Гробница Предвечных стала одним из самых сложных рейдов в современной истории World of Warcraft, на освоение которого даже сильнейшие гильдии потратили существенное время, а вместе с тем разработчики ввели для нее великое множество изменений, исправив неполадки или откорректировав боссов. Даже сейчас, спустя 4 месяца с открытия рейда, авторы игры продолжают выпускать для нее серьезные срочные исправления, вероятно ради того, чтобы побольше игроков успело освоить рейд до начала 4 сезона.
Поразмыслив над этим фактом, Chaoslux
решил составить полный список всех официально объявленных и документированных изменений для Гробницы Предвечных за прошедшее с ее запуска время, и перечень получился просто огромным, вместив более 300 изменений. Часть корректировок в официальном описании была объединена и для удобства автор разделил их на отдельные пункты. Стоит учесть, что это лишь указанные разработчиками изменения и кто знает, как много их было введено без сообщений сообществу.
- Всего изменений 330 и около половины, ~150, из них было введено еще до первой в мире победы над эпохальным Тюремщиком, а ~120 является исправлением неполадок или визуальных проблем и не затрагивает какие-либо значения.
- Больше всего корректировок получили Андуин (70), Тюремщик (46) и Галондрий (45).
- В сумме, запас здоровья Отчаяния Андуина был уменьшен на 42,6% в героическом и на 35% в эпохальном режимах.
- В сумме, урон "Мучений" эпохального Тюремщика был уменьшен на 43,3%.
- В сумме, запас здоровья эпохального Галондрия был уменьшен на 27%.
Далее вы можете оценить весь объем этого списка. Он на английском, но мы переводили каждый из пунктов и публиковали в срочных исправлениях в прошедшие месяцы.
Non-boss enemies (7)
- 3/1 Volatile Sentries will now correctly detect stealthed and invisible players.
- 3/3 Several enemies now detect stealth and invisibility.
- 3/10 Adjusting the location of devourers in Ephemeral Plains to help make pulls clearer and reduce the concentration of enemies.
- 4/5 Reflective Bulwark should no longer be triggered by area of effect spells like Blizzard.
- 4/5 Reflective Bulwark's damage has been significantly reduced and no longer triggers off of auto-attacks.
- 4/5 Subjugator Zeltoth's health has been significantly reduced.
- 4/8 Dominated Shaper, Overthrown Protector, and Overthrown Artisan's Enveloping Dread range reduced to 40 yards (was 100 yards).
Vigilant Guardian (25)
- 3/1 Volatile Materium now activates more quickly after all currently activated Volatile Materium have been defeated.
- 3/1 Pre-Fabricated Sentries now activates more quickly in an attempt to keep two Pre-Fabricated Sentries active.
- 3/8 Force Field now reduces damage taken by exposed core by 90% on Mythic Difficulty (was 80%).
- 3/8 Slightly lowered the spawn rate of Volatile Materium and Pre-Fabricate on Mythic difficulty.
- 3/8 Reduced the damage of Radioactive Core by 12% on Mythic difficulty.
- 3/8 Reduced the damage of Fractured Core by 15% on Mythic difficulty.
- 3/9 Vigilant Guardian health reduced by 10% on Mythic difficulty.
- 3/9 Spike of Creation damage reduced by 50% on Mythic difficulty.
- 3/9 Force Field is now cancelled 3 seconds after Exposed Core completes.
- 3/9 Pneumatic Impact now resets Vigilant Guardian's melee swing timer.
- 3/9 Point Defense Drones should no longer cast Blast when the Vigilant Guardian is channeling Exposed Core.
- 3/9 Blast range reduced to 40 yards (was 100 yards).
- 3/10 Vigilant Guardian’s health reduced by 5% on Raid Finder difficulty.
- 3/14 Fixed an issue that broke stealth abilities when the encounter begins.
- 3/15 Spawn rates for the Volatile Materium and Pre-Fabricated Sentries are less aggressive on Mythic difficulty.
- 3/15 Increased the grace period before Exposed Core where Refracted Blast and Deresolution won't be cast on all difficulties.
- 3/17 Fixed an issue that would break player's ability to pick up the Unstable Orbs after they had used certain player abilities or mounts.
- 3/18 Point Defense Drones will now cancel Searing Ablation while shutting down during the Exposed Core sequence.
- 3/21 Fixed an issue that caused Mistweaver Monk’s Crane Adepts summoned by Fallen Order (Venthyr Ability) to fail to cast Enveloping Mist immediately after they spawn during the encounter.
- 3/23 Fixed an issue that could cause the Vigilant Guardian to unintentionally reset.
- 3/29 Fixed an issue that could prevent players from picking up unstable cores.
- 3/30 Fixed an issue where Unstable Orbs would fail to detonate and become non-interactive if a player attempted to detonate them in mid-air.
- 3/30 Fixed an issue that incorrectly gave players an unusable extra action button during the encounter.
- 4/8 Fixed an issue where Dancing Rune Weapon would not correctly mimic a Blood Death Knight’s ability while in combat with the Vigilant Guardian.
- 5/2 Fixed an issue where dying with the Unstable Core could cause it to become non-interactive.
Skolex, the Insatiable Ravener (8)
- 3/2 Fixed an issue where Skolex would sometimes not appear after defeating the four controllers.
- 3/3 Fixed an issue where Retch was not treated as an area of effect spell in regards to all defensive abilities.
- 3/11 Skolex will no longer use Wormhole Jaws on Raid Finder difficulty.
- 3/14 Fixed a targeting issue on Riftmaw and Rend that could be overly punishing towards pets that happen to be in the area-of-effect and are not primary targets of those Artificerbilities on Heroic and Mythic difficulty.
- 3/14 Fixed an issue that caused the Rend tooltip to not properly display information.
- 3/18 Fixed a combat log display issue with pets.
- 3/28 Skolex's health has been reduced by ~6% on Mythic and Heroic difficulties.
- 5/2 Missile travel time for Devouring Blood increased to 2.5s (was 2s) on Heroic difficulty.
Artificer Xy’mox (24)
- 3/1 The visual of the Genesis Rings now better matches the effect.
- 3/1 Reduced the damage of Hyperlight Sparknova by 30% on all difficulties except Mythic.
- 3/1 Artificer Xy'mox now uses abilities at a slightly less frantic pace while below 30% health.
- 3/2 Fixed an issue where defeating Xy Reinforcements could fail to interrupt Decipher Relic.
- 3/2 Xy Spellslingers will no longer target the same player simultaneously.
- 3/3 Health of Xy Acolytes reduced by 15% on Raid Finder, Normal, and Heroic difficulties.
- 3/3 Resolved an issue where Interdimensional Wormholes could despawn while Genesis Rings were active when Xy'mox was below 30% health.
- 3/3 Reduced the pacing of the encounter by 15% on Normal and Heroic difficulty.
- 3/3 Improved the visual clarity of Gunship Barrage.
- 3/3 Reduced the radius effect of Hyperlight Sparknova.
- 3/7 Fixed issue where the visual effect of Xy Acolyte’s Massive Blast rendered smaller than the actual area of effect.
- 3/8 Reduced the energy regeneration rate of Xy Acolytes on Raid Finder and Normal difficulty.
- 3/9 Genesis Rings initial hit now only occurs once, and the lingering additional damage reduced by 50% on Raid Finder difficulty.
- 3/9 The encounter’s enrage timer has been increased to 10 minutes on Mythic difficulty (was 7 minutes).
- 3/15 Artificer Xy’mox health reduced by 15% on Mythic difficulty.
- 3/15 Ancient Exhaust now properly deals damage on the final platform.
- 3/17 Fixed and issue where the visual effect of Massive Blast did not accurately portray its damaging area.
- 3/22 Players affected by Spirit of Redemption will no longer trigger Interdimensional Wormholes during the encounter.
- 3/29 Artificer Xy’mox health reduced by up to 10% based on raid size (10% at 10-player, 0% at 30-player) on Normal and Heroic difficulty.
- 3/29 Reduced Genesis Rings initial and periodic damage by 40% on Normal difficulty.
- 5/2 Xy Spellslinger health reduced by 20%.
- 5/2 Debilitating Ray periodic damage reduced by 20%.
- 5/31 Decipher Relic cast time increased to 30 seconds on Mythic difficulty (was 25 seconds).
- 6/6 Fixed an issue where Crippling Ephemera could be removed prematurely, blocking achievement success.
Dausegne, the Fallen Oracle (4)
- 3/16 Fixed an issue that could cause the visual effect for Disintegration Nova to appear larger or smaller based on character size on Mythic difficulty.
- 3/28 Dausegne’s health has been reduced by ~6% on Heroic difficulty.
- 3/28 Disintegration Halo vulnerability reduced to 200% on Normal and Raid Finder difficulties.
- 5/2 Duration of Disintegration Halo debuff lowered to 5s (was 6s) on Heroic difficulty.
Prototype Pantheon (26)
- 3/1 Fixed an issue where players were unable to loot The Prototype of Absolution upon completion of the encounter.
- 3/3 Burden of Sin damage reduced by 25% on all difficulties except Mythic.
- 3/3 Added more time before Bastion's Ward dispel zones despawn upon transitioning between phases.
- 3/3 The Prototype Pantheon now pause in their place when beginning Complete Reconstruction and will remain there until all members of the Pantheon are defeated.
- 3/3 Improved the visual effect for Pinning Weapon.
- 3/3 Fixed an issue where Complete Reconstruction could fail to apply to a Pantheon member.
- 3/3 Holy Priest’s Guardian Angel (Talent) will now correctly reduce the cooldown of Guardian Spirit when cast on the Withering Seeds.
- 3/7 Fixed an issue where Humbling Strikes could critically strike.
- 3/7 Updated the Dungeon Journal entry for Bastion's Ward to accurately reflect the damage reduction provided to Runecarver's Deathtouch.
- 3/8 Withering Seeds now spawn nearby Necrotic Ritualists on all difficulties.
- 3/9 Bastion's Ward should no longer spawn atop Necrotic Ritualists.
- 3/15 Burden of Sin damage reduced by 20% on Normal and Heroic difficulty.
- 3/15 Resolved an issue where Withering Seeds could fail to cast.
- 3/15 Adjusted an unfair timing of Hand of Destruction and Night Hunter in the final phase.
- 3/29 Health reduced by 10%.
- 3/29 Members of the Prototype Pantheon now retreat at 40% health during Stage 1 and Stage 2.
- 3/29 Sinful Projections has been removed from Normal difficulty.
- 5/2 Wildstorm has been removed from Normal and Raid finder difficulties.
- 5/2 Sinful Projections has been removed from Heroic difficulty.
- 5/2 Decreased the health of Necrotic Ritualists by 30% health on Normal difficulty and 15% health on Heroic difficulty.
- 5/2 Resolved a bug that caused Withering Seeds to trigger an Invigorating Bloom at 90% health instead of 100% health as the spell description states.
- 5/2 Decreased the health of Withering Seeds by 30% health on Normal and Raid Finder difficulties, 20% health on Heroic difficulty, and 10% health on Mythic difficulty.
- 5/2 Resolved a scaling issue causing Withering Seeds to increase their health too steeply on larger raid sizes.
- 5/3 The encounter's enrage timer has been increased to 11 minutes on Heroic difficulty (was 9 minutes).
- 5/31 Imprinted Safeguards reduce damage and healing taken by 35% on Mythic difficulty (was 50%).
- 6/6 Fixed an issue where players could be afflicted by Runecarver’s Deathtouch but have no Bastion’s Ward to reduce the damage.
Lihuvim, Principal Architect (18)
- 3/2 Fixed an issue that caused Sundering and Kinetic Resonance to behave unpredictably.
- 3/7 The first cast of Synthesize now occurs much earlier in the encounter.
- 3/7 Reduced the time between casts of Synthesize slightly.
- 3/7 The damage reduction granted by Protoform Disalignment has been reduced to 50% on Normal difficulty and 20% on Heroic difficulty (was 90%).
- 3/7 The damage inflicted by Cosmic Shift has been increased by 50% on Heroic Difficulty.
- 3/7 The damage inflicted when an Unstable Mote is created has been increased by approximately 25% on Heroic Difficulty.
- 3/7 Damage inflicted by Deconstructing Energy has been increased by 50% on Heroic Difficulty.
- 3/10 Degeneration Automa’s Degenerate now has a maximum range of 30 yards.
- 3/16 Protoform Radiance now has a duration of 10 seconds on Normal difficulty.
- 4/8 Deconstructing Blast should now be cast more reliably on all difficulties.
- 5/2 Lihuvim's corpse can no longer become stuck in the air if killed while casting Realignment.
- 5/2 Acquisitions Automa's Detonation radius reduced to 20 yards (was 40) on Normal and Heroic difficulties.
- 5/2 The cast time of Detonation has been increased to 2.5 seconds (was 2 seconds) on Normal and Heroic difficulties.
- 5/31 Lihuvim's health reduced by 10% on all difficulties.
- 5/31 Protoform Schematics health reduced by 10% on all difficulties.
- 6/21 Lihuvim health reduced by 15% on Mythic difficulty.
- 6/21 Resonance Cascade damage reduced by 90% on Mythic difficulty.
- 6/21 Increased the cooldown of Guardian Automa’s Form Sentry Automa on Mythic difficulty.
Halondrus the Reclaimer (45)
- 3/1 Reduced the amount of damage absorption provided by Reclaim by 20% on Normal and Heroic difficulties.
- 3/1 Reduced the amount of damage Reclaim gains periodically to 25% of its initial value on Normal and Heroic difficulties (was 50%).
- 3/1 Reduced the base speed of Ephemeral Motes by 20% on Heroic difficulty.
- 3/7 Fixed an issue preventing Theotar the Mad Duke’s Token of Appreciation ability (Venthyr Soulbind) from functioning during the encounter.
- 3/7 Fixed an issue where Priest’s Unholy Nova (Necrolord Ability) was unusable on Halondrus except in specific spots.
- 3/8 Fixed an issue causing players to be unable to mount in the Shimmering Cliffs.
- 3/8 Fixed an issue causing rogues to be unable to use Shadowstep against Halondrus.
- 3/10 Decreased the amount of damage Eternity Overdrive gains per application to 42% of its original value on all difficulties (was 50%).
- 3/10 Fixed an issue that caused Halondrus to sometimes delay Relocation Form while casting other spells in quick succession.
- 3/10 Fixed an issue that caused Shatter to not display its entire visual effect if Projected Textures were disabled in System settings.
- 3/10 Fixed an issue that caused the stone gates in the Shimmering Cliffs to not close properly when the encounter ends in failure.
- 3/11 Fixed an issue causing druids' Travel Form to sometimes disrupt the functionality of Volatile Charge on Mythic difficulty.
- 3/11 Fixed an issue causing certain spell visual effects to become invisible on hunters affected by Feign Death.
- 3/14 Reduced Halondrus' health by 10% on Mythic difficulty.
- 3/14 Planetcracker Beams now spawn in a more consistent location.
- 3/14 Seismic Tremors now targets more consistent locations.
- 3/15 Reclaim initial damage reduced by 10% on Raid Finder, Normal, and Heroic difficulty.
- 3/15 Decreased additional speed Ephemeral Motes gain from Eternity Overdrive by 50% on Raid Finder, Normal, and Heroic difficulty.
- 3/15 Eternity Overdrive scaling damage reduced on Raid Finder, Normal, and Heroic difficulty.
- 3/15 Earthbreaker Missiles damage reduced by 15% on Raid Finder and Normal difficulty.
- 3/15 Fixed an issue causing Lightshatter Beam's periodic effect to inflict the incorrect amount of damage.
- 3/17 Fixed an issue that prevented Brewmaster Monk’s Invoke Niuzao, the Black Ox from auto-casting Stomp.
- 3/29 Reduced Halondrus’ health by 10% on Mythic difficulty.
- 3/29 Ephemeral Motes base movement speed reduced on Heroic difficulty.
- 3/29 Number of Ephemeral Motes in Stage 3 reduced on Heroic difficulty.
- 3/29 Volatile Charges no longer trigger a Charge Detonation when coming into contact with Ephemeral Motes or Lightshatter Beam on Mythic difficulty.
- 3/29 Fixed an issue causing Druid’s Mount Form to interact with Volatile Charges in unintended ways.
- 4/8 Fixed an issue that allowed players to encounter Halondrus before completing the Skolex and Artificer Xy'mox encounters.
- 4/26 Time required for Volatile Charges to trigger a Charge Detonation increased to 30 seconds (was 10 seconds) on Mythic difficulty.
- 4/26 Charge Exposure duration increased to 40 seconds (was 16 seconds) on Mythic difficulty.
- 4/26 Earthbreaker Missile damage reduced by 20% on Mythic difficulty.
- 4/26 Changed the pattern of Planetcracker Beam during Stage Three on Mythic difficulty.
- 4/26 Reduced Halondrus’ health by 10% on Mythic difficulty.
- 4/26 Reduced damage of Eternity Engine by 10% on Mythic difficulty.
- 5/2 Fixed an issue causing damage from Lance and Lightshatter Beam to ignore some damage reduction effects.
- 5/2 Fixed an issue causing Volatile Charges to break if the player carrying the Volatile Charge disconnected.
- 5/2 Lightshatter Beam damage decreased by 30% on Raid Finder, Normal and Heroic difficulties.
- 5/2 Reclaim's periodic damage effect scales more slowly on Heroic difficulty.
- 5/31 Ephemeral Eruption initial damage reduced significantly on Mythic difficulty.
- 5/31 Lightshatter Beam increases the damage taken from Lightshatter Beam by 300% on Heroic difficulty (was 500%).
- 5/13 Fixed an issue causing Lance to not inflict damage while Halondrus was affected by Relocation Form.
- 6/15 Fixed an issue causing Planetcracker Beams to be invisible during the final stage.
- 6/16 Fixed an issue that could cause Volatile Charge to not display correctly.
- 6/21 Aftershock damage reduced by 75% on Mythic difficulty.
- 6/21 Planet Cracker Beam damage reduced by 65% and its damage occurs less frequently on Mythic difficulty.
Anduin Wrynn (70)
- 3/1 The healing absorbed by Anduin's Befouled Barrier has been reduced by 25% on Normal difficulty and reduced by 30% on Heroic difficulty.
- 3/2 Befouled Barrier requires 50% less healing on Raid Finder and Normal difficulty and 25% less healing on Heroic and Mythic difficulty.
- 3/2 Reduced the health of Grim Reflections by 20% on all difficulties except Mythic.
- 3/2 Reduced Beacon of Hope’s Purging Light damage by 20% on Heroic difficulty.
- 3/2 Hopebreaker damage over time reduced by 10% on Heroic difficulty.
- 3/2 Fixed an issue where Rain of Despair was able to damage pets.
- 3/3 Anduin's health reduced by 5% on Heroic difficulty.
- 3/3 Remorseless Winter damage reduced by 10% on Normal and Heroic difficulty.
- 3/3 Fiendish Soul Health reduced by 25% on Normal and Heroic difficulty.
- 3/3 Grim Reflection health reduced by 10% on Normal and Heroic difficulty.
- 3/3 Befouled Barrier requires 20% less healing on Normal difficulty and 10% less healing on Heroic difficulty.
- 3/7 If Anduin Wrynn reaches 10% health on non-Mythic difficulty before starting the final phase of the encounter, he will now immediately begin the final phase.
- 3/8 3 Grim Reflections are now summoned on Heroic difficulty (was 4).
- 3/8 Monstrous Soul Health reduced by 5% on Heroic difficulty.
- 3/8 Monstrous Soul's Necrotic Detonation can be cast while moving on all difficulties.
- 3/8 Befouled Barrier absorb amount reduced by 25% on Normal and Heroic difficulty.
- 3/8 Remorseless Winter damage reduced by 20% on Normal and Heroic difficulty.
- 3/8 Holy Priest’s healing Anduin's Hope with Guardian Spirit active should now reduce the cooldown of Guardian Spirit.
- 3/8 Fixed an issue causing Soul Explosion to hit pets.
- 3/14 Grim Reflections are now immune to the effects of Wicked Star for 5 seconds after spawning.
- 3/14 Befouled Barrier no longer applies to player pets and guardians.
- 3/15 Anduin Wrynn's health reduced by 5% on Normal and Heroic difficulty.
- 3/15 Anduin's Despair health reduced by 25% on Normal and Heroic difficulty.
- 3/15 Remnant of the Fallen King's Army of the Dead summons a Monstrous Soul once per intermission on Heroic difficulty.
- 3/15 Wicked Star damage reduced by 20% on Normal and Heroic difficulty.
- 3/15 The targeting visual effect for Rain of Despair has been updated.
- 3/17 Remorseless Winter damage reduced by 20% on Mythic difficulty.
- 3/17 Anduin's Hope health reduced by 15% on Mythic difficulty.
- 3/17 Anduin's Despair health reduced by 15% on Mythic difficulty.
- 3/17 Increased the amount of time it takes for Remnant of a Fallen King to reach maximum energy by an additional 2 seconds on Mythic difficulty.
- 3/17 Fixed an issue that made Lost Souls treat crowd control effects with PvP diminishing returns.
- 3/18 Anduin's health has been reduced by 10% on Mythic difficulty.
- 3/18 Fixed an issue that could cause the application of Domination's Grasp to the Remnant of a Fallen King to be delayed.
- 3/21 Wicked Star duration decreased to 2 seconds on Normal and Heroic difficulty (was 4 seconds).
- 3/21 Anduin's Doubt health and movement speed reduced by 20% on Normal and Heroic difficulty.
- 3/21 Anduin's Hope health and movement speed reduced by 20% on Normal and Heroic difficulty.
- 3/21 Purging Light damage reduced by 15% on Normal difficulty.
- 3/21 Fixed an issue that could cause Empowered Wicked Stars to not damage and silence players.
- 3/21 Fixed an issue that could cause Fragment of Hope to not properly deal damage.
- 3/23 Fixed an issue causing Fragment of Hope to trigger on Normal difficulty.
- 3/29 Fixed an issue that could cause Anduin to improperly enter Phase 2 if he was brought down to 10% health remaining too quickly.
- 3/30 Fixed an issue with the pathing of Empowered Wicked Stars.
- 4/5 Fixed an issue that could prevent players from progressing past Anduin on Raid Finder difficulty.
- 4/8 Fixed an issue that caused the Domination's Grasp Raid Finder section to stop accepting new members after Anduin was defeated.
- 4/26 Anduin’s Despair health reduced by 15% on Heroic and Mythic difficulties.
- 4/26 Anduin’s Doubt health reduced by 15% on Heroic and Mythic difficulties.
- 4/26 Befouled Barrier’s absorbs 10% less healing on Heroic and Mythic difficulties.
- 4/26 Fiendish Soul’s Soul Explosion missile travel speed reduced by 20% on Heroic and Mythic difficulties.
- 4/26 Monstrous Soul health reduced by 6% on Mythic difficulty.
- 4/26 Lost Soul’s Banish Soul cast time increased to 12 seconds (was 8 seconds).
- 4/26 Grim Reflection’s Grim Fate haste bonus reduced to 200% (was 250%).
- 5/4 Increased the time it takes for players to be susceptible to Blasphemy after returning to their body.
- 5/17 Blasphemy duration increased to 12 seconds on all difficulties.
- 5/17 Lost Soul duration increased to 40 seconds on all difficulties (was 35 seconds).
- 5/17 Wicked Star now targets one player at a time on Mythic difficulty.
- 5/17 Players are now invalid targets for Blasphemy for 20 seconds after the effects of Lost Soul expire (was 10 seconds).
- 5/17 Reduced the health of Grim Reflections by 15% on Mythic difficulty.
- 5/31 Anduin's health reduced by 5% on all difficulties.
- 5/31 Monstrous Souls health reduced by 5% on all difficulties.
- 5/31 Anduin’s Despair health reduced by 10% on all difficulties.
- 5/31 Anduin’s Hope movement speed reduced on Heroic and Mythic difficulty.
- 5/31 Remorseless Winter damage reduced by 10% on all difficulties.
- 5/31 Hopebreaker damage over time reduced by 15% on all difficulties.
- 5/31 Fiendish Soul's Necrotic Claws cooldown increased by 50% on all difficulties.
- 6/21 Hopelessness and Overconfidence duration increased to 16 seconds on all difficulties (was 12 seconds).
- 6/21 Blasphemy will no longer be triggered when coming in contact with an unmarked player on Mythic difficulty. The tooltip will reflect this change in a future patch.
- 6/21 March of the Damned damage reduced by 75% on all difficulties.
- 6/21 Soul Explosion damage and travel speed reduced by 30% on all difficulties.
- 6/21 Banish Soul cast time increased to 16 seconds on Mythic difficulty (was 12 seconds).
- 6/21 Necrotic Detonation cast time increased by 30% on Mythic difficulty.
Lords of Dread (21)
- 3/8 Players are now protected from Cloud of Carrion for a brief moment after being afflicted with Paranoia.
- 3/9 Mal'Ganis and Kin'tessa health reduced by 10% on Normal difficulty.
- 3/9 The encounter’s enrage timer has been increased to 13 minutes on Normal difficulty (was 11 minutes).
- 3/11 Spell visuals for Cloud of Carrion, Fearful Trepidation, and Infiltration of Dread should no longer be erroneously removed from a Hunter when they cast Feign Death.
- 3/14 Fixed an issue where Empowered Chrysalis could cause an Infiltration of Dread target to die when unmasked.
- 3/18 Cloud of Carrion will now prefer targets without Biting Wounds.
- 3/18 Fixed an issue where Anguishing Strike could do damage more often than intended.
- 3/18 Fixed an issue where Cloud of Carrion could erroneously pass to the tank if it moved over a player inside Podtender (Dreamweaver Soulbind).
- 3/18 Several spells no longer hit pets.
- 3/21 Mal'Ganis and Kin'tessa no longer clear their debuffs when entering Infiltration of Dread.
- 3/21 Fixed an issue that could allow Kin'tessa or Mal'Ganis to strike an unexpected direction with Anguishing Strike or Leeching Claws.
- 3/22 Fearful Trepidation's visual should more closely match its effect radius.
- 3/23 Fixed an issue where Mal'Ganis was not saying his last text line upon being defeated.
- 3/28 Swarm of Darkness and Swarm of Decay caused by Mal'Ganis' Unto Darkness will now increase all damage taken by 100% rather than only area-of-effect abilities.
- 3/30 Time to unmask Mal'Ganis and Kin'tessa during Infiltration of Dread has been increased to 40 seconds on Normal difficulty (was 30 seconds).
- 3/30 If players are unable to unmask the dreadlords during Infiltration of Dread, a shadowy visual will persist on the infiltrated targets so players can see who the infiltrated were.
- 5/31 Boss health reduced by 5% on all difficulties.
- 5/31 Swarm of Decay and Swarm of Darkness damage reduced by 7.5% on all difficulties.
- 5/31 Ravenous Hunger now heals the Inchoate Shadow for 13% on Mythic difficulty (was 10%).
- 5/31 Cloud of Carrion no longer disorients when jumping between players on Heroic and Mythic difficulty.
- 5/31 Infiltration of Dread duration increased by 10 seconds on Heroic and Mythic difficulty.
Rygelon (37)
- 3/9 Fixed a rare issue that could sometimes cause Celestial Collapse to be cast a third time during a single phase.
- 3/14 Fixed an issue which caused the warning visual for Celestial Terminator to not show when Projected Textures are disabled in System settings.
- 3/15 Fixed an issue that could cause Cosmic Ejection to strike players outside of the intended radius.
- 3/17 Fixed an issue which could cause Dark Eclipse to not trigger a Dark Eruption.
- 3/18 Fixed an issue where certain mechanic’s visual effects would become hidden when Hunters Feign Death.
- 3/21 Reduced Rygelon's health by 6% on Mythic difficulty.
- 3/21 Reduced the damage of Stellar Decay by 25% on Mythic difficulty.
- 3/21 Reduced the health of Unstable Cores by 25% on Mythic difficulty.
- 3/21 Reduced the magnitude of the healing absorb applied through Stellar Shroud by 10% on Mythic difficulty.
- 3/21 Reworked the implementation for how Rygelon moves through phases, resulting in a more favorably consistent experience.
- 3/21 Increased the responsiveness of Collapsing Quasar Fields if the contacting player has Dark Eclipse.
- 3/21 Fixed an issue where Unstable Matter could fail to set their encounter boss UI frame after the first Shatter Sphere.
- 3/21 Fixed an issue where Unstable Quasars could remain during Dark Quasar.
- 3/21 Fixed an issue where Cosmic Radiation could persist after defeating the encounter.
- 3/22 Fixed an issue where Unstable Quasar could strike players outside of the Singularity.
- 3/28 Reduced boss health by 5% on Heroic difficulty.
- 3/28 Reduced the damage of Stellar Decay by 20% on Heroic difficulty.
- 3/28 Reduced the health of Unstable Cores by approximately 33% on Heroic difficulty.
- 4/5 Fixed an issue where the damage from Massive Bang could be reduced through clever use of game mechanics.
- 5/2 Increased the duration of Collapsing Quasar Field to 10 seconds on Normal and Heroic difficulties.
- 5/2 Decreased Rygelon's health by 5% on Heroic difficulty.
- 5/17 Rygelon’s health has been reduced by 5% on Mythic difficulty.
- 5/17 Collapsing Quasar Fields now last 8 seconds (was 6 seconds) on Mythic difficulty.
- 5/17 Dark Collapse damage has been reduced by 25% on Mythic difficulty.
- 5/17 Unstable Quasar damage reduced by 20% on Mythic difficulty.
- 5/17 Unstable Quasar radius reduced by 25% on Mythic difficulty.
- 5/17 Cosmic Ejection damage-over-time reduced by 33% on Mythic difficulty.
- 5/27 Dark Eruption damage reduced by 45% on Heroic difficulty.
- 5/27 Collapsing Quasar Field duration increased to 12 seconds on Heroic difficulty (was 10 seconds).
- 5/27 Cosmic Ejection initial damage decreased by 25% on Heroic difficulty.
- 5/27 Cosmic Ejection damage over time decreased by 73% on Heroic difficulty.
- 5/31 Collapsing Quasar Field duration increased by 50% on Mythic difficulty.
- 6/6 Rygelon’s health reduced by 5% on Mythic difficulty.
- 6/6 Rygelon’s auto-attack damage has been reduced by 15% on all difficulties.
- 6/13 Fixed an issue where players could incidentally consume two Collapsing Quasar Fields that overlap.
- 6/21 Dark Eclipse now targets 3 players on Mythic difficulty (was 4).
- 6/21 Unstable Matter health reduced by 25% on Mythic difficulty.
The Jailer (46)
- 3/14 The release location after the encounter ends has been moved closer to The Jailer.
- 3/15 Fixed an issue with Defile that prevented it from inflicting the proper damage, as such the damage of Defile has been increased by 85% on Heroic difficulty.
- 3/16 Fixed issue that allowed Shaman’s Tremor Totem to remove Domination.
- 3/17 Player guardians, such as Fire Elemental, are now protected while players are affected by Rune of Compulsion.
- 3/17 Fixed an issue where Dominating Will could be removed via immunities. Dominating Will's heal absorb reduced by 10% on Normal difficulty and reduced by 20% on Heroic difficulty to account for the potential increase in difficulty of the ability.
- 3/21 The Persecution debuff now lasts 30 seconds on Mythic difficulty (was 40 seconds).
- 3/22 Fixed an issue where Tainted Azerite could critically hit.
- 3/23 Fixed an issue that allowed players under Compulsion to use Demonic Gateways.
- 3/24 Fixed an issue with Desolation's spell description in the Dungeon Journal on Mythic difficulty that caused it to display an incorrect amount of damage inflicted to Azeroth by unblocked missiles.
- 3/24 Reduced the number of missiles fired by Desolation on Mythic difficulty from 20 to 17.
- 3/24 Fixed an issue that would occasionally cause Chains of Anguish to pull players who had already broken their chains.
- 3/28 Fixed an issue with Diverted Life Shield's spell description that caused it to display the improper amount of healing. It will now properly show it heals 2% per tick.
- 3/29 Fixed issue where Defile’s growth can be triggered by Priests in Spirit of Redemption form.
- 4/5 Jailer’s health reduced by 5% on Mythic difficulty.
- 4/5 Fixed an issue causing Chains of Anguish to sometimes not cast.
- 4/5 Fixed an issue that caused the last proc of Mirrors of Torment (Mage Venthyr Ability) to cause Diverted Life Shield to cancel.
- 4/26 Jailer’s melee attack decreased 10% on Mythic difficulty.
- 4/26 Jailer’s health decreased 5% on Mythic difficulty.
- 4/26 Martyrdom damage decreased 15% on Mythic difficulty.
- 4/26 Torment damage decreased 10% on Mythic difficulty.
- 4/26 Boon of Azeroth buff increased by 20% on Mythic difficulty.
- 5/2 All trapdoors will now close in Phase 3 on Normal difficulty.
- 5/2 Decreased knockback of Decimator on Normal and Raid Finder difficulties.
- 5/2 Decreased knockback of Misery on Normal difficulty.
- 5/2 Decreased rate of growth of Defile on Normal difficulty.
- 5/17 Azerite Radiation increased Arcane damage is now 80% (was 100%) on Mythic difficulty.
- 5/17 Meteor Cleave damage decreased 10% on Mythic difficulty.
- 5/17 Torment damage decreased by 10% on all difficulties.
- 5/17 Shattering Blast damage over time decreased by 33% on Mythic difficulty.
- 5/17 Chain Breaker damage decreased by 10% on all difficulties.
- 5/31 Rune of Compulsion's absorb reduced by 33% on Normal and Heroic difficulty, and 10% on Mythic difficulty.
- 5/31 Misery no longer knocksback on Raid Finder, Normal, and Heroic difficulty.
- 5/31 Decimator no longer knocksback on Raid Finder and Normal difficulty.
- 5/31 Diverted Life Shield no longer heals on Mythic difficulty.
- 5/31 World Crusher produces 2 less Bloods of Azeroth on Mythic difficulty.
- 5/31 World Shatterer produces 1 less Blood of Azeroth on Mythic difficulty.
- 5/31 Phase 4 is now triggered at 15% Health on Mythic difficulty.
- 6/21 Torment damage reduced by 30% on all difficulties.
- 6/21 Unholy Eruption damage reduced by 30% on all difficulties.
- 6/21 The Jailer's melee damage reduced by 25% on all difficulties.
- 6/21 Rune of Compulsion absorb reduced by 30% on Mythic difficulty.
- 6/21 Chain Breaker now targets the nearest 3 allies on Mythic difficulty (was 4).
- 6/21 Incarnation of Torment health reduced by 20% on Mythic difficulty.
- 6/21 Diverted Life Shield reduced by 75% on Mythic difficulty.
- 6/21 Chains of Anguish will no longer reposition linked targets when the primary target moves out of range on Mythic difficulty.