your total strength and agility by 419 (up from 155).
- Death and Decay now costs 1 Unholy Rune.
- Scourge Strike now costs 1 Unholy Rune.
- Howling Blast now only costs 1 Frost Rune.
- Rune Strike is now instant.
- Diseases spread from Pestilence deal half damage.
- Icebound Fortitude no longer gains additional damage reduction based on defense.
- Obliterate no longer consumes diseases by default
- Blood Presence - The death knight takes on the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 60%, and reducing damage taken by 8%. Increases threat generated.
- Frost Presence - Strengthens the Death Knight with the presence of Frost, increasing damage by 10% and increasing Runic Power generation by 10%.
- Unholy Presence: Increased attack speed and rune regeneration by 10%, movement by 15% (old: Increases attack speed by 15%).
- Hysteria replaced by Unholy Frenzy - Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 10%, but causes them to lose health equal to 3% of their maximum health every 2 sec. No cost. 30yd range. 3min cooldown
- Unbreakable Armor replaced by the new talent Pillar of Frost - Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks. Lasts 20 sec. Costs 1 Frost rune. Instant. 1min cooldown.
- Dancing Rune Weapon now grants an additional 20% parry chance while active.

Damage Changes:
- Blood Strike now has a base 80% weapon damage modifier (up from 40%).
- Heart Strike now has a base 100% weapon damage modifier (up from 50%)
- Obltierate now has a base 160% weapon damage modifier (up from 80%).
- Frost strike now has a base 110% weapon damage modifier (up from 55%).
- Rune Strike now deals double it's amount from live.
- Plague Strike now has a base 100% weapon damage modifier (up from 50%).
- Scourge Strike now has a base 100% weapon damage modifier (up from 70%).
- Death Strike has a base 150% weapon damage modifier (up from 75%).

Druids

Abilities:
*Tree of Life improved spells:
- Entangling Roots: Instant cast, damage increased by 200%.
- Thorns: (unknown)
- Wrath: Cast time reduced by 50%, damage increased by 30%.
- Regrowth: Instant cast.
- Lifebloom: Applies an additional application.
- Wild Growth: Affects an additional 2 targets.

-Faerie Fire (Feral) split into (Bear) and (Cat)
-Wrath: casting time increased to 2.5 sec (1.5 sec at level 1, scales, reaches 2.5 sec at level 20)

Talents:
- Naturalist: Now also decreases Nourish casting time
- Master Shapeshifter: caster form also gains +healing% now
- Fury of Stormrage: HT crits now also triggers
- Empowered Touch: (Was NYI) Now: Your Healing Touch spell gains an additional 20% of your bonus healing effects, and your Nourish spell has a 100% chance to refresh the duration of your Lifebloom on targets.
- Revitalize: (Was NYI) Now: When your Regrowth or Lifebloom heal over time periodics critally hit, you instantly regenerate 3% of your total mana. This effect cannot occur more than once every 6 sec.
- Gift of the Earth Mother: Was: Increases your total spell haste by 10% and reduces the base cooldown of your Lifebloom spell by 10%. -- Now: Iincreases the healing done by the bloom effect of your Lifebloom by 10%, and your Rejuvenation spell also instantly heals for 15% of the total periodic effect.
- Nature's Bounty: Was: Increases the critical effect chance of your Regrowth and Nourish spells by 25%. -- Now: Increases the critical effect chance of your Regrowth spell by 50% on targets at or below 25% health, and you have a 100% chance when you critially heal with Healing Touch and Nourish to reduce the remaining cooldown of your Swiftmend spell by 0.5 sec.
- Wrath of Cenarius: Was: Your Starfire spell gains an additional 12% and your Wrath gains an additional 6% of your bonus damage effects. -- Now: When you cast Moonfire, you gain Wrath of Cenarius. Wrath of Cenarius increases the damage done by your Moonfire by 8%, and reduces the mana cost by 30%. This effect is refreshed and amplified when you move, stacking up to 3 times. Effect lasts for 3 sec.
- Improved Feral Charge: Bear bonus changed from +10% damage for 3 attacks to 30% haste for 8 sec
- Infected Wounds: Ravage included
- Feral Aggression: Reduces cooldown of FF(Bear) instead of improvind Demo Roar
- Moonglow: Starsurge included
- Euphoria: (new balance) When you critically hit with Wrath or Starfire, you instantly gain an additional 4 Lunar or 8 Solar Energy. When you reach a Solar or Lunar eclipse, you instantly are restored 12% of your total mana.
- Solarbeam: No longer NYI
- Starsurge: No longer NYI
- Lunar Justice: No longer NYI
- Skull Bash - New: (1 rage/25 energy 8 yard range, 10 second cooldown): You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.



Hunters:

Mages:

Paladins:

Base Stat Adjustments at lvl 80:
- Health Increased : 11091 up from 8804
- Mana Increased : 5614 up from 5554
- Strength Increased : 166 up from 159
- Agility Increased : 88 up from 84
- Stamina Increased : 215 up from 205
- Intellect Increased : 100 up from 95
- Damage Increased : 79-80 up from 77-78
- Attack Power Increased : 552 up from 538 (due to STR increase)
- Melee Crit Increased : 2.35% up from 2.26%
- Bonus Spell Damage Increased : 90 up from 86 (due to INT increase)
- Bonus Healing Increased : 90 up from 86 (due to INT increase)
- Spell Crit Chance Increased : 3.94% up from 3.91%

Abilites:
- Consecration now deals 205 damage over 10 seconds down from 736, now has a status bar similar to totems and may now be canceled early
- Seal of Vengeance now has an updated graphic
- Improved Crusader Strike now shows under General in Spell Book


Priests:

Rogues:

Shaman:

Warlocks:

Warriors:

- Battle Shout now has a 1 minute cooldown, and generates 10 rage
- Commanding Shout now has a 1 minute cooldown, and generates 10 rage
- Booming Voice now increases the rage generated by Battle/Commanding Shout by 2/5(Talent point tooltip is bugged)
- Blood Craze at has 10%(At all levels of talent investment) chance to heal you for 2.5/5/7.5% of your health after taking damage

Zone Changes

Gilneas:
- <This will be a carriage> is now actually a carriage

Hillsbrad Foothills:
- Tarren Mill updated with new undead architecture

Redridge Mountains:
- More quests available

Silverpine Forest:
- All undead cities updated with new undead architecture
- Undead boats added to Lordamere Lake
- Ground/Grass retextured
- Additional Undead presence and structures added near border into Tirisfal Glades

The Hinterlands:
- The Hinterlands is now ready for testing for both the Alliance and the Horde lvls 30-35
Зачем быть скромным, если ты лучший?

Do_Not

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Цитировать
Paladins:

Base Stat Adjustments at lvl 80:
Палы и так получают наибольший прирост хп через таланты...
Жаль, длительность бабла в два раза не увеличили.

Earlking

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  • Друид до мозга костей

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Да что-то близзы мудрят капец просто. У друидов вон форма дерева дает снижения каста гнева, но и сам гнев увеличили в скорости каста. Регроуту опять дали 50% крита в талантах, реген маны совам похоже поменяют зачем-то. В общем такое ощущение, что они ещё сами не определились, что хотят от каждого класса и спека. :(
ЗЫ. Больше всего раздражает, что ввод кд на форму дерева объясняли желанием дать игрокам возможность больше "любоваться" на свой шмот в рейде, а пока выходит, что все дело все-таки именно в пвп. >:(
« Последнее редактирование: 01 Июня, 2010, 11:09:17 by Earlking »

Do_Not

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Вот кстати катаклизмовские деревья талантов и прочая информация (англ.)
http://wiki.raevyn.net/index.php?title=Classes

Сейрун

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    Patch 4.0.0 (12164)

    Zones

    * Eastern Kingdoms
    o Hinterlands, Redridge Mountains and Stranglethorn Vale (horde) are available for testing.


    Dungeons

    * Throne of the Tides, a new level 79-81 dungeon is partially available for testing.


    Graphics

    * Experimental support for DX11 (can be enabled by passing -d3d11 on the command line or SET gxApi "d3d11" to the Config.WTF file).
    * OpenGL Hardware Cursor support (can be enabled on the Video Resolution Panel).
    * Improved Water and lava rendering system (enabled by the Liquid Detail Slider on the Video Effects Panel)
    o 0 = Classic Water
    o 1 = New Water (fake reflections)
    o 2 = New Water (ocean has real reflection for terrain[/list
Зачем быть скромным, если ты лучший?

Cervantes

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HUNTERS: Последние изменения
(показать/скрыть)

MAGES. (без перевода, англ.)
 
(показать/скрыть)

Mic

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  • блаблабла мистер фриман

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MAGES нерф инк (((
Маги любят есть, пить, гулять и трахацо, а на сам воф я как посмотрю им вообще до фонаря)
аое,аое,ояебуглыбанакд, реснитеплс

Cervantes

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Mana Gained from your Mana Gem also increases your spell power by 1%/2%/3% of your maximum mana for 10 seconds.

Если прикинуть, что у мага будет, предположим, 50к маны, то с помощью нехитрой математики получаем 1500спд на 10 сек при 3 вложенных очках. Бурст, бурст. Если "мана адепт" не уберут, то будет весьма интересно в аркане в плане мана и кд-менеджмента

Hellscream

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    Aspect of the Fox (Дух лисы): Увеличивает реген фокуса на 20% и позволяет производить автоматич. стрельбу в движении (!не понижает ваш дамаг)
   
До сюда читал спокойно. Прочтя, впал в ужас. Скажите, что вы пошутили. Пожалуйста... ???
Если человек не знает в какой порт он плывет, никакой ветер не будет для него попутным.

Cervantes

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"Not yet confirmed" - ответ на все вопросы что из альфы, что из будущей беты. Будет ОП - понерфят.
имхо ястреб - пве, лиса пвп, больше абилок в еденицу времени. А насчет автошота, ну не такая уж большая потеря сейчас на 0,1 сек остановиться по свингтаймеру чтобы автошотнуть

Гиратон

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    • Имя: Гиратон
    • Класс: Шаман
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дух лисы = благосклонность предков. Я думаю время действия тож повесят, ато слишком жирно)

Chairface

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Your Frost Armor, Mage Armor, and Molten Armor spells cause a successful mele attack to knock the attacker back 4/8/12 yrds and be slowed by 50% for 2/4/6 sec. This cannot occur more than once every minute.
вротмненоги

MooniK

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   Подрезать крылья - no focus cost, no cooldown
втф?

Grogr

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   Подрезать крылья - no focus cost, no cooldown
втф?

он и сейчас требует минимум маны и не имеет кулдауна.

KuroyKaras

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абилки ханта не связанные с нанесением урона по большей части ничего не стоят, также ловушки бесплатные вот только лаунчер стоит 30 фокуса, ещё у мага очень забаный талант улучшенный полиморф, откладывает получаемый целью дамаг на 3 сек, вчера на БГ стреляли в овцу она дамаг не получала 3 сек, через 3 сек умерла сразу тк дамаг весь пришёл :o
« Последнее редактирование: 05 Июля, 2010, 13:02:15 by KuroyKaras »

 

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